+ work around added to player zombie "get over" stuck animation issue.
+ added setpos to vaults, allows precise positioning
+ possible fix for damage spam at server start.
+ added player zombie attack move, Works with animals and zombies only
currently.
+ 10oz bars for all types of metal
+ fix for detecting near vehicles when selling fixes #81
This commit is contained in:
vbawol
2013-02-14 17:20:35 -06:00
parent 9f56cdcbfe
commit 58742df73a
14 changed files with 244 additions and 361 deletions

View File

@@ -6,7 +6,7 @@ fnc_usec_damageHandle = {
************************************************************/
private["_unit","_eh"];
_unit = _this select 0;
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];
mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
};