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Use PVEH instead of MPF for death messages
This way no exception needs to be added in REsec for rSpawn and dayz_rollingMessages can be used instead of rTitleText.
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@@ -24,7 +24,7 @@ DZE_AntiWallLimit = 3; // Number of activations before player_antiWall kills pla
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DZE_DamageBeforeMaint = 0.09; // Minimum damage built items must have before they can be maintained
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DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.
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DZE_DeathMsgDynamicText = false; // Display death messages as dynamicText in the top left with weapon icons.
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DZE_DeathMsgTitleText = false; // Display death messages as title text
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DZE_DeathMsgCutText = false; // Display death messages as cutText
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DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead)
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DZE_HaloJump = true; // Enable halo jumping out of air vehicles above 400m
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DZE_modularBuild = true; // Enable Snap building by @raymix
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