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Roll back to old dayz_objectUID2
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the Epoch hive. So, we will keep the old method for now.
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@@ -7,7 +7,7 @@ if (local _animalbody) then {
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_animalbody addMagazine _rawfoodtype;
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};
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if (typeOf _animalbody == "Hen") then {
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if (typeOf _animalbody in ["Cock","Hen"]) then {
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_amount = (floor (random 4)) + 2;
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for "_x" from 1 to _amount do {
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_animalbody addMagazine "equip_feathers";
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