Split up save function

This commit is contained in:
Merlijn
2020-12-31 12:11:23 +01:00
parent 3eada80dee
commit 56cd3e8aed
6 changed files with 23 additions and 9 deletions

View File

@@ -52,9 +52,8 @@ if (_classname isKindOf "Bag_Base_EP1") exitWith {
waitUntil { !isNull (unitBackpack player) };
uiSleep 0.03;
PVDZ_plr_Save = [player,nil,dayz_onBack];
publicVariableServer "PVDZ_plr_Save";
call player_regularSave;
};
_config = (configFile >> _type >> _classname);

View File

@@ -115,6 +115,5 @@ player setVariable ["sleeping",false];
dayz_actionInProgress = false;
//Removed due to player sync returning []
//PVDZ_plr_Save = [player,nil,true,dayz_playerAchievements];
//publicVariableServer "PVDZ_plr_Save";
//call player_regularSave;
R3F_TIRED_Accumulator = 0;

View File

@@ -63,8 +63,7 @@ if !(alive _item) then {
dayz_lastMeal = time;
dayz_hunger = 0;
PVDZ_plr_Save = [player,nil,dayz_onBack];
publicVariableServer "PVDZ_plr_Save";
call player_regularSave;
[player,"eat",0,false] call dayz_zombieSpeak;