crack vault test
This commit is contained in:
vbawol
2013-02-01 19:20:53 -06:00
parent 15f091ef44
commit 5512c2ce11
5 changed files with 31 additions and 8 deletions

View File

@@ -11,7 +11,20 @@ player playActionNow "Medic";
player removeAction s_player_unlockvault;
s_player_unlockvault = -1;
if(_ownerID == dayz_playerUID) then {
_allowunlock = false;
if (_ownerID == dayz_playerUID) then {
_allowunlock = true;
} else {
// do random roll to try to unlock vault
// start low to test figure out what works later
if(round (random 100) == 1) then {
_allowunlock = true;
};
};
if(_allowunlock) then {
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {cutText ["That vault is already being unlocked." , "PLAIN DOWN"]};
@@ -75,7 +88,7 @@ if(_ownerID == dayz_playerUID) then {
} forEach _objWpnTypes;
};
cutText ["Your vault has been unlocked", "PLAIN DOWN"];
cutText ["This vault has been unlocked", "PLAIN DOWN"];
} else {
cutText ["You cannot unlock this vault, it is not yours", "PLAIN DOWN"];
cutText ["Combination incorrect, vault is still locked.", "PLAIN DOWN"];
};