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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add tools as requirement for upgrade buildings
player_upgrade.sqf can upgrade storage buildings too now.
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@@ -283,7 +283,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
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displayName = $STR_EPOCH_WALLWITHDOOR;
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GhostPreview = "WoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{},{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -382,7 +382,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
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displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{},{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -481,7 +481,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
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displayName = $STR_EPOCH_WOODGARAGEDOOR;
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{},{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -645,7 +645,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{},{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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@@ -747,7 +747,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
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displayName = $STR_EPOCH_BLOCKDOOR;
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
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upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{},{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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class AnimationSources {
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/* name must be identical to the one given by the model.cfg ("Open_Door")" */
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