mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
0.95
+ work around added to player zombie "get over" stuck animation issue. + added setpos to vaults, allows precise positioning + possible fix for damage spam at server start. + added player zombie attack move, Works with animals and zombies only currently. + 10oz bars for all types of metal + fix for detecting near vehicles when selling fixes #81
This commit is contained in:
339
dayz/config.cpp
339
dayz/config.cpp
@@ -45271,7 +45271,7 @@ class CfgMovesZombie: CfgMovesBasic
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};
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};
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};
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};
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class CfgMovesPlayerZombie: CfgMovesBasic
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class CfgMovesZombieBase: CfgMovesMaleSdr
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{
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{
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skeletonName = "OFP2_ManSkeleton";
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skeletonName = "OFP2_ManSkeleton";
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gestures = "CfgGesturesMale";
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gestures = "CfgGesturesMale";
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@@ -47302,35 +47302,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
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ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02};
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ConnectTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02};
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InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02};
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InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02};
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};
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};
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class AmovPercMstpSnonWnonDnon: StandBase
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{
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actions = "CivilStandActions";
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duty = -0.4;
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file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\stp\non\non\AmovPercMstpSnonWnonDnon";
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showWeaponAim = "false";
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disableWeapons = "false";
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canPullTrigger = "false";
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speed = 1e+010;
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relSpeedMin = 0.7;
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relSpeedMax = 1.1;
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leaningFactorBeg = 0;
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leaningFactorEnd = 0;
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looped = "true";
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soundEnabled = "false";
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enableBinocular = "true";
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leftHandIKBeg = "false";
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leftHandIKCurve[] = {};
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leftHandIKEnd = "false";
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rightHandIKBeg = "false";
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rightHandIKCurve[] = {};
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rightHandIKEnd = "false";
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collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Wnon.p3d";
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headBobStrength = 0.21393;
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limitGunMovement = 0.1;
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enableOptics = -1;
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ConnectTo[] = {"ActsPercMstpSnonWpstDnon_suicide1A",0.02,"ActsPercMstpSnonWpstDnon_suicide2A",0.02,"AmovPercMstpSnonWnonDnon_sekaniIn",0.02,"AidlPercMstpSnonWnonDnon",0.01,"AidlPercMstpSnonWnonDnon_player",0.01,"AovrPercMstpSnonWnonDf",0.01,"AmovPercMstpSnonWnonDnon_turnL",0.02,"AmovPercMstpSnonWnonDnon_turnR",0.02,"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPercMstpSrasWpstDnon",0.02,"AmovPercMstpSnonWnonDnon_AmovPknlMstpSrasWlnrDnon",0.03,"AmovPercMstpSnonWnonDnon_AwopPercMstpSoptWbinDnon",0.02,"ActsPercMstpSnonWnonDnon_varStayLeant",2.0,"ActsPercMstpSnonWrflDnon_Interrogate01",2.0,"ActsPercMstpSnonWrflDnon_Interrogate02",2.0,"ActsPsitMstpSnonWnonDnon_InterrogateLeaves",2.0,"AmovPercMstpSnonWnonDnon_Scared",2.0,"AmovPercMstpSnonWnonDnon_Scared2",2.0,"AmovPercMstpSnonWnonDnon_carCheckPush",2.0,"AmovPercMstpSnonWnonDnon_carCheckWash",2.0,"AmovPercMstpSnonWnonDnon_carCheckWheel",2.0,"AmovPercMstpSnonWnonDnon_exerciseKata",2.0,"ActsPercMstpSnonWnonDnon_DancingDuoIvan",2.0,"ActsPercMstpSnonWnonDnon_DancingDuoStefan",2.0,"ActsPercMstpSnonWnonDnon_DancingStefan",2.0,"AmovPercMstpSnonWnonDnon_exercisekneeBendA",2.0,"AmovPercMstpSnonWnonDnon_exercisekneeBendB",2.0,"AmovPercMstpSnonWnonDnon_exercisePushup",2.0,"AmovPercMstpSnonWnonDnon_seeWatch",2.0,"AmovPercMstpSnonWnonDnon_talking",2.0,"ActsPercMstpSnonWpstDnon_sceneBardak01",0.1,"AmovPercMstpSnonWnonDnon_normalizationTest",0.1,"AmovPercMstpSnonWnonDnon_SaluteIn",0.1,"AmovPercMstpSnonWnonDnon_EaseIn",0.1,"AmovPercMstpSnonWnonDnon_AmovPsitMstpSnonWnonDnon_ground",0.1,"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1,"AwopPercMstpSgthWnonDnon_start",0.1,"LadderCivilOn",1.0,"AswmPercMstpSnonWnonDnon",0.3,"ActsPknlMstpWunaSnonDnon_sceneCrashSite_Villager",0.1,"AmovPercMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInLow",0.02,"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium",0.02,"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInHigh",0.02,"amovpercmstpsnonwnondnon_amovpercmstpsraswlnrdnon",0.02,"ActsPercSnonWnonDnon_assembling",0.01,"ActsPercSnonWnonDnon_carFixing",0.01,"ActsPercSnonWnonDnon_carFixing2",0.01,"ActsPercSnonWnonDnon_tableSupport_TalkIn",0.01,"ActsPercMstpSrasWunaDnon_sceneLopotevBandCaptured_Kostey",0.01,"AidlPpneMstpSnonWnonDnon_SleepA_layDown",0.01,"AidlPpneMstpSnonWnonDnon_SleepB_layDown",0.01,"AidlPpneMstpSnonWnonDnon_SleepC_layDown",0.01,"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin",0.01,"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak",0.01,"ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless",0.01,"ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1",0.01,"ErcUnarm_sitUnarm_L",0.01,"ErcUnarm_sitUnarm_R",0.01,"sitTableRfl_listening_onTTractor",0.01,"sitUnarm_L_idleLoop_onFoiledPallets",0.01,"sitUnarm_L_idleLoop_onFoiledPallets2",0.01,"ErcUnarm_sitTable",0.01,"sitTableUnarm_talkingListening_TowingTractor",0.01,"UnaErc_UnaErcPoslechVelitele",0.01,"Csdr_LHD_oprenOzabradli118cm_A",0.01,"UnaErcVelitelProslov1",0.01,"FPS_shift",0.01,"ctsLopoHover_cdf2",0.01,"ctsLopoHover_lopotev",0.01,"sitUnarm_L_idleLoop_inUH1Y",0.01,"AmelPercMstpSnonWnonDnon_amaterUder1",0.02,"AmelPercMstpSnonWnonDnon_amaterUder2",0.02,"AmelPercMstpSnonWnonDnon_amaterUder3",0.02,"AmelPercMstpSnonWnonDnon_zasah1",0.02,"AmelPercMstpSnonWnonDnon_zasah2",0.02,"AmelPercMstpSnonWnonDnon_zasah3hard",0.02,"AmelPercMstpSnonWnonDnon_zasah4",0.02,"AmelPercMstpSnonWnonDnon_zasah5hard",0.02,"AmelPercMstpSnonWnonDnon_zasah6hlava",0.02,"AmelPercMstpSnonWnonDnon_zasah7bricho",0.02,"NavigationDriverReverse",0.01,"RepairingKneel",0.01,"RepairingErc",0.01,"NavigationHeli",0.01,"AmovPercMstpSnonWnonDnon_initLoop",0.01,"AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou",0.01,"AmovPercMstpSnonWnonDnon_idle68boxing",0.01,"AmovPercMstpSnonWnonDnon_zevl",0.01};
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InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic",0.02,"AmovPercMwlkSnonWnonDfr",0.02,"AmovPercMrunSnonWnonDf",0.02,"AmovPercMrunSnonWnonDfl",0.02,"AmovPercMstpSnonWnonDnon_turnL",0.02,"AmovPercMstpSnonWnonDnon_turnR",0.02,"AmovPercMwlkSnonWnonDf",0.02,"AmovPercMwlkSnonWnonDfl",0.02,"AmovPercMwlkSnonWnonDl",0.02,"AmovPercMwlkSnonWnonDbl",0.02,"AmovPercMwlkSnonWnonDb",0.02,"AmovPercMwlkSnonWnonDbr",0.02,"AmovPercMwlkSnonWnonDr",0.02,"AmovPercMrunSnonWnonDl",0.02,"AmovPercMrunSnonWnonDbl",0.02,"AmovPercMrunSnonWnonDb",0.02,"AmovPercMrunSnonWnonDbr",0.02,"AmovPercMrunSnonWnonDr",0.02,"AmovPercMrunSnonWnonDfr",0.02,"AmovPercMevaSnonWnonDf",0.02,"AmovPercMevaSnonWnonDfl",0.02,"AmovPercMevaSnonWnonDfr",0.02,"AdthPercMstpSnonWnonDnon_1",0.01,"AdthPercMstpSnonWnonDnon_2",0.01,"AdthPercMstpSnonWnonDnon_3",0.01,"ActsPsitMstpSnonWnonDnon_varSittingDrinking",0.02,"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1",0.1,"ActsPercMstpSnonWnonDnon_talking01",0.1,"ActsPercMstpSnonWnonDnon_talking02",0.1,"ActsPercMstpSnonWnonDnon_talking03",0.1,"ActsPercMstpSnonWnonDnon_talking04",0.1,"AidlPercSnonWnonDnon_talkBS",0.01,"sitTableRfl_listening_onTTractor",0.01,"sitUnarm_L_idleLoop_onFoiledPallets",0.01,"sitUnarm_L_idleLoop_onFoiledPallets2",0.01,"sitUnarm_L_idleLoop_inUH1Y",0.01};
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};
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class ActsPercMstpSnonWpstDnon_suicide1A: AmovPercMstpSnonWnonDnon
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class ActsPercMstpSnonWpstDnon_suicide1A: AmovPercMstpSnonWnonDnon
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{
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{
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looped = "false";
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looped = "false";
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@@ -47407,14 +47378,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
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InterpolateTo[] = {};
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InterpolateTo[] = {};
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};
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};
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class AidlPercMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon
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{
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variantsAI[] = {"AidlPercMstpSnonWnonDnon01",0.01,"AidlPercMstpSnonWnonDnon02",0.01,"AidlPercMstpSnonWnonDnon03",0.01,"AidlPercMstpSnonWnonDnon04",0.01,"AidlPercMstpSnonWnonDnon05",0.01,"AidlPercMstpSnonWnonDnon06",0.01,"AidlPercMstpSnonWnonDnon07",0.01,"AidlPercMstpSnonWnonDnon08",0.01,"AidlPercMstpSnonWnonDnon_idleSteady04",0.23,"AidlPercMstpSnonWnonDnon_idleSteady03",0.23,"AidlPercMstpSnonWnonDnon_idleSteady02",0.23,"AidlPercMstpSnonWnonDnon_idleSteady01",0.23};
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variantAfter[] = {1,1,1};
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collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Perc_Idle.p3d";
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.01,"AidlPercMstpSnonWnonDnon0S",0.01};
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InterpolateTo[] = {};
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};
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class AidlPercMstpSnonWnonDnon_player: AidlPercMstpSnonWnonDnon
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class AidlPercMstpSnonWnonDnon_player: AidlPercMstpSnonWnonDnon
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{
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{
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variantsAI[] = {};
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variantsAI[] = {};
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@@ -47501,19 +47464,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
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ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
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InterpolateTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
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InterpolateTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
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};
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};
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class AmovPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon
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{
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actions = "CivilKneelActions";
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duty = -0.7;
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file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon";
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collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Wnon.p3d";
