diff --git a/SQF/dayz_code/actions/player_findLights.sqf b/SQF/dayz_code/actions/player_findLights.sqf new file mode 100644 index 000000000..af7f2cfd9 --- /dev/null +++ b/SQF/dayz_code/actions/player_findLights.sqf @@ -0,0 +1,24 @@ +/* + DayZ Find lights + Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com. +*/ +private ["_objName","_lights","_findNearestlight"]; + +// allowed lights list move this later +_lights = ["lampa_ind_zebr.p3d","lampa_ind.p3d","lampa_sidl_3.p3d","lampa_sidl_2.p3d","lampa_sidl.p3d","powlines_concl.p3d","powlines_woodl.p3d"]; + +_findNearestlight = []; +{ + if("" == typeOf _x) then { + + if (alive _x) then { + + _objName = _x call DZE_getModelName; + + if (_objName in _lights) then { + _findNearestlight set [(count _findNearestlight),_x]; + }; + }; + }; + +} foreach nearestObjects [getPos player, [], 20];