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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-26 01:31:51 +03:00
Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor - switch from execVM to spawn - pickup actions are grouped under actions\pickupActions now
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22
SQF/dayz_code/actions/pickupActions/object_pickupAction.sqf
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22
SQF/dayz_code/actions/pickupActions/object_pickupAction.sqf
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@@ -0,0 +1,22 @@
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if (player isKindOf "PZombie_VB") exitWith {};
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/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter from R4Z0R49.
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*/
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private["_holder","_type","_classname","_name"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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_name = getText (configFile >> _type >> _classname >> "displayName");
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pickupInit = true;
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if (_classname == "1Rnd_Arrow_Wood") then {
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[_holder,_type,_classname,_name] spawn actionMonitor;
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} else {
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s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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pickupInit = true;
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};
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