Roll back to old dayz_objectUID2

1.8.7 dayz_objectUID2 seems to generate keys that are too long for the
Epoch hive. So, we will keep the old method for now.
This commit is contained in:
ebaydayz
2016-04-13 18:41:36 -04:00
parent 3d4b15517c
commit 577892c40e
6 changed files with 21 additions and 18 deletions

View File

@@ -1,4 +1,4 @@
[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
[NEW] Fully updated to DayZ 1.8.7 base @icomrade @ebaydayz
[NEW] 1.8.7 attachments system, community weapons and buildable base objects
[NEW] 1.8.7 journal and crafting menu are now functional (default 'J' key)
[NEW] 1.8.7 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
@@ -30,7 +30,7 @@
[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
[CHANGED] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
[CHANGED] AmmoBoxSmall_556/762 have been replaced with DZ_AmmoBoxUS/RU/EU/CZ
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock