Roll back to old dayz_objectUID2

1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
This commit is contained in:
ebaydayz
2016-04-13 18:41:36 -04:00
parent 3d4b15517c
commit 577892c40e
6 changed files with 21 additions and 18 deletions

View File

@@ -167,16 +167,18 @@ server_getDiff2 = {
_result
};
// 1.8.7 dayz_objectUID2 seems to generate keys that are too long for Epoch hive. Keep old method for now.
dayz_objectUID2 = {
private ["_p","_d","_key"];
_d = _this select 0;
_p = _this select 1;
_key = format ["%1%2%3%4",
abs round(10 * (_p select 0)),
abs round(10 * (_p select 1)),
abs round(100 * (_p select 2)),
abs round((_d * diag_tickTime) % 1000)
];
private["_position","_dir","_key"];
_dir = _this select 0;
_key = "";
_position = _this select 1;
{
_x = _x * 10;
if (_x < 0) then { _x = _x * -10 };
_key = _key + str(round(_x));
} count _position;
_key = _key + str(round(_dir));
// Make sure the generated key is not a duplicate
while {true} do {
if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};