diff --git a/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf b/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf index 3bd9af47e..bf7a9ad33 100644 --- a/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf +++ b/SQF/dayz_server/missions/DayZ_Epoch_16.Panthera2/mission.sqf @@ -3,6 +3,9 @@ _unit_63 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Pilot", [4767.6304, 7481.7207, 0.0088642277], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_63 = _this; _this setDir -20.303209; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -13,6 +16,9 @@ _unit_65 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_MG_EP1", [5229.5488, 8228.6309, 0.11357399], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_65 = _this; _this setDir -131.58987; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -42,6 +48,9 @@ _unit_67 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander3", [8681.8027, 3145.0779, 2.8371811e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_67 = _this; _this setDir 108.46211; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -80,6 +89,9 @@ _unit_69 = objNull; if (true) then { _this = createAgent ["Damsel5", [8681.4404, 3139.7356, 0.00013637543], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_69 = _this; _this setDir 101.61608; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -117,6 +129,9 @@ _unit_78 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_Sab", [1909.8895, 3622.9905, 0.89042556], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_78 = _this; _this setDir -176.86101; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -144,6 +159,9 @@ _unit_83 = objNull; if (true) then { _this = createAgent ["Tanny_PMC", [9050.6455, 4055.2571, 0.072279952], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_83 = _this; _this setDir 35.298309; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -154,6 +172,9 @@ _unit_88 = objNull; if (true) then { _this = createAgent ["GUE_Commander", [4431.647, 1623.0857, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_88 = _this; _this setDir -78.908539; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -164,6 +185,9 @@ _unit_91 = objNull; if (true) then { _this = createAgent ["GUE_Woodlander1", [4430.9897, 1620.7772, -1.1444092e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_91 = _this; _this setDir -55.83704; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -248,6 +272,9 @@ _unit_107 = objNull; if (true) then { _this = createAgent ["UN_CDF_Soldier_AAT_EP1", [7221.9956, 732.79102, -4.6730042e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_107 = _this; _this setDir -51.914528; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -285,6 +312,9 @@ _unit_125 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AMG_W", [8674.4561, 3121.7769, -0.79090881], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_125 = _this; _this setDir 33.73344; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -332,6 +362,9 @@ _unit_133 = objNull; if (true) then { _this = createAgent ["Citizen2_EP1", [4425.9014, 1629.2626, 3.4332275e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_133 = _this; _this setDir 6.1045218; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -342,6 +375,9 @@ _unit_134 = objNull; if (true) then { _this = createAgent ["RU_Farmwife1", [4421.1494, 1631.6565], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_134 = _this; _this setDir 11.297326; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -372,6 +408,9 @@ _unit_142 = objNull; if (true) then { _this = createAgent ["CZ_Special_Forces_MG_DES_EP1", [8676.0801, 3126.2759, -3.3378601e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_142 = _this; _this setDir -236.02379; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -391,6 +430,9 @@ _unit_143 = objNull; if (true) then { _this = createAgent ["US_Soldier_Medic_EP1", [8690.042, 3130.854, 2.5272369e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_143 = _this; _this setDir -121.9497; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -401,6 +443,9 @@ _unit_150 = objNull; if (true) then { _this = createAgent ["BAF_Soldier_AAA_DDPM", [8675.6895, 3120.5398, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_150 = _this; _this setDir 48.440151; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -508,6 +553,9 @@ _unit_164 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_2", [4405.0391, 1629.9131, -3.8146973e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_164 = _this; _this setDir 11.333591; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -641,6 +689,9 @@ _unit_167 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_1", [3357.1387, 2294.5918, 4.5130548], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_167 = _this; _this setDir 65.974861; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -715,6 +766,9 @@ _unit_187 = objNull; if (true) then { _this = createAgent ["Rita_Ensler_EP1", [4329.2837, 6316.9658, 1.021734], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_187 = _this; _this setDir 301.59369; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -725,6 +779,9 @@ _unit_193 = objNull; if (true) then { _this = createAgent ["ValentinaVictim", [4329.7354, 6320.0952, 1.0539727], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_193 = _this; _this setDir 212.50203; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -905,6 +962,9 @@ _unit_202 = objNull; if (true) then { _this = createAgent ["USMC_SoldierS_Engineer", [4341.6519, 6319.353, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_202 = _this; _this setDir 161.61288; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -915,6 +975,9 @@ _unit_204 = objNull; if (true) then { _this = createAgent ["USMC_Soldier_TL", [4338.6743, 6319.2251, -7.6293945e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_204 = _this; _this setDir 165.64389; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -971,6 +1034,9 @@ _unit_205 = objNull; if (true) then { _this = createAgent ["Reynolds_PMC", [4322.5977, 6313.9746, -2.2888184e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_205 = _this; _this setDir 115.78899; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -990,6 +1056,9 @@ _unit_213 = objNull; if (true) then { _this = createAgent ["FR_Corpsman", [2240.3418, 9481.8193, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_213 = _this; _this setDir 107.45454; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1000,6 +1069,9 @@ _unit_216 = objNull; if (true) then { _this = createAgent ["GUE_Soldier_AR", [2236.7632, 9477.0029, 1.5258789e-005], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_216 = _this; _this setDir 59.489071; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1234,6 +1306,9 @@ _unit_219 = objNull; if (true) then { _this = createAgent ["Dr_Hladik_EP1", [4430.7876, 1627.1011, 5.7220459e-006], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_219 = _this; _this setDir -6.011806; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1271,6 +1346,9 @@ _unit_220 = objNull; if (true) then { _this = createAgent ["Soldier_PMC", [4422.8799, 1619.8151, 0.015900498], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_220 = _this; _this setDir -76.864822; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; "; @@ -1306,6 +1384,9 @@ _unit_221 = objNull; if (true) then { _this = createAgent ["RU_Villager1", [3794.375, 7651.1772, 3.1557264], [], 0, "CAN_COLLIDE"]; + {_this removeMagazine _x;} count magazines _this; + removeAllWeapons _this; + _this switchMove ""; _unit_221 = _this; _this setDir -237.80453; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";