mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-12 03:02:56 +03:00
0.95
+ work around added to player zombie "get over" stuck animation issue. + added setpos to vaults, allows precise positioning + possible fix for damage spam at server start. + added player zombie attack move, Works with animals and zombies only currently. + 10oz bars for all types of metal + fix for detecting near vehicles when selling fixes #81
This commit is contained in:
@@ -1,4 +1,4 @@
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private["_hasKnife","_qty","_item","_text","_string","_type","_loop","_meat","_timer"];
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private ["_item","_id"];
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_item = _this select 3;
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// remove menu
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@@ -12,10 +12,10 @@ s_player_callzombies = 1;
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[player,"spotted",0,false] call dayz_zombieSpeak;
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_id = [player,100,true,(getPosATL player)] spawn player_alertZombies;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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// wait a bit
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sleep 6;
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sleep 15;
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// allow menu again
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s_player_callzombies = -1;
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@@ -79,6 +79,49 @@ if (inflamed cursorTarget and _canDo) then {
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[ ["ItemGoldBar",10] ],
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[ ["ItemGoldBar10oz",1] ]
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];
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_recipe_ItemSilverBar10oz = [
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[ ["ItemSilverBar10oz",1] ],
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[ ["ItemSilverBar",10] ]
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];
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_recipe_ItemSilverBar = [
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[ ["ItemSilverBar",10] ],
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[ ["ItemSilverBar10oz",1] ]
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];
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_recipe_ItemCopperBar10oz = [
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[ ["ItemCopperBar10oz",1] ],
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[ ["ItemCopperBar",10] ]
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];
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_recipe_ItemCopperBar = [
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[ ["ItemCopperBar",10] ],
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[ ["ItemCopperBar10oz",1] ]
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];
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_recipe_ItemTinBar10oz = [
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[ ["ItemTinBar10oz",1] ],
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[ ["ItemTinBar",10] ]
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];
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_recipe_ItemTinBar = [
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[ ["ItemTinBar",10] ],
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[ ["ItemTinBar10oz",1] ]
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];
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_recipe_ItemAluminumBar10oz = [
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[ ["ItemAluminumBar10oz",1] ],
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[ ["ItemAluminumBar",10] ]
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];
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_recipe_ItemAluminumBar = [
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[ ["ItemAluminumBar",10] ],
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[ ["ItemAluminumBar10oz",1] ]
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];
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_recipe_FoodChickenNoodle = [["FoodchickenRaw",1],["FoodCanPasta",1],["ItemWaterbottle",1]];
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_recipe_FoodBeefBakedBeans = [["FoodbeefRaw",1],["FoodCanBakedBeans",1]];
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44
dayz_code/actions/pzombie/pz_attack.sqf
Normal file
44
dayz_code/actions/pzombie/pz_attack.sqf
Normal file
@@ -0,0 +1,44 @@
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private ["_item","_ent","_cnt","_index","_wound","_damage","_rnd","_move"];
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_item = _this select 3;
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_ent = _item;
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// remove menu
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player removeAction s_player_pzombiesattack;
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s_player_pzombiesattack = 1;
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_rnd = round(random 9) + 1;
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_move = "ZombieStandingAttack" + str(_rnd);
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player playMoveNow _move;
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sleep 1;
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_isZombie = _ent isKindOf "zZombie_base";
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// TODO add distance check and maybe los
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if (_ent isKindOf "Animal" or _isZombie) then {
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_ent setDamage 1;
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} else {
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// TODO TEST AND Improve
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_cnt = count (DAYZ_woundHit select 1);
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_index = floor (random _cnt);
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_index = (DAYZ_woundHit select 1) select _index;
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_wound = (DAYZ_woundHit select 0) select _index;
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_damage = 0.1 + random (1.2);
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[_item, _wound, _damage, player,"zombie"] call fnc_usec_damageHandler;
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};
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[player,"hit",0,false] call dayz_zombieSpeak;
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player switchmove "";
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sleep 1;
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s_player_pzombiesattack = -1;
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@@ -1,25 +1,19 @@
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private["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent"];
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private ["_item","_id","_regen","_isAnimal","_animalType","_isMan","_config","_isListed","_qty","_ent","_ctrlBlood","_rnd","_move","_display","_control","_bloodVal"];
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_item = _this select 3;
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_ent = _item;
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disableSerialization;
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player removeAction s_player_butcher;
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s_player_butcher = 1;
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if (_ent isKindOf "Animal") then {
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_ent setDamage 1;
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} else {
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_ent setHit ["legs",1];
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_ent setVariable ["hit_legs",2,true];
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};
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if(!(alive _item)) then {
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_rnd = round(random 4) + 1;
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_move = "ZombieFeed" + str(_rnd);
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[nil, player, rSWITCHMOVE,_move] call RE;
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sleep 5;
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if(not alive _item) then {
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_rnd = round(random 4) + 1;
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_move = "ZombieFeed" + str(_rnd);
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player playMoveNow _move;
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sleep 1;
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// player playActionNow "PutDown";
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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@@ -91,8 +85,10 @@ if(not alive _item) then {
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_control ctrlShow true;
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cutText [format[(localize "str_player_consumed"),_item, "PLAIN DOWN"];
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cutText [format[(localize "str_player_consumed"),_animalType], "PLAIN DOWN"];
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player switchmove "";
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};
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s_player_butcher = -1;
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@@ -91,7 +91,7 @@ diag_log format["DEBUG Buy: %1", dayzTraderMenuResult];
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_count = 0;
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if(_stype == "CfgVehicles") then {
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_count = position player nearObjects [_name,10];
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_count = count (position player nearObjects [_name,10]);
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};
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if(_stype == "CfgMagazines") then {
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_count = {_x == _name} count magazines player;
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