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canPullTrigger = "false";
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enableOptics = -1;
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disableWeapons = "false";
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disableWeaponsLong = "false";
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ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_gear",0.02,"AmovPercMstpSnonWnonDnon_gear",0.02,"AmovPknlMstpSnonWnonDnon_turnL",0.02,"AmovPknlMstpSnonWnonDnon_turnR",0.02,"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf",0.01,"amovpknlmstpsnonwnondnon_amovpknlmstpsraswpstdnon",0.02,"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AmovPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon",0.02,"amovpknlmstpsnonwnondnon_amovpknlmstpsraswlnrdnon",0.01,"AidlPknlMstpSnonWnonDnon",0.01,"AidlPknlMstpSnonWnonDnon_player",0.01,"AmovPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon",0.02,"c7a_bravoErcTOknl",0.01};
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InterpolateTo[] = {"AinvPknlMstpSnonWnonDnon_AinvPknlMstpSnonWnonDnon_medic",0.02,"AmovPknlMstpSnonWnonDnon_turnL",0.02,"AmovPknlMstpSnonWnonDnon_turnR",0.02,"AmovPknlMrunSnonWnonDf",0.02,"AmovPknlMwlkSnonWnonDf",0.02,"AmovPknlMwlkSnonWnonDbr",0.02,"AmovPknlMwlkSnonWnonDbl",0.02,"AmovPknlMwlkSnonWnonDb",0.02,"AmovPknlMwlkSnonWnonDl",0.02,"AmovPknlMwlkSnonWnonDr",0.02,"AmovPknlMwlkSnonWnonDfr",0.02,"AmovPknlMwlkSnonWnonDfl",0.02,"AmovPknlMrunSnonWnonDfl",0.02,"AmovPknlMrunSnonWnonDl",0.02,"AmovPknlMrunSnonWnonDbl",0.02,"AmovPknlMrunSnonWnonDb",0.02,"AmovPknlMrunSnonWnonDbr",0.02,"AmovPknlMrunSnonWnonDr",0.02,"AmovPknlMrunSnonWnonDfr",0.02,"AdthPknlMstpSnonWnonDnon_1",0.01,"AdthPknlMstpSnonWnonDnon_2",0.01,"AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_2",0.1};
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};
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class AmovPknlMstpSnonWnonDnon_gear: AmovPknlMstpSnonWnonDnon
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class AmovPknlMstpSnonWnonDnon_gear: AmovPknlMstpSnonWnonDnon
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{
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{
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actions = "CivilKneelActions_gear";
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actions = "CivilKneelActions_gear";
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@@ -47985,19 +47935,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
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ConnectTo[] = {};
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ConnectTo[] = {};
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InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDfr",0.025,"AmovPercMwlkSrasWrflDfr",0.025,"AmovPercMrunSrasWrflDf",0.025,"AmovPercMrunSrasWrflDr",0.025,"AmovPknlMrunSrasWrflDfr",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.02,"AmovPercMevaSrasWrflDfr",0.025,"AmovPercMevaSlowWrflDfr",0.025,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl",0.02,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr",0.02,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb",0.02,"AdthPercMstpSlowWrflDf_1",0.01,"AdthPercMstpSlowWrflDf_2",0.01,"AdthPercMstpSlowWrflDf_4",0.01};
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InterpolateTo[] = {"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSlowWrflDfr",0.025,"AmovPercMwlkSrasWrflDfr",0.025,"AmovPercMrunSrasWrflDf",0.025,"AmovPercMrunSrasWrflDr",0.025,"AmovPknlMrunSrasWrflDfr",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.02,"AmovPercMevaSrasWrflDfr",0.025,"AmovPercMevaSlowWrflDfr",0.025,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDl",0.02,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDr",0.02,"AmovPercMrunSlowWrflDf_AmovPercMevaSrasWrflDb",0.02,"AdthPercMstpSlowWrflDf_1",0.01,"AdthPercMstpSlowWrflDf_2",0.01,"AdthPercMstpSlowWrflDf_4",0.01};
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};
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};
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class AmovPercMwlkSnonWnonDf: AmovPercMstpSnonWnonDnon
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{
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actions = "CivilWlkActionsF";
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file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDf";
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soundEdge[] = {0.25,0.5,0.75,1};
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speed = 0.47619;
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duty = -0.1;
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soundOverride = "walk";
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soundEnabled = "true";
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walkcycles = 2;
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ConnectTo[] = {};
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InterpolateTo[] = {"AmovPercMwlkSnonWnonDfr",0.025,"AmovPercMrunSnonWnonDf",0.025,"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDfl",0.025,"AmovPknlMwlkSnonWnonDf",0.03,"AmovPercMevaSnonWnonDf",0.025,"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",0.1};
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};
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class AmovPercMwlkSnonWnonDfl: AmovPercMwlkSnonWnonDf
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class AmovPercMwlkSnonWnonDfl: AmovPercMwlkSnonWnonDf
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{
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{
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actions = "CivilWlkActionsFL";
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actions = "CivilWlkActionsFL";
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@@ -48022,14 +47959,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
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ConnectTo[] = {};
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ConnectTo[] = {};
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InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDl",0.025,"AmovPercMwlkSnonWnonDb",0.025,"AmovPercMrunSnonWnonDbl",0.025,"AmovPknlMwlkSnonWnonDbl",0.03};
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InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDl",0.025,"AmovPercMwlkSnonWnonDb",0.025,"AmovPercMrunSnonWnonDbl",0.025,"AmovPknlMwlkSnonWnonDbl",0.03};
