mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -116,7 +116,7 @@ class CfgBuildingLoot {
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{"specialclothes","specialclothes",0.01},
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{"WeaponHolder_MeleeCrowbar","object",0.03},
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{"ItemBriefcaseEmpty","magazine",0.01},
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{ "shotgunsingleshot", "cfglootweapon", 0.05},
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{ "shotgunsingleshot", "cfglootweapon", 0.05}
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};
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lootTypeSmall[] = {
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{ "ItemSodaMdew","magazine",0.01 },
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@@ -225,7 +225,7 @@ class CfgBuildingLoot {
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{"ItemFishingPole","weapon",0.02},
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{"ItemLightBulb","magazine",0.02},
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{"ItemSledgeHandle","magazine",0.02},
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{ "farmweapons", "cfglootweapon", 0.15},
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{ "farmweapons", "cfglootweapon", 0.15}
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};
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lootTypeSmall[] = {
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{ "","generic", 0.79},
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@@ -307,8 +307,9 @@ class Land_A_Castle_Gate: Residential {
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lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
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}; // Qty: 3
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class Land_Mil_Barracks: Military {
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lootPos[] = {};
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lootPosZombie[] = {{9.02515,-0.694336,-1.16602},{9.01538,0.856445,-1.16602}};
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lootPos[] = {{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}};
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lootPosZombie[] = {{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}};
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lootPosSmall[] = {{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}};
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}; // Qty: 8
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class Land_Mil_Barracks_L: Military {
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lootPos[] = {};
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@@ -468,7 +468,7 @@ if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance curso
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if (_player_SurrenderedGear) then {
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if (s_player_SurrenderedGear < 0) then {
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s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTION_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
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s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
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};
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} else {
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player removeAction s_player_SurrenderedGear;
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@@ -297,7 +297,7 @@ r_action_targets = [];
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r_pitchWhine = false;
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r_isBandit = false;
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isInTraderCity = false;
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NORRN_dropAction = -1;
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DZE_PROTOBOX = objNull;
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//ammo routine
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@@ -436,7 +436,6 @@ dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
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dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing && angle checks
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dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
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dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
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selfTransfusionTime = time; //time to keep for last self transfusion.
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if(isNil "DZE_SelfTransfuse") then {
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DZE_SelfTransfuse = false;
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@@ -469,7 +468,7 @@ if(isNil "DZEdebug") then {
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DZEdebug = false;
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};
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if (isNil "DZE_Debug_Damage") then {
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DZE_Debug_Damage = true; //enable by default
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DZE_Debug_Damage = true;
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};
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if(isNil "DZE_TRADER_SPAWNMODE") then {
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DZE_TRADER_SPAWNMODE = false;
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@@ -12,7 +12,7 @@ r_action = false;
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r_action_load = false;
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call fnc_usec_medic_removeActions;
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_dragger removeAction NORRN_loadWoundedAction;
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//_dragger removeAction NORRN_loadWoundedAction;
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if ((_vcl emptyPositions "cargo") > 0) then
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{
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@@ -8,7 +8,7 @@ _name = _args select 0;
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_vcl = _args select 1;
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_crewVcl = crew _vcl;
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_name removeAction NORRN_pullOutAction;
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_name removeAction (_this select 2);
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for [{ _loop = 0 },{ _loop < count _crewVcl },{ _loop = _loop + 1}] do
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{
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@@ -5,14 +5,15 @@ _unit = _this select 0;
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_rndInfection = (random 15);
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_TransfusionInfection = (_rndInfection < 1);
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if (_unit == player) then {
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if ((count _this) > 1) then {
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if (((count _this) > 1) && {(typeName (_this select 1)) == "ARRAY"}) then { //DO NOT TOUCH THE CODE BRACKETS!
