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https://github.com/EpochModTeam/DayZ-Epoch.git
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0.95
+ work around added to player zombie "get over" stuck animation issue. + added setpos to vaults, allows precise positioning + possible fix for damage spam at server start. + added player zombie attack move, Works with animals and zombies only currently. + 10oz bars for all types of metal + fix for detecting near vehicles when selling fixes #81
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@@ -52,8 +52,9 @@ if(_isPZombie) then {
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//hint str(_state);
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if (s_player_callzombies < 0) then {
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s_player_callzombies = player addAction ["Raise Horde", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
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//s_player_callzombies1 = player addAction ["Zombie Vison", "\z\addons\dayz_code\actions\vison_zombie.sqf",player, 4, true, false, "",""];
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};
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if (s_player_pzombiesattack < 0) then {
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s_player_pzombiesattack = player addAction ["Attack", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf",cursorTarget, 6, true, false, "",""];
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};
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};
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@@ -150,7 +151,7 @@ if (!isNull cursorTarget and !_inVehicle and (player distance cursorTarget < 6))
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if(_isPZombie) then {
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// Pzombie Gut human corpse or animal
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if ((_isAnimal or _isMan) and !_isHarvested and _canDo) then {
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if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested and _canDo) then {
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if (s_player_butcher < 0) then {
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s_player_butcher = player addAction ["Feed", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
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};
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