diff --git a/SQF/dayz_code/actions/trade_any_bicycle_old.sqf b/SQF/dayz_code/actions/trade_any_bicycle_old.sqf new file mode 100644 index 000000000..4beb9de0e --- /dev/null +++ b/SQF/dayz_code/actions/trade_any_bicycle_old.sqf @@ -0,0 +1,201 @@ +private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; +DZE_ActionInProgress = true; + +// Test cannot lock while another player is nearby +//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; +//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; }; + +// [part_out,part_in, qty_out, qty_in, loc]; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; +_bos = 0; + +if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; +} else { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle]; + _qty = count _obj; + _bos = 1; +}; + +if (_qty >= _qty_in) then { + + cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; + + [1,1] call dayz_HungerThirst; + // force animation + player playActionNow "Medic"; + + r_interrupt = false; + _animState = animationState player; + r_doLoop = true; + _started = false; + _finished = false; + + while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; + }; + r_doLoop = false; + + if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + }; + + if (_finished) then { + + // Double check for items + if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + } else { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle]; + _qty = count _obj; + }; + + if (_qty >= _qty_in) then { + + //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; + if (isNil "_obj") then { _obj = "Unknown Vehicle" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity]; + publicVariableServer "PVDZE_obj_Trade"; + + //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; + + waitUntil {!isNil "dayzTradeResult"}; + + //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; + + if(dayzTradeResult == "PASS") then { + + if(_buy_o_sell == "buy") then { + + _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); + if(_removed == _qty_in) then { + _dir = round(random 360); + + _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; + if(count _helipad > 0) then { + _location = (getPosATL (_helipad select 0)); + } else { + _location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + }; + + //place vehicle spawn marker (local) + _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; + + _location = (getPosATL _veh); + + //["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; + PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer]; + publicVariableServer "PVDZE_veh_Publish2"; + + player reveal _veh; + + cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; + }; + + } else { + + _obj = _obj select 0; + + //check to make sure vehicle has no more than 75% average tire damage + _hitpoints = _obj call vehicle_getHitpoints; + _okToSell = true; + + // count parts + _tires = 0; + + // total damage + _tireDmg = 0; + + _damage = 0; + { + if(["Wheel",_x,false] call fnc_inString) then { + _damage = [_obj,_x] call object_getHit; + _tireDmg = _tireDmg + _damage; + _tires = _tires + 1; + }; + } forEach _hitpoints; + + // find average tire damage + if(_tireDmg > 0 and _tires > 0) then { + if((_tireDmg / _tires) > 0.75) then { + _okToSell = false; + }; + }; + if(local _obj) then { + + if(_okToSell) then { + + if(!isNull _obj and alive _obj) then { + + for "_x" from 1 to _qty_out do { + player addMagazine _part_out; + }; + + _objectID = _obj getVariable ["ObjectID","0"]; + _objectUID = _obj getVariable ["ObjectUID","0"]; + + PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; + publicVariableServer "PVDZE_obj_Delete"; + + deleteVehicle _obj; + + cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + }; + } else { + cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"]; + }; + } else { + cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; + }; + }; + + {player removeAction _x} forEach s_player_parts;s_player_parts = []; + s_player_parts_crtl = -1; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + }; + dayzTradeResult = nil; + }; + }; + +} else { + _needed = _qty_in - _qty; + if(_buy_o_sell == "buy") then { + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; + } else { + cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; + }; +}; + +DZE_ActionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/actions/trade_any_boat_old.sqf b/SQF/dayz_code/actions/trade_any_boat_old.sqf new file mode 100644 index 000000000..cdc694c17 --- /dev/null +++ b/SQF/dayz_code/actions/trade_any_boat_old.sqf @@ -0,0 +1,194 @@ +private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; +DZE_ActionInProgress = true; + +// Test cannot lock while another player is nearby +//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; +//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; }; + +// [part_out,part_in, qty_out, qty_in, loc]; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; +_bos = 0; + +if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; +} else { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat]; + _qty = count _obj; + _bos = 1; +}; + + +if (_qty >= _qty_in) then { + + cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; + + [1,1] call