Diag_log Cleanup.

Vanilla development commits:

1dbef192bb

10cb0249f0
This commit is contained in:
ebaydayz
2016-07-25 12:06:53 -04:00
parent ff6e11708a
commit 55df36741b
6 changed files with 43 additions and 31 deletions

View File

@@ -1,7 +1,5 @@
private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_randomSpot","_position","_debug","_distance","_fractures","_score","_findSpot","_mkr","_j","_isIsland","_w","_clientID","_lastInstance"];
diag_log (format["%1 DEBUG %2", __FILE__, _this]);
_characterID = _this select 0;
_playerObj = _this select 1;
_spawnSelection = _this select 3;
@@ -114,9 +112,9 @@ if (count _medical > 0) then {
if (count _medical >= 12) then {
_playerObj setVariable ["blood_type",(_medical select 11),true];
_playerObj setVariable ["rh_factor",(_medical select 12),true];
diag_log [ "Character data: blood_type,rh_factor,testdone=",
_playerObj getVariable ["blood_type", "?"],_playerObj getVariable ["rh_factor", "?"], _playerObj getVariable ["blood_testdone", false]
];
// diag_log [ "Character data: blood_type,rh_factor,testdone=",
// _playerObj getVariable ["blood_type", "?"],_playerObj getVariable ["rh_factor", "?"], _playerObj getVariable ["blood_testdone", false]
// ];
} else {
_playerObj call player_bloodCalc;
diag_log [ "Character upgrade to 1.8.3: blood_type,rh_factor=",_playerObj getVariable ["blood_type", "?"],_playerObj getVariable ["rh_factor", "?"]];
@@ -130,7 +128,7 @@ if (count _medical > 0) then {
_playerObj setVariable ["USEC_injured",false,true];
_playerObj setVariable ["USEC_inPain",false,true];
_playerObj call player_bloodCalc; // will set blood_type and rh_factor according to real population statitics
diag_log [ "New character setup: blood_type,rh_factor=",_playerObj getVariable ["blood_type", "?"],_playerObj getVariable ["rh_factor", "?"]];
//diag_log [ "New character setup: blood_type,rh_factor=",_playerObj getVariable ["blood_type", "?"],_playerObj getVariable ["rh_factor", "?"]];
_playerObj setVariable ["messing",[0,0,0],true];
_playerObj setVariable ["blood_testdone",false,true];
};
@@ -238,7 +236,7 @@ _clientID publicVariableClient "PVCDZ_plr_plantSpawner";
//record time started
_playerObj setVariable ["lastTime",time];
diag_log format["LOGIN PUBLISHING: UID#%1 CID#%2 %3 as %4 should spawn at %5",getPlayerUID _playerObj,_characterID,_playerObj call fa_plr2str,typeOf _playerObj,(_worldspace select 1) call fa_coor2str];
//diag_log format["LOGIN PUBLISHING: UID#%1 CID#%2 %3 as %4 should spawn at %5",getPlayerUID _playerObj,_characterID,_playerObj call fa_plr2str,typeOf _playerObj,(_worldspace select 1) call fa_coor2str];
PVDZ_plr_Login1 = null;
PVDZ_plr_Login2 = null;