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_selfTransValues = _this select 1;
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r_player_blood = (_selfTransValues select 0);
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r_player_blood = r_player_blood + (_selfTransValues select 0);
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if (r_player_blood > 12000) then {r_player_blood = 12000;};
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_TransfusionInfection = ((random (_selfTransValues select 1)) < 1);
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} else {
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r_player_blood = r_player_bloodTotal;
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};
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r_player_lowblood = false;
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r_player_lowblood = false;
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10 fadeSound 1;
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"dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5;
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"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
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@@ -27,5 +28,5 @@ if (_unit == player) then {
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_control = _display displayCtrl 1300;
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_control ctrlShow true;
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player setVariable["USEC_BloodQty",r_player_bloodTotal,true];
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player setVariable["USEC_BloodQty",r_player_blood,true];
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};
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@@ -20,7 +20,7 @@ item15[] = {"Parse_Login",2,250,-75.000000,500.000000,25.000000,550.000000,0.000
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item16[] = {"Hive_Bad",4,218,50.000000,500.000000,150.000000,550.000000,10.000000,"Hive" \n "Bad"};
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item17[] = {"ERROR__Wrong_HIVE",2,250,175.000000,500.000000,275.000000,550.000000,0.000000,"ERROR:" \n "Wrong HIVE" \n "Version"};
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item18[] = {"Hive_Ok",4,218,-175.000000,550.000000,-75.000000,600.000000,0.000000,"Hive" \n "Ok"};
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item19[] = {"Phase_One",2,4346,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item19[] = {"Phase_One",2,250,-75.000000,600.000000,25.000000,650.000000,0.000000,"Phase One"};
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item20[] = {"Response",4,218,-175.000000,650.000000,-75.000000,700.000000,0.000000,"Response"};
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item21[] = {"Phase_Two",2,250,-75.000000,700.000000,25.000000,750.000000,0.000000,"Phase Two"};
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item22[] = {"Dead_Player",4,218,50.000000,700.000000,150.000000,750.000000,0.000000,"Dead" \n "Player"};
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@@ -34,7 +34,7 @@ item29[] = {"ERROR__Bad_Versi",2,250,175.000000,800.000000,275.000000,850.000000
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item30[] = {"Display_Ready",4,218,-175.000000,1050.000000,-75.000000,1100.000000,0.000000,"Display" \n "Ready"};
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item31[] = {"Preload_Display",2,250,-75.000000,1100.000000,25.000000,1150.000000,0.000000,"Preload" \n "Display"};
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item32[] = {"Preload_Done",4,218,-175.000000,1150.000000,-75.000000,1200.000000,0.000000,"Preload" \n "Done"};
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item33[] = {"Initialize",2,250,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
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item33[] = {"Initialize",2,4346,-75.000000,1200.000000,25.000000,1250.000000,0.000000,"Initialize"};
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item34[] = {"Finish",1,250,-75.000000,1300.000000,25.000000,1350.000000,0.000000,"Finish"};
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item35[] = {"True",8,218,25.000000,1250.000000,125.000000,1300.000000,0.000000,"True"};
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item36[] = {"Too_Long",4,218,300.000000,150.000000,400.000000,200.000000,0.000000,"Too" \n "Long"};
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@@ -60,7 +60,7 @@ item55[] = {"get_ready_to_clo",2,250,400.000000,400.000000,500.000000,450.000000
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item56[] = {"sleep_",4,218,550.000000,400.000000,650.000000,450.000000,0.000000,"sleep" \n ""};
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item57[] = {"Disconnect",2,250,825.000000,400.000000,925.000000,450.000000,0.000000,"Disconnect"};
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item58[] = {"No_time_date",4,218,25.000000,1150.000000,125.000000,1200.000000,0.000000,"No time/date"};
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item59[] = {"ERROR__No_Date_or",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date || Time"};
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item59[] = {"ERROR__No_Date_",2,250,175.000000,1150.000000,275.000000,1200.000000,0.000000,"ERROR:" \n "No Date || Time"};
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item60[] = {"Too_Long",4,218,300.000000,1150.000000,400.000000,1200.000000,0.000000,"Too" \n "Long"};
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item61[] = {"get_ready_to_clo_1",2,250,450.000000,800.000000,550.000000,850.000000,0.000000,"get ready to close"};
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item62[] = {"sleep_",4,218,600.000000,800.000000,700.000000,850.000000,0.000000,"sleep" \n ""};
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@@ -169,8 +169,8 @@ link85[] = {75,57};
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link86[] = {76,78};
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link87[] = {77,76};
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link88[] = {78,57};
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globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-772.896301,771.877197,613.135803,-671.376831,864,612,1};
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window[] = {0,-1,-1,-1,-1,862,104,1593,104,1,882};
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globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-406.882782,405.863464,1403.492432,827.797180,864,612,1};
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window[] = {0,-1,-1,-1,-1,940,182,1671,182,1,882};
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*//*%FSM</HEAD>*/
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class FSM
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{
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@@ -1212,6 +1212,7 @@ class FSM
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"r_player_cardiac = player getVariable[""USEC_isCardiac"",false];" \n
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"r_player_lowblood = player getVariable[""USEC_lowBlood"",false];" \n
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"r_player_blood = player getVariable[""USEC_BloodQty"",r_player_bloodTotal];" \n
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"selfTransfusionTime = time; //time to keep for last self transfusion." \n
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"" \n
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"""colorCorrections"" ppEffectEnable true;" \n
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"""colorCorrections"" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1 min (4*r_player_blood/3/r_player_bloodTotal)], [1, 1, 1, 0.0]];" \n
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@@ -1312,7 +1313,7 @@ class FSM
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class No_time_date
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{
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priority = 0.000000;
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to="ERROR__No_Date_or";
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to="ERROR__No_Date_";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!isNil ""PVDZE_plr_SetDate"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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@@ -1575,10 +1576,10 @@ class FSM
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "ERROR__No_Date_or">*/
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class ERROR__No_Date_or
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/*%FSM<STATE "ERROR__No_Date_">*/
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class ERROR__No_Date_
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{
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name = "ERROR__No_Date_or";
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name = "ERROR__No_Date_";
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init = /*%FSM<STATEINIT""">*/"endLoadingScreen;" \n
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"selectNoPlayer;" \n
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"_myTime = diag_tickTime;" \n
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