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0.95
+ work around added to player zombie "get over" stuck animation issue. + added setpos to vaults, allows precise positioning + possible fix for damage spam at server start. + added player zombie attack move, Works with animals and zombies only currently. + 10oz bars for all types of metal + fix for detecting near vehicles when selling fixes #81
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@@ -6,7 +6,7 @@ fnc_usec_damageHandle = {
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************************************************************/
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private["_unit","_eh"];
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_unit = _this select 0;
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mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;0} ];
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mydamage_eh1 = _unit addeventhandler ["HandleDamage",{_this call fnc_usec_damageHandler;} ];
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mydamage_eh2 = _unit addEventHandler ["Fired", {_this call player_fired;}];
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mydamage_eh3 = _unit addEventHandler ["Killed", {_id = [] spawn player_death;}];
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};
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