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Split up save function
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@@ -115,6 +115,5 @@ player setVariable ["sleeping",false];
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dayz_actionInProgress = false;
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//Removed due to player sync returning []
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//PVDZ_plr_Save = [player,nil,true,dayz_playerAchievements];
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//publicVariableServer "PVDZ_plr_Save";
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//call player_regularSave;
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R3F_TIRED_Accumulator = 0;
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