Update object pickup actions

- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor
- switch from execVM to spawn
- pickup actions are grouped under actions\pickupActions now
This commit is contained in:
A Man
2020-04-23 17:48:55 +02:00
parent becfee04c9
commit 56bfa47615
8 changed files with 186 additions and 180 deletions

View File

@@ -15,7 +15,12 @@ if (!isDedicated) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_padlock.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";
actionMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\actionMonitor.sqf";
object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf";
object_pickupAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_pickupAction.sqf";
object_BackpackAction = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pickupActions\object_BackpackAction.sqf";
fn_dropItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dropItem.sqf";
fn_dynamicTool = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_dynamicTool.sqf";
fn_exitSwim = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_exitSwim.sqf";
@@ -101,8 +106,7 @@ if (!isDedicated) then {
FNC_find_plots = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_find_plots.sqf";
player_wearClothes = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_wearClothes.sqf";
player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
player_combineMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMags.sqf";
player_combineAntibiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineAntibiotics.sqf";
player_combinePainkiller = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combinePainkiller.sqf";

View File

@@ -1,16 +0,0 @@
if (player isKindOf "PZombie_VB") exitWith {};
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = getText (configFile >> _type >> _classname >> "displayName");
if ((!isNil "_holder") and {(!isNull _holder)}) then {
_actionSet = _holder getVariable["actionSet", false];
if ((isNil "_actionSet") or {(!_actionSet)}) then {
s_player_holderPickup = _holder addAction [format [localize "str_init_take", _name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_holder setVariable["actionSet", true];
};
};

View File

@@ -1,71 +0,0 @@
if (player isKindOf "PZombie_VB") exitWith {};
/*
Created exclusively for ArmA2:OA - DayZMod.
Please request permission to use/alter from R4Z0R49.
*/
//private["_holder","_type","_classname","_name"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = getText (configFile >> _type >> _classname >> "displayName");
pickupInit = true;
actionMonitor = {
private["_action","_run","_timeout"];
_holder = _this select 0;
_type = _this select 1;
_classname = _this select 2;
_name = _this select 3;
_action = -1;
_distance = player distance _holder;
_run = true;
_timeout = 2;
//diag_log format["Holder: %1, Type: %2 Classname: %3, Name: %4",_holder, _type, _classname, _name];
while { _run } do {
if (alive _holder) then {
_distance = player distance _holder;
// Add action to player
if ((_distance < 1.75) && (_action == -1)) then {
_action = player addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_timeout = 0.3;
};
// Remove action from player
if ((_distance >= 1.75) && (_action != -1)) then {
player removeAction _action;
pickupInit = true;
_action = -1;
_timeout = 2;
};
// Stop the loop and fall back to old code
if (_distance > 100) then {
null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_run = false;
_timeout = 0;
};
} else {
if (_action != -1) then {
player removeAction _action;
_action = -1;
pickupInit = true;
};
_timeout = 0;
_run = false;
};
uiSleep _timeout;
};
};
if (_classname == "1Rnd_Arrow_Wood") then {
[_holder,_type,_classname,_name] spawn actionMonitor;
} else {
s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
pickupInit = true;
};