Compile whole trading functions at start

DB traders are no longer in. We can now compile all trading function directly at the start. This makes it easier for server admins to modify them.
This commit is contained in:
AirwavesMan
2020-09-12 14:40:57 +02:00
parent e5af93b50b
commit 56c81ba5b6
5 changed files with 94 additions and 106 deletions

View File

@@ -0,0 +1,85 @@
#define STRINGIFY(x) #x
#define PATH(sub_path) STRINGIFY(\z\addons\dayz_code\actions\AdvancedTrading\functions\sub_path)
#define CPP compile preprocessFileLineNumbers
private ["_tempGemList","_tempWorthList","_largest","_LargestGem"];
Z_SellingFrom = 2;
DZE_GemList = [];
DZE_GemWorthList = [];
Z_Selling = true;
Z_OriginalSellableArray = [];
Z_SellableArray = [];
Z_SellArray = [];
Z_OriginalBuyableArray = [];
Z_BuyableArray = [];
Z_BuyingArray = [];
_tempGemList = [];
_tempWorthList = [];
{
_tempGemList set [(count _tempGemList), (_x select 0)];
_tempWorthList set [(count _tempWorthList), (_x select 1)];
} count DZE_GemWorthArray;
for "_i" from 0 to ((count _tempGemList) - 1) do {
_largest = -1e9;
{
_largest = _largest max _x;
} forEach _tempWorthList;
_LargestGem = _tempGemList select (_tempWorthList find _largest);
_tempWorthList = _tempWorthList - [_largest];
_tempGemList = _tempGemList - [_LargestGem];
DZE_GemList set [(count DZE_GemList), _LargestGem];
DZE_GemWorthList set [(count DZE_GemWorthList), _largest];
};
Z_fillTradeTitle = CPP PATH(z_at_fillTradeTitle.sqf);
Z_clearLists = CPP PATH(z_at_clearLists.sqf);
Z_clearSellableList = CPP PATH(z_at_clearSellableList.sqf);
Z_clearBuyList = CPP PATH(z_at_clearBuyList.sqf);
Z_clearBuyingList = CPP PATH(z_at_clearBuyingList.sqf);
Z_fillCategories = CPP PATH(z_at_fillCategories.sqf);
Z_getItemInfo = CPP PATH(z_at_getItemInfo.sqf);
Z_getItemConfig = CPP PATH(z_at_getItemConfig.sqf);
Z_displayItemInfo = CPP PATH(z_at_displayItemInfo.sqf);
Z_displayWeaponInfo = CPP PATH(z_at_displayWeaponInfo.sqf);
Z_displayBackpackInfo = CPP PATH(z_at_displayBackpackInfo.sqf);
Z_displayVehicleInfo = CPP PATH(z_at_displayVehicleInfo.sqf);
Z_getContainer = CPP PATH(z_at_getContainer.sqf);
Z_getBackpackItems = CPP PATH(z_at_getBackpackItems.sqf);
Z_getVehicleItems = CPP PATH(z_at_getVehicleItems.sqf);
Z_getGearItems = CPP PATH(z_at_getGearItems.sqf);
Z_logTrade = CPP PATH(z_at_logTrade.sqf);
Z_filterList = CPP PATH(z_at_filterList.sqf);
Z_checkArrayInConfig = CPP PATH(z_at_checkArrayInConfig.sqf);
Z_calcPrice = CPP PATH(z_at_calcPrice.sqf);
Z_fillCategoryList = CPP PATH(z_at_fillCategoryList.sqf);
Z_fillSellList = CPP PATH(z_at_fillSellList.sqf);
Z_fillSellingList = CPP PATH(z_at_fillSellingList.sqf);
Z_pushItemToList = CPP PATH(z_at_pushItemToList.sqf);
Z_removeItemFromList = CPP PATH(z_at_removeItemFromList.sqf);
Z_pushAllToList = CPP PATH(z_at_pushAllToList.sqf);
Z_removeAllToList = CPP PATH(z_at_removeAllToList.sqf);
Z_SellItems = CPP PATH(z_at_sellItems.sqf);
Z_BuyItems = CPP PATH(z_at_buyItems.sqf);
Z_ChangeBuySell = CPP PATH(z_at_changeBuySell.sqf);
Z_removeAllFromBuyingList = CPP PATH(z_at_removeAllFromBuyingList.sqf);
Z_removeItemFromBuyingList = CPP PATH(z_at_removeItemFromBuyingList.sqf);
Z_toBuyingList = CPP PATH(z_at_toBuyingList.sqf);
Z_calcBuyableList = CPP PATH(z_at_calcBuyableList.sqf);
Z_fillBuyableList = CPP PATH(z_at_fillBuyableList.sqf);
Z_fillBuyingList = CPP PATH(z_at_fillBuyingList.sqf);
Z_displayFreeSpace = CPP PATH(z_at_displayFreeSpace.sqf);
Z_allowBuying = CPP PATH(z_at_allowBuying.sqf);
DZE_deleteTradedVehicle = CPP PATH(DZE_deleteTradedVehicle.sqf);
Z_checkCloseVehicle = CPP PATH(z_at_checkCloseVehicle.sqf);
Z_canAfford = CPP PATH(z_at_canAfford.sqf);
Z_calcFreeSpace = CPP PATH(z_at_calcFreeSpace.sqf);
Z_returnChange = CPP PATH(z_at_returnChange.sqf);
Z_payDefault = CPP PATH(z_at_payDefault.sqf);
z_calcCurrency = CPP PATH(z_at_calcCurrency.sqf);
ZUPA_fnc_removeWeaponsAndMagazinesCargo = CPP PATH(zupa_fnc_removeWeaponsAndMagazinesCargo.sqf);