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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add new dog tags items
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@@ -51,6 +51,7 @@ class CfgMagazines
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#include "Items\Electronics.hpp" //Nails, screws, cards, hotwire kit etc.
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#include "Items\Electronics.hpp" //Nails, screws, cards, hotwire kit etc.
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#include "Items\Locks.hpp"
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#include "Items\Locks.hpp"
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#include "Items\VehicleParts.hpp" //Vehicle parts
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#include "Items\VehicleParts.hpp" //Vehicle parts
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#include "Items\DogTags.hpp"
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#include "Items\Misc.hpp" //Nails, screws, cards, hotwire kit etc.
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#include "Items\Misc.hpp" //Nails, screws, cards, hotwire kit etc.
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//Building items - all items that can be build and placed in-game
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//Building items - all items that can be build and placed in-game
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29
SQF/dayz_code/Configs/CfgMagazines/Items/DogTags.hpp
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29
SQF/dayz_code/Configs/CfgMagazines/Items/DogTags.hpp
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@@ -0,0 +1,29 @@
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class ItemDogTag: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_EPOCH_DOGTAG;
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descriptionShort = $STR_EPOCH_DOGTAG_DESC;
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model = "\Ca\misc\SmallObj_dog_tags_WPN.p3d";
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picture = "\CA\misc\data\icons\picture_dog_tags_CA.paa";
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};
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class ItemDogTagHero: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_EPOCH_DOGTAG_HERO;
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descriptionShort = $STR_EPOCH_DOGTAG_HERO_DESC;
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model = "\Ca\misc\SmallObj_dog_tags_WPN.p3d";
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picture = "\CA\misc\data\icons\picture_dog_tags_CA.paa";
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};
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class ItemDogTagBandit: CA_Magazine
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{
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scope = 2;
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count = 1;
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displayName = $STR_EPOCH_DOGTAG_BANDIT;
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descriptionShort = $STR_EPOCH_DOGTAG_BANDIT_DESC;
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model = "\Ca\misc\SmallObj_dog_tags_WPN.p3d";
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picture = "\CA\misc\data\icons\picture_dog_tags_CA.paa";
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};
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@@ -22187,11 +22187,23 @@
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<Czech>Nenalezen žádný %1 v blízkosti 20 metrů.</Czech>
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<Czech>Nenalezen žádný %1 v blízkosti 20 metrů.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_186">
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<Key ID="STR_EPOCH_PLAYER_186">
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<English>Traded %1 %2 for %3 %4</English>
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<English>Traded %1 %2 for %3 %4.</English>
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<German>Du hast für %3 %4 %1 %2 gehandelt</German>
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<German>Du hast für %1 %2 %3 %4 erhalten.</German>
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<Russian>Продано %1 %2 за %3 %4.</Russian>
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<Russian>Продано %1 %2 за %3 %4.</Russian>
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<Dutch>Je hebt %1 %2 verhandeld voor %3 %4</Dutch>
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<Dutch>Je hebt %1 %2 verhandeld voor %3 %4.</Dutch>
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<Czech>Vyobchodováno %1 %2 za %3 %4</Czech>
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<Czech>Vyobchodováno %1 %2 za %3 %4.</Czech>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_186_HUMANITY">
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<English>Traded %1 %2 for %3 %4 and %5 %6.</English>
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<German>Du hast für %1 %2 %3 %4 und %5 %6 erhalten.</German>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_186_2">
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<English>Traded %1 %2.</English>
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<German>Du hast %1 %2 gehandelt.</German>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_186_2_HUMANITY">
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<English>Traded %1 %2 for %3 %4.</English>
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<German>Du hast %1 %2 gehandelt und %3 %4 erhalten.</German>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_187">
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<Key ID="STR_EPOCH_PLAYER_187">
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<English>Starting trade, stand still to complete trade %1 of %2.</English>
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<English>Starting trade, stand still to complete trade %1 of %2.</English>
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@@ -29983,6 +29995,30 @@
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<English>Cooking tripod</English>
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<English>Cooking tripod</English>
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<German>Schwenkgrill</German>
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<German>Schwenkgrill</German>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_DOGTAG">
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<English>Dog Tag</English>
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<German>Hundemarke</German>
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</Key>
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<Key ID="STR_EPOCH_DOGTAG_DESC">
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<English>A dog tag from a fallen soldier.</English>
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<German>Die Hundemarke eines gefallenen Soldaten.</German>
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</Key>
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<Key ID="STR_EPOCH_DOGTAG_HERO">
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<English>Hero Dog Tag</English>
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<German>Hundemarke eines Helden</German>
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</Key>
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<Key ID="STR_EPOCH_DOGTAG_HERO_DESC">
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<English>A dog tag from a killed hero. Perhaps it can be sold at the Bandit Trader.</English>
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<German>Die Hundemarke eines getöteten Helden. Vielleicht kann die Marke beim Banditenhändler verkauft werden.</German>
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</Key>
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<Key ID="STR_EPOCH_DOGTAG_BANDIT">
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<English>Bandit Dog Tag</English>
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<German>Hundemarke eines Banditen</German>
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</Key>
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<Key ID="STR_EPOCH_DOGTAG_BANDIT_DESC">
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<English>A dog tag from a killed bandit. Perhaps it can be sold at the Hero Trader.</English>
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<German>Die Hundemarke eines getöteten Banditen. Vielleicht kann die Marke beim Heldenhändler verkauft werden.</German>
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</Key>
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<!--Fix for missing strings from the buildings3.pbo, this is just a placeholder-->
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<Key ID="STR_FAL_Street_Sign">
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<Key ID="STR_FAL_Street_Sign">
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