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https://github.com/EpochModTeam/DayZ-Epoch.git
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Roll back to old dayz_objectUID2
1.8.7 dayz_objectUID2 seems to generate keys that are too long for the Epoch hive. So, we will keep the old method for now.
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@@ -1,4 +1,4 @@
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[NEW] Fully updated to DayZ 1.8.7 code base @icomrade @ebaydayz
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[NEW] Fully updated to DayZ 1.8.7 base @icomrade @ebaydayz
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[NEW] 1.8.7 attachments system, community weapons and buildable base objects
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[NEW] 1.8.7 journal and crafting menu are now functional (default 'J' key)
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[NEW] 1.8.7 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
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@@ -30,7 +30,7 @@
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[CHANGED] Several weapon, item and tool classnames changed. Admins see SQL\1.0.6_Updates @ebaydayz
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[CHANGED] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
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[CHANGED] Combattimeout now uses diag_tickTime instead of time.
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[CHANGED] AmmoBoxSmall_556/762 have been replaced with DZ_AmmoBoxUS/RU/EU/CZ
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[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox
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[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
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[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
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[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
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