mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.0.2.14
This commit is contained in:
@@ -566,16 +566,74 @@ class CfgMagazines {
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{
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class Crafting
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{
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text = "Smelt 10oz bar";
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text = "Add 1oz Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemGoldBar2oz",1}};
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input[] = {{"ItemGoldBar",2}};
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};
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class Crafting1
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{
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text = "Add 10 1oz bars";
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemGoldBar10oz",1}};
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input[] = {{"ItemGoldBar",10}};
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};
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};
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};
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/*
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class ItemGoldBar2oz: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold 2oz";
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model = "\z\addons\dayz_epoch\models\gold_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
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descriptionShort = "2 x 1oz Gold Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Add 1oz Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemGoldBar3oz",1}};
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input[] = {{"ItemGoldBar2oz",1},{"ItemGoldBar",1}};
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};
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};
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};
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class ItemGoldBar2oz: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold 2oz";
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model = "\z\addons\dayz_epoch\models\gold_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
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descriptionShort = "2 x 1oz Gold Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Add 1oz Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemGoldBar4oz",1}};
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input[] = {{"ItemGoldBar3oz",1},{"ItemGoldBar",1}};
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};
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};
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};
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*/
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class ItemGoldBar10oz: CA_Magazine
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{
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scope = 2;
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@@ -136,7 +136,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1600; /* "Lifepoints", if you like to call it that way.*/
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -150,7 +150,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1600; /* "Lifepoints", if you like to call it that way.*/
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -1612,7 +1612,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\metal_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Metal Floor";
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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@@ -1626,7 +1626,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Half Cinder Block Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
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@@ -1642,7 +1642,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Cinder Block Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1658,7 +1658,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1675,7 +1675,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Block Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1900,7 +1900,7 @@ class CfgVehicles {
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d"; // todo change this
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model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.2.13 DEV";
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text = "DayZ Epoch 1.0.2.2 (DEV14)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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@@ -22,6 +22,7 @@ DZE_cancelBuilding = false;
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DZE_5 = false;
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call gear_ui_init;
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closeDialog 1;
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if(_isWater) exitWith {TradeInprogress = false; cutText [localize "str_player_26", "PLAIN DOWN"];};
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if(_onLadder) exitWith {TradeInprogress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
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@@ -88,14 +88,3 @@ _nrTLs= position _twr nearObjects ["#lightpoint",30];
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};
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};
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};
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<<<<<<< HEAD
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=======
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axe_TestMoveHC={
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private ["_startPos","_currPos"];
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_currPos = _this select 0;
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_startPos = [_currPos,50,180,20,0,800,0] call BIS_fnc_findSafePos;
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player setPosATL _startPos;
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};
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>>>>>>> origin/master
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@@ -41,7 +41,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.2.13";
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version = "1.0.2.14";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -12,7 +12,7 @@ _this addeventhandler ["Killed",{ _this call vehicle_handleKilled } ];
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if (isServer) then {
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_this removeAllEventHandlers "GetOut";
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_this removeAllEventHandlers "GetIn";
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_this addEventHandler ["GetOut", {[(_this select 0),"all"] call server_updateObject;}];
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_this addEventHandler ["GetOut", {_this call server_antiWall;[(_this select 0),"all"] call server_updateObject;}];
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_this addEventHandler ["GetIn", {[(_this select 0),"all"] call server_updateObject;}];
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};
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BIN
SQF/dayz_epoch/models/Steel_door_frame_ghost.p3d
Normal file
BIN
SQF/dayz_epoch/models/Steel_door_frame_ghost.p3d
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
92
SQF/dayz_epoch/textures/metal_floor.rvmat
Normal file
92
SQF/dayz_epoch/textures/metal_floor.rvmat
Normal file
@@ -0,0 +1,92 @@
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ambient[]={0.80784315,0.80784315,0.80784315,1};
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diffuse[]={0.80784315,0.80784315,0.80784315,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.6901961,0.6901961,0.6901961,1};
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specularPower=200;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\MF_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\mf_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,32,128,1)fresnel(1.7,7.0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
SQF/dayz_epoch/textures/mf_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/mf_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/mf_ghost_ca.paa
Normal file
BIN
SQF/dayz_epoch/textures/mf_ghost_ca.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/mf_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/mf_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/mf_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/mf_smdi.paa
Normal file
Binary file not shown.
@@ -25,6 +25,8 @@ server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_se
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server_handleZedSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleZedSpawn.sqf";
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server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
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server_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_antiWall.sqf";
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fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
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server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
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@@ -305,7 +307,7 @@ spawn_vehicles = {
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};
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spawn_roadblocks = {
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private ["_position","_veh","_num","_config","_itemType","_itemChance","_weights","_index","_iArray","_istoomany","_marker","_spawnloot","_nearby","_spawnveh","_WreckList"];
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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@@ -333,11 +335,6 @@ spawn_roadblocks = {
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_spawnveh = _WreckList call BIS_fnc_selectRandom;
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_spawnloot = "DynamicDebris";
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if((_spawnveh == "HMMWVWreck") or (_spawnveh == "UralWreck") or (_spawnveh == "UAZWreck")) then {
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_spawnloot = "DynamicDebrisMilitary";
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};
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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@@ -462,7 +459,7 @@ dayz_recordLogin = {
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// Cleanup flies
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server_cleanFlies =
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{
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private ["_sound","_newdayz_flyMonitor"];
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private ["_sound","_newdayz_flyMonitor","_body"];
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DZE_FlyWorkingSet = DZE_FlyWorkingSet+dayz_flyMonitor;
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dayz_flyMonitor = [];
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@@ -475,18 +472,16 @@ server_cleanFlies =
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// Remove flies
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if (isNull _body) then {
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deleteVehicle _sound;
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[_body] call server_Delete;
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} else {
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_newdayz_flyMonitor set [count _newdayz_flyMonitor,_x];
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};
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} forEach DZE_FlyWorkingSet;
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DZE_FlyWorkingSet = _newdayz_flyMonitor;
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};
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server_cleanDead = {
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private ["_objectPos","_noPlayerNear","_body","_handled"];
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private ["_objectPos","_noPlayerNear","_body","_handle"];
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{
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if (_x isKindOf "zZombie_Base") then
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{
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