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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-10 02:02:54 +03:00
1.0.2.14
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@@ -566,16 +566,74 @@ class CfgMagazines {
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{
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class Crafting
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{
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text = "Smelt 10oz bar";
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text = "Add 1oz Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemGoldBar2oz",1}};
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input[] = {{"ItemGoldBar",2}};
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};
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class Crafting1
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{
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text = "Add 10 1oz bars";
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script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {};
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output[] = {{"ItemGoldBar10oz",1}};
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input[] = {{"ItemGoldBar",10}};
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};
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};
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};
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/*
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class ItemGoldBar2oz: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold 2oz";
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model = "\z\addons\dayz_epoch\models\gold_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
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descriptionShort = "2 x 1oz Gold Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Add 1oz Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemGoldBar3oz",1}};
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input[] = {{"ItemGoldBar2oz",1},{"ItemGoldBar",1}};
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};
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};
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};
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class ItemGoldBar2oz: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Gold 2oz";
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model = "\z\addons\dayz_epoch\models\gold_bar.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_gold_bar_CA.paa";
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descriptionShort = "2 x 1oz Gold Bar";
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class ItemActions
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{
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class Crafting
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{
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text = "Add 1oz Bar";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"ItemGoldBar4oz",1}};
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input[] = {{"ItemGoldBar3oz",1},{"ItemGoldBar",1}};
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};
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};
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};
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*/
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class ItemGoldBar10oz: CA_Magazine
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{
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scope = 2;
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@@ -136,7 +136,7 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1600; /* "Lifepoints", if you like to call it that way.*/
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -150,7 +150,7 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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mapSize = 8; /* Size of the icon */
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icon = "\ca\data\data\Unknown_object.paa"; /* Path to the picture shown in the editor. */
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accuracy = 1000;
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armor = 1600; /* "Lifepoints", if you like to call it that way.*/
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armor = 1000; /* "Lifepoints", if you like to call it that way.*/
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destrType = "DestructBuilding"; /* type of destruction, when armor = 0 */
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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@@ -1612,7 +1612,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\metal_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Metal Floor";
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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@@ -1626,7 +1626,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Half Cinder Block Wall";
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
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@@ -1642,7 +1642,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Cinder Block Wall";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1658,7 +1658,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1675,7 +1675,7 @@ class CfgVehicles {
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model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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armor = 1000;
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displayName = "Block Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -1900,7 +1900,7 @@ class CfgVehicles {
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d"; // todo change this
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model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.2.13 DEV";
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text = "DayZ Epoch 1.0.2.2 (DEV14)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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