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};
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};
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class AmovPercMwlkSnonWnonDb: AmovPercMwlkSnonWnonDf
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{
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actions = "CivilWlkActionsB";
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file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\Wlk\non\non\AmovPercMwlkSnonWnonDb";
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speed = 0.337079;
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ConnectTo[] = {};
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|
||||||
InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDbl",0.025,"AmovPercMwlkSnonWnonDbr",0.025,"AmovPercMrunSnonWnonDb",0.025,"AmovPknlMwlkSnonWnonDb",0.03};
|
|
||||||
};
|
|
||||||
class AmovPercMwlkSnonWnonDbr: AmovPercMwlkSnonWnonDf
|
class AmovPercMwlkSnonWnonDbr: AmovPercMwlkSnonWnonDf
|
||||||
{
|
{
|
||||||
actions = "CivilWlkActionsBR";
|
actions = "CivilWlkActionsBR";
|
||||||
@@ -48054,23 +47983,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {};
|
ConnectTo[] = {};
|
||||||
InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDf",0.025,"AmovPercMwlkSnonWnonDr",0.15,"AmovPercMrunSnonWnonDfr",0.025,"AmovPknlMwlkSnonWnonDfr",0.03,"AmovPercMevaSnonWnonDfr",0.025,"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",0.1};
|
InterpolateTo[] = {"AmovPercMwlkSnonWnonDnon_transition",0.015,"AmovPercMwlkSnonWnonDf",0.025,"AmovPercMwlkSnonWnonDr",0.15,"AmovPercMrunSnonWnonDfr",0.025,"AmovPknlMwlkSnonWnonDfr",0.03,"AmovPercMevaSnonWnonDfr",0.025,"AmovPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon_gthStart",0.1};
|
||||||
};
|
};
|
||||||
class AmovPercMrunSnonWnonDf: AmovPercMstpSnonWnonDnon
|
|
||||||
{
|
|
||||||
actions = "CivilRunActionsF";
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\Erc\run\non\non\AmovPercMrunSnonWnonDf";
|
|
||||||
speed = 1.1;
|
|
||||||
soundEdge[] = {0.25,0.5,0.75,1};
|
|
||||||
duty = 0.1;
|
|
||||||
soundOverride = "run";
|
|
||||||
soundEnabled = "true";
|
|
||||||
relSpeedMin = 0.697171;
|
|
||||||
relSpeedMax = 1.09651;
|
|
||||||
limitGunMovement = 0.1;
|
|
||||||
walkcycles = 2;
|
|
||||||
disableWeapons = "true";
|
|
||||||
ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",0.02};
|
|
||||||
InterpolateTo[] = {"AmovPercMrunSnonWnonDfl",0.025,"AmovPercMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDf",0.025,"AmovPercMrunSnonWnonDfr",0.025,"AmovPknlMrunSnonWnonDf",0.03,"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon",0.02,"AmovPercMevaSnonWnonDf",0.02};
|
|
||||||
};
|
|
||||||
class AmovPercMrunSnonWnonDfl: AmovPercMrunSnonWnonDf
|
class AmovPercMrunSnonWnonDfl: AmovPercMrunSnonWnonDf
|
||||||
{
|
{
|
||||||
actions = "CivilRunActionsFL";
|
actions = "CivilRunActionsFL";
|
||||||
@@ -49470,31 +49382,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {};
|
ConnectTo[] = {};
|
||||||
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02,"AmovPknlMrunSrasWlnrDfr",0.025,"AmovPknlMwlkSrasWlnrDf",0.025,"AmovPknlMwlkSrasWlnrDr",0.025,"AdthPknlMwlkSrasWlnrDf_1",0.01,"AdthPknlMwlkSrasWlnrDf_2",0.01,"AmovPercMwlkSlowWlnrDfl",0.03,"AmovPercMwlkSrasWlnrDfr",0.03};
|
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02,"AmovPknlMrunSrasWlnrDfr",0.025,"AmovPknlMwlkSrasWlnrDf",0.025,"AmovPknlMwlkSrasWlnrDr",0.025,"AdthPknlMwlkSrasWlnrDf_1",0.01,"AdthPknlMwlkSrasWlnrDf_2",0.01,"AmovPercMwlkSlowWlnrDfl",0.03,"AmovPercMwlkSrasWlnrDfr",0.03};
|
||||||
};
|
};
|
||||||
class AmovPknlMrunSnonWnonDf: AmovPknlMstpSnonWnonDnon
|
|
||||||
{
|
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondf";
|
|
||||||
soundEdge[] = {0.25,0.5,0.75,1};
|
|
||||||
speed = 0.666667;
|
|
||||||
duty = 0.2;
|
|
||||||
soundOverride = "run";
|
|
||||||
soundEnabled = "true";
|
|
||||||
actions = "CivilKneelActionsRunF";
|
|
||||||
collisionShape = "ca\Anims\Characters\data\Geom\Sdr\Pknl_Mrun_Slow_Wrfl.p3d";
|
|
||||||
walkcycles = 2;
|
|
||||||
disableWeapons = "true";
|
|
||||||
ConnectTo[] = {};
|
|
||||||
InterpolateTo[] = {"AmovPercMrunSnonWnonDf",0.03,"AmovPknlMstpSnonWnonDnon",0.02,"AmovPknlMwlkSnonWnonDf",0.025,"AmovPknlMrunSnonWnonDfl",0.025,"AmovPknlMrunSnonWnonDfr",0.025};
|
|
||||||
};
|
|
||||||
class AmovPknlMwlkSnonWnonDf: AmovPknlMrunSnonWnonDf
|
|
||||||
{
|
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondf";
|
|
||||||
speed = 0.337079;
|
|
||||||
duty = 0.05;
|
|
||||||
walkcycles = 2;
|
|
||||||
actions = "CivilKneelActionsWlkF";
|
|
||||||
ConnectTo[] = {};
|
|
||||||
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDf",0.03,"AmovPknlMrunSnonWnonDf",0.025,"AmovPknlMwlkSnonWnonDfr",0.025,"AmovPknlMwlkSnonWnonDfl",0.025};
|
|
||||||
};
|
|
||||||
class AmovPknlMwlkSnonWnonDbr: AmovPknlMwlkSnonWnonDf
|
class AmovPknlMwlkSnonWnonDbr: AmovPknlMwlkSnonWnonDf
|
||||||
{
|
{
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbr";
|
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondbr";
|
||||||
@@ -49511,14 +49398,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {};
|
ConnectTo[] = {};
|
||||||
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDbl",0.03,"AmovPknlMwlkSnonWnonDb",0.025,"AmovPknlMwlkSnonWnonDl",0.025,"AmovPknlMrunSnonWnonDbl",0.025};
|
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDbl",0.03,"AmovPknlMwlkSnonWnonDb",0.025,"AmovPknlMwlkSnonWnonDl",0.025,"AmovPknlMrunSnonWnonDbl",0.025};
|
||||||
};
|
};
|
||||||
class AmovPknlMwlkSnonWnonDb: AmovPknlMwlkSnonWnonDf
|
|
||||||
{
|
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondb";
|
|
||||||
speed = 0.29703;
|
|
||||||
actions = "CivilKneelActionsWlkB";
|
|
||||||
ConnectTo[] = {};
|
|
||||||
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMwlkSnonWnonDb",0.03,"AmovPknlMwlkSnonWnonDbr",0.025,"AmovPknlMwlkSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDb",0.025};
|
|
||||||
};
|
|
||||||
class AmovPknlMwlkSnonWnonDl: AmovPknlMwlkSnonWnonDf
|
class AmovPknlMwlkSnonWnonDl: AmovPknlMwlkSnonWnonDf
|
||||||
{
|
{
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondl";
|
file = "\ca\anims\characters\data\anim\sdr\mov\knl\wlk\non\non\amovpknlmwlksnonwnondl";
|
||||||
@@ -49582,14 +49461,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {};
|
ConnectTo[] = {};
|
||||||
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMrunSnonWnonDbl",0.03,"AmovPknlMwlkSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDl",0.025,"AmovPknlMrunSnonWnonDb",0.025};