dayz_HungerThirst; + // force animation + player playActionNow "Medic"; + + r_interrupt = false; + _animState = animationState player; + r_doLoop = true; + _started = false; + _finished = false; + + while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; + }; + r_doLoop = false; + + if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + }; + + if (_finished) then { + + // Double check for items + if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + } else { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat]; + _qty = count _obj; + }; + + if (_qty >= _qty_in) then { + + //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; + if (isNil "_obj") then { _obj = "Unknown Vehicle" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity]; + publicVariableServer "PVDZE_obj_Trade"; + + //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; + + waitUntil {!isNil "dayzTradeResult"}; + + //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; + + if(dayzTradeResult == "PASS") then { + + if(_buy_o_sell == "buy") then { + + // First select key color + _keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom; + + // then select number from 1 - 2500 + _keyNumber = (floor(random 2500)) + 1; + + // Combine to key (eg.ItemKeyYellow2494) classname + _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; + + _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected); + + _config = _keySelected; + _isOk = [player,_config] call BIS_fnc_invAdd; + waitUntil {!isNil "_isOk"}; + if (_isOk and _isKeyOK) then { + + _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); + if(_removed == _qty_in) then { + _dir = round(random 360); + + _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; + if(count _helipad > 0) then { + _location = (getPosATL (_helipad select 0)); + } else { + _location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos; + }; + + //place vehicle spawn marker (local) + _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; + + _location = (getPosATL _veh); + + //["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; + PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer]; + publicVariableServer "PVDZE_veh_Publish2"; + + player reveal _veh; + + cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; + } else { + player removeMagazine _keySelected; + }; + } else { + cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"]; + }; + } else { + + _obj = _obj select 0; + + _okToSell = true; + if(!local _obj) then { + _okToSell = false; + }; + + if(_okToSell and !isNull _obj and alive _obj) then { + + for "_x" from 1 to _qty_out do { + player addMagazine _part_out; + }; + + _objectID = _obj getVariable ["ObjectID","0"]; + _objectUID = _obj getVariable ["ObjectUID","0"]; + + PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; + publicVariableServer "PVDZE_obj_Delete"; + + deleteVehicle _obj; + + cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + } else { + cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; + }; + }; + + {player removeAction _x} forEach s_player_parts;s_player_parts = []; + s_player_parts_crtl = -1; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + }; + dayzTradeResult = nil; + }; + }; + +} else { + _needed = _qty_in - _qty; + if(_buy_o_sell == "buy") then { + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; + } else { + cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; + }; +}; + +DZE_ActionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/actions/trade_any_vehicle_old.sqf b/SQF/dayz_code/actions/trade_any_vehicle_old.sqf new file mode 100644 index 000000000..57ea8ac9f --- /dev/null +++ b/SQF/dayz_code/actions/trade_any_vehicle_old.sqf @@ -0,0 +1,228 @@ +private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; +DZE_ActionInProgress = true; + +// Test cannot lock while another player is nearby +//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1; +//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; }; + +// [part_out,part_in, qty_out, qty_in, loc]; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; +_bos = 0; + +if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; +} else { + + if (_part_in isKindOf "Air") then { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air]; + } else { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle]; + }; + _qty = count _obj; + _bos = 1; +}; + +if (_qty >= _qty_in) then { + + cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; + + [1,1] call dayz_HungerThirst; + // force animation + player playActionNow "Medic"; + + r_interrupt = false; + _animState = animationState player; + r_doLoop = true; + _started = false; + _finished = false; + + while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; + }; + r_doLoop = false; + + if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + }; + + if (_finished) then { + + // Double check for items + if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + } else { + if (_part_in isKindOf "AIR") then { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air]; + } else { + _obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle]; + }; + _qty = count _obj; + }; + + if (_qty >= _qty_in) then { + + //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; + if (isNil "_obj") then { _obj = "Unknown Vehicle" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity]; + publicVariableServer "PVDZE_obj_Trade"; + + //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; + + waitUntil {!isNil "dayzTradeResult"}; + + //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; + + if(dayzTradeResult == "PASS") then { + + if(_buy_o_sell == "buy") then { + + // First select key color + _keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom; + + // then select number from 1 - 2500 + _keyNumber = (floor(random 2500)) + 1; + + // Combine to key (eg.ItemKeyYellow2494) classname + _keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber]; + + _isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected); + + _config = _keySelected; + _isOk = [player,_config] call BIS_fnc_invAdd; + waitUntil {!isNil "_isOk"}; + if (_isOk and _isKeyOK) then { + + _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); + if(_removed == _qty_in) then { + _dir = round(random 360); + + _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; + if(count _helipad > 0) then { + _location = (getPosATL (_helipad select 0)); + } else { + _location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + }; + + //place vehicle spawn marker (local) + _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"]; + + _location = (getPosATL _veh); + + //["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure; + PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer]; + publicVariableServer "PVDZE_veh_Publish2"; + + cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"]; + } else { + player removeMagazine _keySelected; + }; + } else { + cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"]; + }; + } else { + + _obj = _obj select 0; + + //check to make sure vehicle has no more than 75% average tire damage + _hitpoints = _obj call vehicle_getHitpoints; + _okToSell = true; + + // count parts + _tires = 0; + + // total damage + _tireDmg = 0; + + _damage = 0; + { + if(["Wheel",_x,false] call fnc_inString) then { + _damage = [_obj,_x] call object_getHit; + _tireDmg = _tireDmg + _damage; + _tires = _tires + 1; + }; + } forEach _hitpoints; + + // find average tire damage + if(_tireDmg > 0 and _tires > 0) then { + if((_tireDmg / _tires) > 0.75) then { + _okToSell = false; + }; + }; + + if(local _obj and !isNull _obj and alive _obj) then { + + if(_okToSell) then { + + for "_x" from 1 to _qty_out do { + player addMagazine _part_out; + }; + + _objectID = _obj getVariable ["ObjectID","0"]; + _objectUID = _obj getVariable ["ObjectUID","0"]; + + PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer]; + publicVariableServer "PVDZE_obj_Delete"; + + deleteVehicle _obj; + + cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + + } else { + cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"]; + }; + } else { + cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"]; + }; + + }; + + {player removeAction _x} forEach s_player_parts;s_player_parts = []; + s_player_parts_crtl = -1; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + }; + dayzTradeResult = nil; + }; + }; + +} else { + _needed = _qty_in - _qty; + if(_buy_o_sell == "buy") then { + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; + } else { + cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"]; + }; +}; + +DZE_ActionInProgress = false; diff --git a/SQF/dayz_code/actions/trade_backpacks_old.sqf b/SQF/dayz_code/actions/trade_backpacks_old.sqf new file mode 100644 index 000000000..6f9b74167 --- /dev/null +++ b/SQF/dayz_code/actions/trade_backpacks_old.sqf @@ -0,0 +1,135 @@ +private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"]; +// [part_out,part_in, qty_out, qty_in,]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; +DZE_ActionInProgress = true; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; +_bos = 0; + +if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; +} else { + _bos = 1; + _qty = 0; + _bag = unitBackpack player; + _class = typeOf _bag; + if(_class == _part_in) then { + _qty = 1; + }; +}; + +if (_qty >= _qty_in) then { + + cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; + + [1,1] call dayz_HungerThirst; + // force animation + player playActionNow "Medic"; + + r_interrupt = false; + _animState = animationState player; + r_doLoop = true; + _started = false; + _finished = false; + + while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; + }; + r_doLoop = false; + + if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + }; + + if (_finished) then { + + // Double check we still have parts + if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + } else { + _qty = 0; + _bag = unitBackpack player; + _class = typeOf _bag; + if(_class == _part_in) then { + _qty = 1; + }; + }; + + if (_qty >= _qty_in) then { + + //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; + if (isNil "_bag") then { _bag = "Unknown Backpack" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_bag,inTraderCity]; + publicVariableServer "PVDZE_obj_Trade"; + + //diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade]; + + waitUntil {!isNil "dayzTradeResult"}; + + //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; + + if(dayzTradeResult == "PASS") then { + + if(_buy_o_sell == "buy") then { + + _num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); + if(_num_removed == _qty_in) then { + removeBackpack player; + player addBackpack _part_out; + }; + } else { + // Sell + if((typeOf (unitBackpack player)) == _part_in) then { + removeBackpack player; + for "_x" from 1 to _qty_out do { + player addMagazine _part_out; + }; + }; + }; + + cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + + {player removeAction _x} forEach s_player_parts;s_player_parts = []; + s_player_parts_crtl = -1; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + }; + dayzTradeResult = nil; + }; + }; + +} else { + _needed = _qty_in - _qty; + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; +}; + +DZE_ActionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/actions/trade_items_old.sqf b/SQF/dayz_code/actions/trade_items_old.sqf new file mode 100644 index 000000000..dadb13b30 --- /dev/null +++ b/SQF/dayz_code/actions/trade_items_old.sqf @@ -0,0 +1,273 @@ +private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"]; +// [part_out,part_in, qty_out, qty_in,]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] }; +DZE_ActionInProgress = true; + +_total_parts_out = 0; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; + +_removed = 0; +_tradeCounter = 0; + +_bos = 0; +if(_buy_o_sell == "sell") then { + _bos = 1; +}; + +// Get total parts in +_qty = {_x == _part_in} count magazines player; + +// Find number of possible trades +_total_trades = floor(_qty / _qty_in); + +_abort = false; + +if(_total_trades < 1) exitWith { + _needed = _qty_in - _qty; + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; + DZE_ActionInProgress = false; +}; + +// perform number of total trades +for "_x" from 1 to _total_trades do { + + _removed = 0; + _tradeCounter = _tradeCounter + 1; + + // cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"]; + if(_total_trades == 1) then { + cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"]; + } else { + cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"]; + }; + [1,1] call dayz_HungerThirst; + player playActionNow "Medic"; + + //_dis=20; + //_sfx = "repair"; + //[player,_sfx,0,false,_dis] call dayz_zombieSpeak; + //[player,_dis,true,(getPosATL player)] spawn player_alertZombies; + + r_interrupt = false; + _animState = animationState player; + r_doLoop = true; + _started = false; + _finished = false; + + while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; + }; + r_doLoop = false; + + if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + }; + + if (_finished) then { + + _qty = {_x == _part_in} count magazines player; + if (_qty >= _qty_in) then { + + _part_inClass = configFile >> "CfgMagazines" >> _part_in; + + _removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove); + if (_removed == _qty_in) then { + + // Continue with trade. + if (isNil "_part_in") then { _part_in = "Unknown Item" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity]; + publicVariableServer "PVDZE_obj_Trade"; + + waitUntil {!isNil "dayzTradeResult"}; + + if(dayzTradeResult == "PASS") then { + + // total of all parts + _total_parts_out = _total_parts_out + _qty_out; + + cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + _abort = true; + + // Return items taken + for "_x" from 1 to _removed do { + player addMagazine _part_in; + }; + + }; + + dayzTradeResult = nil; + + } else { + + // Return items from botched trade. + for "_x" from 1 to _removed do { + player addMagazine _part_in; + }; + _abort = true; + }; + + } else { + _needed = _qty_in - _qty; + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; + }; + }; + + sleep 1; + + if(_abort) exitWith {}; +}; + +// pay out +if(_total_parts_out >= 1) then { + + //diag_log format["DEBUG TRADE #: %1", _total_parts_out]; + + if(_bos == 1) then { + //convert currency trades into next bar + // 10 ItemCopperBar > ItemCopperBar10oz + // 3 ItemCopperBar10oz > ItemSilverBar + // 10 ItemSilverBar > ItemSilverBar10oz + // 3 ItemSilverBar10oz > ItemGoldBar + // 10 ItemGoldBar > ItemGoldBar10oz + + _next_highest_bar = "NA"; + _third_highest_bar = "NA"; + _next_highest_conv = 10000; + _third_highest_conv = 10000; + + switch(true)do{ + case (_part_out == "ItemCopperBar"): { + _next_highest_bar = "ItemCopperBar10oz"; + _third_highest_bar = "ItemSilverBar"; + _next_highest_conv = 10; + _third_highest_conv = 3; + }; + case (_part_out == "ItemCopperBar10oz"): { + _next_highest_bar = "ItemSilverBar"; + _third_highest_bar = "ItemSilverBar10oz"; + _next_highest_conv = 3; + _third_highest_conv = 10; + }; + case (_part_out == "ItemSilverBar"): { + _next_highest_bar = "ItemSilverBar10oz"; + _third_highest_bar = "ItemGoldBar"; + _next_highest_conv = 10; + _third_highest_conv = 3; + }; + case (_part_out == "ItemSilverBar10oz"): { + _next_highest_bar = "ItemGoldBar"; + _third_highest_bar = "ItemGoldBar10oz"; + _next_highest_conv = 3; + _third_highest_conv = 10; + }; + case (_part_out == "ItemGoldBar"): { + _next_highest_bar = "ItemGoldBar10oz"; + _third_highest_bar = "NA"; + _next_highest_conv = 10; + _third_highest_conv = 10000; + }; + }; + + //diag_log format["DEBUG TRADE part: %1 next: %2", _part_out,_next_highest_bar]; + + if(_total_parts_out >= _next_highest_conv) then { + _next_parts_out_raw = _total_parts_out / _next_highest_conv; + + // whole parts + _next_parts_out = floor(_next_parts_out_raw); + + //diag_log format["DEBUG TRADE next whole parts: %1 part: %2", _next_parts_out,_next_highest_bar]; + + // find any whole remains + _remainder = floor((_next_parts_out_raw - _next_parts_out) * _next_highest_conv); + + //diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_part_out]; + + for "_x" from 1 to _remainder do { + player addMagazine _part_out; + }; + + // Find if needs further conversion + if (_next_parts_out >= _third_highest_conv) then { + + _third_parts_out_raw = _next_parts_out / _third_highest_conv; + + // whole parts + _third_parts_out = floor(_third_parts_out_raw); + + //diag_log format["DEBUG TRADE third whole parts: %1 part: %2", _third_parts_out,_third_highest_bar]; + + for "_x" from 1 to _third_parts_out do { + player addMagazine _third_highest_bar; + }; + + // find any whole remains + _remainder = floor((_third_parts_out_raw - _third_parts_out) * _third_highest_conv); + + //diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_next_highest_bar]; + + for "_x" from 1 to _remainder do { + player addMagazine _next_highest_bar; + }; + + } else { + + //diag_log format["DEBUG TRADE next parts: %1 part: %2", _next_parts_out,_next_highest_bar]; + + for "_x" from 1 to _next_parts_out do { + player addMagazine _next_highest_bar; + }; + }; + + } else { + + //diag_log "DEBUG TRADE SELLING NORMALLY"; + + for "_x" from 1 to _total_parts_out do { + player addMagazine _part_out; + }; + }; + + } else { + + //diag_log "DEBUG TRADE BUYING"; + + for "_x" from 1 to _total_parts_out do { + player addMagazine _part_out; + }; + }; +}; + +DZE_ActionInProgress = false; \ No newline at end of file diff --git a/SQF/dayz_code/actions/trade_weapons_old.sqf b/SQF/dayz_code/actions/trade_weapons_old.sqf new file mode 100644 index 000000000..0b99f7d7f --- /dev/null +++ b/SQF/dayz_code/actions/trade_weapons_old.sqf @@ -0,0 +1,125 @@ +private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"]; +// [part_out,part_in, qty_out, qty_in,"buy"]; + +if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; }; +DZE_ActionInProgress = true; + +_activatingPlayer = player; + +_part_out = (_this select 3) select 0; +_part_in = (_this select 3) select 1; +_qty_out = (_this select 3) select 2; +_qty_in = (_this select 3) select 3; +_buy_o_sell = (_this select 3) select 4; +_textPartIn = (_this select 3) select 5; +_textPartOut = (_this select 3) select 6; +_traderID = (_this select 3) select 7; +_bos = 0; + +if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + +} else { + _qty = {_x == _part_in} count weapons player; + _bos = 1; +}; + +if (_qty >= _qty_in) then { + + cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"]; + + [1,1] call dayz_HungerThirst; + // force animation + player playActionNow "Medic"; + + //_dis=20; + //_sfx = "repair"; + //[player,_sfx,0,false,_dis] call dayz_zombieSpeak; + //[player,_dis,true,(getPosATL player)] spawn player_alertZombies; + + r_interrupt = false; + _animState = animationState player; + r_doLoop = true; + _started = false; + _finished = false; + + while {r_doLoop} do { + _animState = animationState player; + _isMedic = ["medic",_animState] call fnc_inString; + if (_isMedic) then { + _started = true; + }; + if (_started and !_isMedic) then { + r_doLoop = false; + _finished = true; + }; + if (r_interrupt) then { + r_doLoop = false; + }; + sleep 0.1; + }; + r_doLoop = false; + + if (!_finished) exitWith { + r_interrupt = false; + if (vehicle player == player) then { + [objNull, player, rSwitchMove,""] call RE; + player playActionNow "stop"; + }; + cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"]; + }; + + if (_finished) then { + + // double check for all parts + if(_buy_o_sell == "buy") then { + _qty = {_x == _part_in} count magazines player; + } else { + _qty = {_x == _part_in} count weapons player; + }; + + if (_qty >= _qty_in) then { + + //["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure; + if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" }; + if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" }; + PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity]; + publicVariableServer "PVDZE_obj_Trade"; + + waitUntil {!isNil "dayzTradeResult"}; + + //diag_log format["DEBUG Complete Trade: %1", dayzTradeResult]; + + if(dayzTradeResult == "PASS") then { + + _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove); + + if(_removed == _qty_in) then { + for "_x" from 1 to _qty_out do { + if(_buy_o_sell == "buy") then { + player addWeapon _part_out; + } else { + player addMagazine _part_out; + }; + }; + cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"]; + }; + + + + {player removeAction _x} forEach s_player_parts;s_player_parts = []; + s_player_parts_crtl = -1; + + } else { + cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"]; + }; + dayzTradeResult = nil; + }; + }; + +} else { + _needed = _qty_in - _qty; + cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"]; +}; + +DZE_ActionInProgress = false; \ No newline at end of file