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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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@@ -1,5 +1,6 @@
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class Dayz_Plant3: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 1;
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class TransportMagazines {
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class _xx_leaf {
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@@ -11,6 +12,7 @@ class Dayz_Plant3: Plant_Base {
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class Dayz_Plant2: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up_mid.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 2;
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class TransportMagazines {
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class _xx_leaf {
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@@ -22,6 +24,7 @@ class Dayz_Plant2: Plant_Base {
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class Dayz_Plant1: Plant_Base {
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model = "z\addons\dayz_communityassets\models\comfrey_up.p3d";
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vehicleClass = "DayZ Epoch Buildings";
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transportMaxMagazines = 3;
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class TransportMagazines {
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class _xx_leaf {
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