|
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMrunSnonWnonDbl",0.03,"AmovPknlMwlkSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDl",0.025,"AmovPknlMrunSnonWnonDb",0.025};
|
||||||
};
|
};
|
||||||
class AmovPknlMrunSnonWnonDb: AmovPknlMrunSnonWnonDf
|
|
||||||
{
|
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondb";
|
|
||||||
speed = 0.666667;
|
|
||||||
actions = "CivilKneelActionsRunB";
|
|
||||||
ConnectTo[] = {};
|
|
||||||
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMrunSnonWnonDb",0.03,"AmovPknlMwlkSnonWnonDb",0.025,"AmovPknlMrunSnonWnonDbl",0.025,"AmovPknlMrunSnonWnonDbr",0.025};
|
|
||||||
};
|
|
||||||
class AmovPknlMrunSnonWnonDbr: AmovPknlMrunSnonWnonDf
|
class AmovPknlMrunSnonWnonDbr: AmovPknlMrunSnonWnonDf
|
||||||
{
|
{
|
||||||
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr";
|
file = "\ca\anims\characters\data\anim\sdr\mov\knl\run\non\non\amovpknlmrunsnonwnondbr";
|
||||||
@@ -51308,37 +51179,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_gear",0.02};
|
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon",0.02,"AmovPercMstpSnonWnonDnon_gear",0.02};
|
||||||
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AdthPknlMstpSnonWnonDnon_1",0.01};
|
InterpolateTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AdthPknlMstpSnonWnonDnon_1",0.01};
|
||||||
};
|
};
|
||||||
class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon: TransAnimBase
|
|
||||||
{
|
|
||||||
actions = "CivilStandActions";
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon.rtm";
|
|
||||||
speed = 0.95;
|
|
||||||
onLandBeg = "false";
|
|
||||||
onLandEnd = "true";
|
|
||||||
soundOverride = "laydown";
|
|
||||||
canPullTrigger = "false";
|
|
||||||
aiming = "aimingCivil";
|
|
||||||
aimingBody = "aimingUpCivil";
|
|
||||||
enableDirectControl = 0;
|
|
||||||
interpolationRestart = "true";
|
|
||||||
collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Perc_Wnon.p3d";
|
|
||||||
duty = 2;
|
|
||||||
ConnectTo[] = {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2",0.02};
|
|
||||||
InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2: AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon
|
|
||||||
{
|
|
||||||
actions = "CivilProneActions";
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\erc\spr\non\non\AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon_2.rtm";
|
|
||||||
speed = 1.5;
|
|
||||||
soundOverride = "laydown";
|
|
||||||
canPullTrigger = "false";
|
|
||||||
aiming = "aimingCivil";
|
|
||||||
aimingBody = "aimingUpCivil";
|
|
||||||
duty = 2;
|
|
||||||
ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.02};
|
|
||||||
InterpolateTo[] = {"AdthPpneMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon: TransAnimBase
|
class AmovPercMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon: TransAnimBase
|
||||||
{
|
{
|
||||||
actions = "CivilProneActions";
|
actions = "CivilProneActions";
|
||||||
@@ -51355,32 +51195,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.02};
|
ConnectTo[] = {"AmovPpneMstpSnonWnonDnon",0.02};
|
||||||
InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AdthPpneMstpSnonWnonDnon",0.01};
|
InterpolateTo[] = {"AmovPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon",0.02,"AdthPpneMstpSnonWnonDnon",0.01};
|
||||||
};
|
};
|
||||||
class AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon: TransAnimBase
|
|
||||||
{
|
|
||||||
actions = "CivilStandActions";
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon.rtm";
|
|
||||||
speed = 0.652174;
|
|
||||||
soundOverride = "standup";
|
|
||||||
canPullTrigger = "false";
|
|
||||||
aiming = "aimingCivil";
|
|
||||||
aimingBody = "aimingUpDefault";
|
|
||||||
limitGunMovement = 0.1;
|
|
||||||
duty = 0.5;
|
|
||||||
ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.02};
|
|
||||||
InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon",0.02,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf: TransAnimBase
|
|
||||||
{
|
|
||||||
actions = "CivilKneelActions";
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf";
|
|
||||||
speed = 2.55;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
aiming = "aimingCivil";
|
|
||||||
aimingBody = "aimingUpCivil";
|
|
||||||
enableDirectControl = 0;
|
|
||||||
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2",0.01};
|
|
||||||
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2: AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf
|
class AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2: AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf
|
||||||
{
|
{
|
||||||
actions = "CivilStandActions";
|
actions = "CivilStandActions";
|
||||||
@@ -59634,149 +59448,6 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S",0.02};
|
ConnectTo[] = {"AidlPknlMstpSrasWlnrDnon0S",0.02};
|
||||||
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02,"AdthPknlMstpSrasWlnrDnon_1",0.01};
|
InterpolateTo[] = {"AmovPknlMstpSrasWlnrDnon",0.02,"AdthPknlMstpSrasWlnrDnon_1",0.01};
|
||||||
};
|
};
|
||||||
class AidlPercMstpSnonWnonDnon0S: AmovPercMstpSnonWnonDnon
|
|
||||||
{
|
|
||||||
equivalentTo = "AidlPercMstpSnonWnonDnon01";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AidlPercMstpSnonWnonDnon01",0.01,"AidlPercMstpSnonWnonDnon02",0.01,"AidlPercMstpSnonWnonDnon03",0.01,"AidlPercMstpSnonWnonDnon04",0.01,"AidlPercMstpSnonWnonDnon05",0.01,"AidlPercMstpSnonWnonDnon06",0.01,"AidlPercMstpSnonWnonDnon07",0.01,"AidlPercMstpSnonWnonDnon08",0.01,"AidlPercMstpSnonWnonDnon_idleSteady01",0.01,"AidlPercMstpSnonWnonDnon_idleSteady02",0.01,"AidlPercMstpSnonWnonDnon_idleSteady03",0.01,"AidlPercMstpSnonWnonDnon_idleSteady04",0.01};
|
|
||||||
InterpolateTo[] = {"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon01: AidlPercMstpSnonWnonDnon0S
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon01";
|
|
||||||
speed = 0.29;
|
|
||||||
looped = "false";
|
|
||||||
variantAfter[] = {1,1,1};
|
|
||||||
interpolationSpeed = 6;
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon02: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon02";
|
|
||||||
speed = 0.31;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon03: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon03";
|
|
||||||
speed = 0.48;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon04: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon04";
|
|
||||||
speed = 0.37;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon05: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon05";
|
|
||||||
