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Roll back to old dayz_objectUID2
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the Epoch hive. So, we will keep the old method for now.
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@@ -13,6 +13,7 @@
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- dayz_allowedObjects --> DayZ_SafeObjects
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- dayz_CLBase --> dz_loot_groups (similar not identical)
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- dayz_CLChances --> dz_loot_weighted (similar not identical)
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- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
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- dayz_fullMoonNights --> dayz_ForcefullmoonNights
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- dayz_updateObjects --> DayZ_GearedObjects
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- DZE_CanPickup --> canPickup
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