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Add new unit_setFractures function to handle better broken bones
- Removes old object_setHit - Double checks if global broken bone variables are properly set after changing clothes. - This should finally fix broken bones after changing clothes.
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@@ -764,7 +764,6 @@ fnc_buildWeightedArray = compile preprocessFileLineNumbers "\z\addons\dayz_code\
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fnc_getPos = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_getPos.sqf";
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fnc_spawnObjects = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_spawnObjects.sqf";
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object_getHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_getHit.sqf"; //gets the hit value for a HitPoint (i.e. HitLegs) against the selection (i.e. "legs"), returns the value
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object_setHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_setHit.sqf"; //process the hit as a NORMAL damage (useful for persistent vehicles)
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object_processHit = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_processHit.sqf"; //process the hit in the REVO damage system (records and sets hit)
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fn_vehicleAddons = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_vehicleAddons.sqf";
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@@ -784,6 +783,7 @@ local_zombieDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\comp
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local_setFuel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_setFuel.sqf"; //Generated when someone refuels a vehicle
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local_eventKill = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_eventKill.sqf"; //Generated when something is killed
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player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf"; //New
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unit_setFractures = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\unit_setFractures.sqf"; //set fractures on players
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player_bloodCalc = compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\bloodCalc.sqf";
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fn_selectRandomLocation = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_selectRandomLocation.sqf";
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fn_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_addCargo.sqf";
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