speed = 0.21;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon06: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon06";
|
|
||||||
speed = 0.33;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon07: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon07";
|
|
||||||
speed = 0.22;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon08: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon08";
|
|
||||||
speed = 0.25;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01,"AdthPercMstpSnonWnonDnon_1",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon_idleSteady01: AidlPercMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady01";
|
|
||||||
speed = 0.069767;
|
|
||||||
interpolationSpeed = 30;
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon_idleSteady02: AidlPercMstpSnonWnonDnon_idleSteady01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady02";
|
|
||||||
speed = 0.064516;
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon_idleSteady03: AidlPercMstpSnonWnonDnon_idleSteady01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady03";
|
|
||||||
speed = 0.070588;
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPercMstpSnonWnonDnon_idleSteady04: AidlPercMstpSnonWnonDnon_idleSteady01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\erc\stp\non\non\AidlPercMstpSnonWnonDnon_idleSteady04";
|
|
||||||
speed = 0.070588;
|
|
||||||
ConnectTo[] = {"AidlPercMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AidlPercMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPknlMstpSnonWnonDnon: AmovPknlMstpSnonWnonDnon
|
|
||||||
{
|
|
||||||
variantsAI[] = {"AidlPknlMstpSnonWnonDnon01",0.04,"AidlPknlMstpSnonWnonDnon02",0.03,"AidlPknlMstpSnonWnonDnon03",0.03,"AidlPknlMstpSnonWnonDnon_idleSteady03",0.3,"AidlPknlMstpSnonWnonDnon_idleSteady02",0.3,"AidlPknlMstpSnonWnonDnon_idleSteady01",0.3};
|
|
||||||
variantAfter[] = {0,0,0};
|
|
||||||
ConnectTo[] = {"AmovPknlMstpSnonWnonDnon",0.01,"AidlPknlMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {};
|
|
||||||
};
|
|
||||||
class AidlPknlMstpSnonWnonDnon0S: AidlPknlMstpSnonWnonDnon
|
|
||||||
{
|
|
||||||
equivalentTo = "AidlPknlMstpSnonWnonDnon01";
|
|
||||||
collisionShape = "ca\Anims\Characters\Data\Geom\Sdr\Pknl_Wnon.p3d";
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Mov\knl\stp\non\non\AmovPknlMstpSnonWnonDnon";
|
|
||||||
variantAfter[] = {1,1,1};
|
|
||||||
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon01",0.01,"AidlPknlMstpSnonWnonDnon02",0.01,"AidlPknlMstpSnonWnonDnon03",0.01,"AidlPknlMstpSnonWnonDnon_idleSteady01",0.01,"AidlPknlMstpSnonWnonDnon_idleSteady02",0.01,"AidlPknlMstpSnonWnonDnon_idleSteady03",0.01};
|
|
||||||
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPknlMstpSnonWnonDnon01: AidlPknlMstpSnonWnonDnon0S
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon01";
|
|
||||||
speed = 0.23;
|
|
||||||
looped = "false";
|
|
||||||
variantAfter[] = {1,1,1};
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPknlMstpSnonWnonDnon02: AidlPknlMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon02";
|
|
||||||
speed = 0.18;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPknlMstpSnonWnonDnon03: AidlPknlMstpSnonWnonDnon01
|
|
||||||
{
|
|
||||||
file = "\ca\Anims\Characters\data\Anim\Sdr\Idl\knl\stp\non\non\AidlPknlMstpSnonWnonDnon03";
|
|
||||||
speed = 0.26;
|
|
||||||
canPullTrigger = "false";
|
|
||||||
ConnectTo[] = {"AidlPknlMstpSnonWnonDnon0S",0.01};
|
|
||||||
InterpolateTo[] = {"AdthPknlMstpSnonWnonDnon_1",0.01,"AidlPknlMstpSnonWnonDnon",0.01};
|
|
||||||
};
|
|
||||||
class AidlPknlMstpSnonWnonDnon_player: AidlPknlMstpSnonWnonDnon
|
class AidlPknlMstpSnonWnonDnon_player: AidlPknlMstpSnonWnonDnon
|
||||||
{
|
{
|
||||||
variantsAI[] = {};
|
variantsAI[] = {};
|
||||||
@@ -62844,6 +62515,14 @@ class CfgMovesPlayerZombie: CfgMovesBasic
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class CfgMovesPlayerZombie: CfgMovesZombieBase
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class CfgFaces
|
class CfgFaces
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
|
private ["_item","_id"];
|
||||||
_item = _this select 3;
|
_item = _this select 3;
|
||||||
|
|
||||||
// remove menu
|
// remove menu
|
||||||
@@ -12,10 +12,10 @@ s_player_callzombies = 1;
|
|||||||
|
|
||||||
[player,"spotted",0,false] call dayz_zombieSpeak;
|
[player,"spotted",0,false] call dayz_zombieSpeak;
|
||||||
|
|
||||||
_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
|
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
|
|
||||||
// wait a bit
|
// wait a bit
|
||||||
sleep 6;
|
sleep 15;
|
||||||
|
|
||||||
// allow menu again
|
// allow menu again
|
||||||
s_player_callzombies = -1;
|
s_player_callzombies = -1;
|
||||||
|
|||||||
@@ -80,6 +80,49 @@ if (inflamed cursorTarget and _canDo) then {
|
|||||||
[ ["ItemGoldBar10oz",1] ]
|
[ ["ItemGoldBar10oz",1] ]
|
||||||
];
|
];
|
||||||
|
|
||||||
|
_recipe_ItemSilverBar10oz = [
|
||||||
|
[ ["ItemSilverBar10oz",1] ],
|
||||||
|
[ ["ItemSilverBar",10] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemSilverBar = [
|
||||||
|
[ ["ItemSilverBar",10] ],
|
||||||
|
[ ["ItemSilverBar10oz",1] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemCopperBar10oz = [
|
||||||
|
[ ["ItemCopperBar10oz",1] ],
|
||||||
|
[ ["ItemCopperBar",10] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemCopperBar = [
|
||||||
|
[ ["ItemCopperBar",10] ],
|
||||||
|
[ ["ItemCopperBar10oz",1] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemTinBar10oz = [
|
||||||
|
[ ["ItemTinBar10oz",1] ],
|
||||||
|
[ ["ItemTinBar",10] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemTinBar = [
|
||||||
|
[ ["ItemTinBar",10] ],
|
||||||
|
[ ["ItemTinBar10oz",1] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemAluminumBar10oz = [
|
||||||
|
[ ["ItemAluminumBar10oz",1] ],
|
||||||
|
[ ["ItemAluminumBar",10] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
_recipe_ItemAluminumBar = [
|
||||||
|
[ ["ItemAluminumBar",10] ],
|
||||||
|
[ ["ItemAluminumBar10oz",1] ]
|
||||||
|
];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
|
_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
|
||||||
_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
|
_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
|
||||||
|
|
||||||
|
|||||||
44
dayz_code/actions/pzombie/pz_attack.sqf
Normal file
44
dayz_code/actions/pzombie/pz_attack.sqf
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
private ["_item","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
|
||||||
|
