Re-arrange CfgVehicles config for buildings and buildables

- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
A Man
2020-05-18 13:46:59 +02:00
parent fb47cc7453
commit 550a6218f7
39 changed files with 1157 additions and 1111 deletions

View File

@@ -1,5 +1,6 @@
class Dayz_Plant3: Plant_Base {
model = "z\addons\dayz_communityassets\models\comfrey_up_small.p3d";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 1;
class TransportMagazines {
class _xx_leaf {
@@ -11,6 +12,7 @@ class Dayz_Plant3: Plant_Base {
class Dayz_Plant2: Plant_Base {
model = "z\addons\dayz_communityassets\models\comfrey_up_mid.p3d";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 2;
class TransportMagazines {
class _xx_leaf {
@@ -22,6 +24,7 @@ class Dayz_Plant2: Plant_Base {
class Dayz_Plant1: Plant_Base {
model = "z\addons\dayz_communityassets\models\comfrey_up.p3d";
vehicleClass = "DayZ Epoch Buildings";
transportMaxMagazines = 3;
class TransportMagazines {
class _xx_leaf {