Roll back to old dayz_objectUID2

1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
This commit is contained in:
ebaydayz
2016-04-13 18:41:36 -04:00
parent 3d4b15517c
commit 577892c40e
6 changed files with 21 additions and 18 deletions

View File

@@ -45,12 +45,12 @@ if (_characterID != "?") exitWith {
//Punish combat log
_timeout = _playerObj getVariable["combattimeout",0];
if ((_timeout - diag_tickTime) > 0) then {
if (_timeout >= diag_tickTime) then {
_playerObj setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious
_playerObj setVariable ["unconsciousTime",150,true]; // Set knock out timer to 150 seconds
//_playerObj setVariable ["USEC_injured",true]; // Set status to bleeding
//_playerObj setVariable ["USEC_BloodQty",3000]; // Set blood to 3000
diag_log format["PLAYER COMBAT LOGGED: %1(%4) (timeout: %2) at location %3",_playerName,_timeout,_playerPos,_playerUID];
diag_log format["PLAYER COMBAT LOGGED: %1(%4) (with %2s combat time remaining) at location %3",_playerName,(_timeout - diag_tickTime),_playerPos,_playerUID];
_message = format["PLAYER COMBAT LOGGED: %1",_playerName];
[nil, nil, rTitleText, _message, "PLAIN"] call RE; // Message whole server
};