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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update object pickup actions
- pre-compile object_BackpackAction, object_pickupAction and the actionMonitor - switch from execVM to spawn - pickup actions are grouped under actions\pickupActions now
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48
SQF/dayz_code/actions/pickupActions/actionMonitor.sqf
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48
SQF/dayz_code/actions/pickupActions/actionMonitor.sqf
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@@ -0,0 +1,48 @@
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private ["_action","_run","_timeout","_holder", "_type", "_classname","_name","_distance"];
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_holder = _this select 0;
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_type = _this select 1;
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_classname = _this select 2;
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_name = _this select 3;
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_action = -1;
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_distance = player distance _holder;
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_run = true;
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_timeout = 2;
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//diag_log format["Holder: %1, Type: %2 Classname: %3, Name: %4",_holder, _type, _classname, _name];
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while { _run } do {
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if (alive _holder) then {
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_distance = player distance _holder;
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// Add action to player
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if ((_distance < 1.75) && {_action == -1}) then {
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_action = player addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_timeout = 0.3;
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};
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// Remove action from player
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if ((_distance >= 1.75) && {_action != -1}) then {
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player removeAction _action;
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pickupInit = true;
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_action = -1;
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_timeout = 2;
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};
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// Stop the loop and fall back to old code
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if (_distance > 100) then {
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null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\pickupActions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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player reveal _holder;
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_run = false;
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_timeout = 0;
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};
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} else {
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if (_action != -1) then {
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player removeAction _action;
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_action = -1;
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pickupInit = true;
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};
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_timeout = 0;
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_run = false;
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};
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uiSleep _timeout;
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};
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