_item = _this select 3;
|
||||||
|
_ent = _item;
|
||||||
|
|
||||||
|
// remove menu
|
||||||
|
player removeAction s_player_pzombiesattack;
|
||||||
|
s_player_pzombiesattack = 1;
|
||||||
|
|
||||||
|
_rnd = round(random 9) + 1;
|
||||||
|
_move = "ZombieStandingAttack" + str(_rnd);
|
||||||
|
player playMoveNow _move;
|
||||||
|
|
||||||
|
sleep 1;
|
||||||
|
|
||||||
|
_isZombie = _ent isKindOf "zZombie_base";
|
||||||
|
|
||||||
|
// TODO add distance check and maybe los
|
||||||
|
|
||||||
|
if (_ent isKindOf "Animal" or _isZombie) then {
|
||||||
|
_ent setDamage 1;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// TODO TEST AND Improve
|
||||||
|
_cnt = count (DAYZ_woundHit select 1);
|
||||||
|
_index = floor (random _cnt);
|
||||||
|
_index = (DAYZ_woundHit select 1) select _index;
|
||||||
|
_wound = (DAYZ_woundHit select 0) select _index;
|
||||||
|
|
||||||
|
_damage = 0.1 + random (1.2);
|
||||||
|
|
||||||
|
[_item, _wound, _damage, player,"zombie"] call fnc_usec_damageHandler;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[player,"hit",0,false] call dayz_zombieSpeak;
|
||||||
|
|
||||||
|
|
||||||
|
player switchmove "";
|
||||||
|
|
||||||
|
sleep 1;
|
||||||
|
|
||||||
|
s_player_pzombiesattack = -1;
|
||||||
@@ -1,25 +1,19 @@
|
|||||||
private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
|
private ["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
|
||||||
_item = _this select 3;
|
_item = _this select 3;
|
||||||
_ent = _item;
|
_ent = _item;
|
||||||
|
|
||||||
player removeAction s_player_butcher;
|
disableSerialization;
|
||||||
|
|
||||||
if (_ent isKindOf "Animal") then {
|
player removeAction s_player_butcher;
|
||||||
_ent setDamage 1;
|
s_player_butcher = 1;
|
||||||
} else {
|
|
||||||
_ent setHit ["legs",1];
|
if(!(alive _item)) then {
|
||||||
_ent setVariable ["hit_legs",2,true];
|
|
||||||
};
|
|
||||||
|
|
||||||
_rnd = round(random 4) + 1;
|
_rnd = round(random 4) + 1;
|
||||||
_move = "ZombieFeed" + str(_rnd);
|
_move = "ZombieFeed" + str(_rnd);
|
||||||
|
player playMoveNow _move;
|
||||||
|
|
||||||
[nil, player, rSWITCHMOVE,_move] call RE;
|
sleep 1;
|
||||||
|
|
||||||
sleep 5;
|
|
||||||
|
|
||||||
if(not alive _item) then {
|
|
||||||
|
|
||||||
|
|
||||||
// player playActionNow "PutDown";
|
// player playActionNow "PutDown";
|
||||||
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||||
@@ -91,8 +85,10 @@ if(not alive _item) then {
|
|||||||
_control ctrlShow true;
|
_control ctrlShow true;
|
||||||
|
|
||||||
|
|
||||||
cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
|
cutText [format[(localize "str_player_consumed"),_animalType], "PLAIN DOWN"];
|
||||||
|
player switchmove "";
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
s_player_butcher = -1;
|
s_player_butcher = -1;
|
||||||
@@ -91,7 +91,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
|
|||||||
|
|
||||||
_count = 0;
|
_count = 0;
|
||||||
if(_stype == "CfgVehicles") then {
|
if(_stype == "CfgVehicles") then {
|
||||||
_count = position player nearObjects [_name,10];
|
_count = count (position player nearObjects [_name,10]);
|
||||||
};
|
};
|
||||||
if(_stype == "CfgMagazines") then {
|
if(_stype == "CfgMagazines") then {
|
||||||
_count = {_x == _name} count magazines player;
|
_count = {_x == _name} count magazines player;
|
||||||
|
|||||||
@@ -52,8 +52,9 @@ if(_isPZombie) then {
|
|||||||
//hint str(_state);
|
//hint str(_state);
|
||||||
if (s_player_callzombies < 0) then {
|
if (s_player_callzombies < 0) then {
|
||||||
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
|
s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
|
||||||
//s_player_callzombies1 = player addAction ["Zombie Vison", "\z\addons\dayz_code\actions\vison_zombie.sqf",player, 4, true, false, "",""];
|
};
|
||||||
|
if (s_player_pzombiesattack < 0) then {
|
||||||
|
s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -150,7 +151,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
|
|||||||
|
|
||||||
if(_isPZombie) then {
|
if(_isPZombie) then {
|
||||||
// Pzombie Gut human corpse or animal
|
// Pzombie Gut human corpse or animal
|
||||||
if ((_isAnimal or _isMan) and !_isHarvested and _canDo) then {
|
if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
|
||||||
if (s_player_butcher < 0) then {
|
if (s_player_butcher < 0) then {
|
||||||
s_player_butcher = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
|
s_player_butcher = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -225,6 +225,15 @@ if (!isDedicated) then {
|
|||||||
_dikCode = _this select 1;
|
_dikCode = _this select 1;
|
||||||
_handled = false;
|
_handled = false;
|
||||||
if (_dikCode in (actionKeys "GetOver")) then {
|
if (_dikCode in (actionKeys "GetOver")) then {
|
||||||
|
|
||||||
|
if (player isKindOf "PZombie_VB") exitWith {
|
||||||
|
//player action ["sitDown", player];
|
||||||
|
player switchAction "sitDown";
|
||||||
|
//player playMoveNow "ZombieStandingAttack1";
|
||||||
|
//player switchMove "AmovPercMstpSnonWnonDnon";
|
||||||
|
diag_log "Saved player zombie from animation lockup?";
|
||||||
|
};
|
||||||
|
|
||||||
DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
|
DoRE = ({isPlayer _x} count (player nearEntities ["AllVehicles",500]) > 1);
|
||||||
if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
|
if (canRoll && animationState player in ["amovpercmrunslowwrfldf","amovpercmrunsraswrfldf","amovpercmevaslowwrfldf","amovpercmevasraswrfldf"]) then {
|
||||||
canRoll = false;
|
canRoll = false;
|
||||||
|
|||||||
@@ -106,6 +106,7 @@ dayz_resetSelfActions = {
|
|||||||
s_player_fillfuel = -1;
|
s_player_fillfuel = -1;
|
||||||
s_player_grabflare = -1;
|
s_player_grabflare = -1;
|
||||||
s_player_callzombies = -1;
|
s_player_callzombies = -1;
|
||||||
|
s_player_pzombiesattack = -1;
|
||||||
s_player_removeflare = -1;
|
s_player_removeflare = -1;
|
||||||
s_player_painkiller = -1;
|
s_player_painkiller = -1;
|
||||||
s_player_studybody = -1;
|
s_player_studybody = -1;
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ fnc_usec_damageHandle = {
|
|||||||
************************************************************/
|
************************************************************/
|
||||||
private["_unit","_eh"];
|
private["_unit","_eh"];
|
||||||
_unit = _this select 0;
|
_unit = _this select 0;
|
||||||
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];
|
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
|
||||||
mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
|
mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
|
||||||
mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
|
mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -545,7 +545,7 @@ class FSM
|
|||||||
"selectNoPlayer;" \n
|
"selectNoPlayer;" \n
|
||||||
"" \n
|
"" \n
|
||||||
"_myTime = time;" \n
|
"_myTime = time;" \n
|
||||||
"1 cutText [""This server is running an incorrect version of the server side application. You cannot play on this server. If you are the server admin please contact DayZepoch.com staff."", ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
|
"1 cutText [""This server is running an incorrect version of the server side application. If this is the first time you have seen this error please reconnect. If you are the server admin please contact DayZepoch.com staff."", ""PLAIN"",5];"/*%FSM</STATEINIT""">*/;
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||||
class Links
|
class Links
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1416,6 +1416,35 @@ class CfgMagazines
|
|||||||
model = "\dayz_equip\models\silver_bar.p3d";
|
model = "\dayz_equip\models\silver_bar.p3d";
|
||||||
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
|
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
|
||||||
descriptionShort = "Silver Bar";
|
descriptionShort = "Silver Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 10oz bar";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemSilverBar10oz"};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ItemSilverBar10oz: CA_Magazine
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
count = 1;
|
||||||
|
type = 256;
|
||||||
|
displayName = "10oz Silver";
|
||||||
|
model = "\dayz_equip\models\silver_bar.p3d";
|
||||||
|
picture = "\dayz_equip\textures\equip_bar_silver_CA.paa";
|
||||||
|
descriptionShort = "10oz Silver Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 1oz bars";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemSilverBar"};
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
class ItemCopperBar: CA_Magazine
|
class ItemCopperBar: CA_Magazine
|
||||||
{
|
{
|
||||||
@@ -1430,9 +1459,29 @@ class CfgMagazines
|
|||||||
{
|
{
|
||||||
class Crafting
|
class Crafting
|
||||||
{
|
{
|
||||||
text = "Smelt Bronze";
|
text = "Smelt 10oz bar";
|
||||||
script = "spawn player_craftItem;";
|
script = "spawn player_craftItem;";
|
||||||
output[] = {"ItemBronzeBar"};
|
output[] = {"ItemCopperBar10oz"};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class ItemCopperBar10oz: CA_Magazine
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
count = 1;
|
||||||
|
type = 256;
|
||||||
|
displayName = "10oz Copper";
|
||||||
|
model = "\dayz_equip\models\copper_bar.p3d";
|
||||||
|
picture = "\dayz_equip\textures\equip_bar_copper_CA.paa";
|
||||||
|
descriptionShort = "10oz Copper Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 1oz bars";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemCopperBar"};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@@ -1456,6 +1505,34 @@ class CfgMagazines
|
|||||||
model = "\dayz_equip\models\aluminum_bar.p3d";
|
model = "\dayz_equip\models\aluminum_bar.p3d";
|
||||||
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
|
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
|
||||||
descriptionShort = "Aluminum Bar";
|
descriptionShort = "Aluminum Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 10oz bar";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemAluminumBar10oz"};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class ItemAluminumBar10oz: CA_Magazine
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
count = 1;
|
||||||
|
type = 256;
|
||||||
|
displayName = "10oz Aluminum";
|
||||||
|
model = "\dayz_equip\models\aluminum_bar.p3d";
|
||||||
|
picture = "\dayz_equip\textures\equip_bar_aluminum_CA.paa";
|
||||||
|
descriptionShort = "10oz Aluminum Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 1oz bars";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemAluminumBar"};
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
class ItemTinBar: CA_Magazine
|
class ItemTinBar: CA_Magazine
|
||||||
{
|
{
|
||||||
@@ -1466,6 +1543,34 @@ class CfgMagazines
|
|||||||
model = "\dayz_equip\models\tin_bar.p3d";
|
model = "\dayz_equip\models\tin_bar.p3d";
|
||||||
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
|
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
|
||||||
descriptionShort = "Tin Bar";
|
descriptionShort = "Tin Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 10oz bar";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemTinBar10oz"};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class ItemTinBar10oz: CA_Magazine
|
||||||
|
{
|
||||||
|
scope = 2;
|
||||||
|
count = 1;
|
||||||
|
type = 256;
|
||||||
|
displayName = "10oz Tin";
|
||||||
|
model = "\dayz_equip\models\tin_bar.p3d";
|
||||||
|
picture = "\dayz_equip\textures\equip_bar_tin_CA.paa";
|
||||||
|
descriptionShort = "10oz Tin Bar";
|
||||||
|
class ItemActions
|
||||||
|
{
|
||||||
|
class Crafting
|
||||||
|
{
|
||||||
|
text = "Smelt 1oz bars";
|
||||||
|
script = "spawn player_craftItem;";
|
||||||
|
output[] = {"ItemTinBar"};
|
||||||
|
};
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class ItemZombieParts: CA_Magazine
|
class ItemZombieParts: CA_Magazine
|
||||||
|
|||||||
@@ -150,10 +150,12 @@ switch (_type) do {
|
|||||||
if ( (time - _lastUpdate) > 5) then {
|
if ( (time - _lastUpdate) > 5) then {
|
||||||
call _object_damage;
|
call _object_damage;
|
||||||
} else {
|
} else {
|
||||||
|
if(!_needUpdate)then {
|
||||||
diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
|
diag_log format["DEBUG: Added to NeedUpdate=%1",_object];
|
||||||
needUpdate_objects set [count needUpdate_objects, _object];
|
needUpdate_objects set [count needUpdate_objects, _object];
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
};
|
||||||
case "killed": {
|
case "killed": {
|
||||||
call _object_killed;
|
call _object_killed;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -103,6 +103,9 @@ diag_log "HIVE: Starting";
|
|||||||
_object setpos _pos;
|
_object setpos _pos;
|
||||||
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
|
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
|
||||||
};
|
};
|
||||||
|
if (_object isKindOf "VaultStorageLocked") then {
|
||||||
|
_object setpos _pos;
|
||||||
|
};
|
||||||
_object setdir _dir;
|
_object setdir _dir;
|
||||||
_object setDamage _damage;
|
_object setDamage _damage;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user