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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add tools as requirement for upgrade buildings
player_upgrade.sqf can upgrade storage buildings too now.
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@@ -1,4 +1,4 @@
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private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_inv","_objectID","_objectUID","_proceed","_activatingplayer","_clientKey","_exitReason","_playerUID"];
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private ["_class","_uid","_charID","_object","_worldspace","_key","_allowed","_obj","_inv","_objectID","_objectUID","_proceed","_activatingplayer","_clientKey","_exitReason","_playerUID","_weapons","_obj","_magazines","_backpacks"];
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if (count _this < 8) exitWith {diag_log "Server_SwapObject error: Wrong parameter format";};
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@@ -18,7 +18,7 @@ _playerUID = getPlayerUID _activatingPlayer;
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_exitReason = [_this,"SwapObject",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender;
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if (_exitReason != "") exitWith {diag_log _exitReason};
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if(!isNull(_obj)) then {
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if (!isNull(_obj)) then {
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// Find objectID
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_objectID = _obj getVariable ["ObjectID","0"];
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// Find objectUID
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@@ -26,6 +26,12 @@ if(!isNull(_obj)) then {
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if !(DZE_GodModeBase) then {
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_obj removeAllMPEventHandlers "MPKilled";
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};
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if (_class isKindOf "Land_A_tent" || {_class in DZE_isNewStorage}) then {
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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_inv = [_weapons,_magazines,_backpacks];
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};
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// Remove old object
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deleteVehicle _obj;
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@@ -76,6 +82,11 @@ if (DZE_GodModeBase && {!(_class in DZE_GodModeBaseExclude)}) then {
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} else {
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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};
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if (count _inv > 0) then {
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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