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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.7.5.D1202
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54
dayz_server/compile/disco_playerDeath.sqf
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54
dayz_server/compile/disco_playerDeath.sqf
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/*
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[_object,_source,_method] spawn disco_playerDeath;
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*/
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private["_object","_source","_method","_key","_playerID","_characterID","_playerName","_isDead"];
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_object = _this select 0;
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_source = _this select 1;
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_method = _this select 2;
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_playerID = _object getVariable["playerID","0"]; //playerUID
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_characterID = _object getVariable["characterID","0"]; //characterID
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_playerName = _object getVariable["bodyName","unknown"];
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_isDead = _object getVariable["USEC_isDead",false];
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_humanity = 0;
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_wait = 0;
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_object removeAllEventHandlers "HandleDamage";
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if (!_isDead) then {
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_id = [_characterID,0,_object,_playerID,_playerName,_source,_method] spawn server_playerDied;
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_object setDamage 1;
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_object setVariable["USEC_isDead",true,true];
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dayzFlies = _object;
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publicVariable "dayzFlies";
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_id = [_object,50,true,getPosATL _object] spawn player_alertZombies;
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private["_canHitFree","_isBandit","_myKills","_humanity","_killsH","_wait","_killsB"];
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if (!isNull _source) then {
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if (_source != _object) then {
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_canHitFree = _object getVariable ["freeTarget",false];
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_isBandit = (typeOf _object) == "Bandit1_DZ";
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_myKills = ((_object getVariable ["humanKills",0]) / 30) * 1000;
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if (!_canHitFree and !_isBandit) then {
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//Process Morality Hit
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_humanity = -(2000 - _myKills);
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_killsH = _source getVariable ["humanKills",0];
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_source setVariable ["humanKills",(_killsH + 1),true];
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_wait = 300;
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} else {
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//Process Morality Hit
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//_humanity = _myKills * 100;
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_killsB = _source getVariable ["banditKills",0];
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_source setVariable ["banditKills",(_killsB + 1),true];
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_wait = 0;
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};
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if (_humanity < 0) then {
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_wait = 0;
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};
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if (!_canHitFree and !_isBandit) then {
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dayzHumanity = [_source,_humanity,_wait];
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publicVariable "dayzHumanity";
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};
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};
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};
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_object setVariable ["deathType",_method,true];
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};
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