Re-arrange CfgVehicles config for buildings and buildables

- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
A Man
2020-05-18 13:46:59 +02:00
parent fb47cc7453
commit 550a6218f7
39 changed files with 1157 additions and 1111 deletions

View File

@@ -1,4 +1,7 @@
class WeaponHolderBase;
class WeaponHolderBase: ReammoBox {
vehicleClass = "DayZ Epoch Weaponholder";
};
class WoodenArrowF : WeaponHolderBase {
scope = public;
displayName = $STR_ITEMWOODENARROW_CODE_NAME;
@@ -53,44 +56,6 @@ class WeaponHolder_ItemSledge : WeaponHolderBase { // Epoch class. Needed for pl
init = "[(_this select 0),'cfgWeapons','ItemSledge'] spawn object_pickupAction;";
};
};
/*
class WeaponHolder_MeleeBaseBallBat: WeaponHolderBase
{
scope=2;
displayName=$STR_EQUIP_NAME_BASEBALLBAT;
model="\z\addons\dayz_communityassets\models\baseball_bat.p3d";
destrType = "DestructNo";
class eventHandlers
{
init="[(_this select 0),'cfgWeapons','MeleeBaseBallBat'] spawn object_pickupAction;";
};
};
class WeaponHolder_MeleeBatBarbed: WeaponHolderBase
{
scope=2;
displayName=$STR_CRAFT_NAME_BaseBallBatBarbed;
model="\z\addons\dayz_communityassets\models\baseball_bat.p3d";
destrType = "DestructNo";
class eventHandlers
{
init="[(_this select 0),'cfgWeapons','MeleeBaseBallBatBarbed'] spawn object_pickupAction;";
};
};
class WeaponHolder_MeleeBaseBallBatNails: WeaponHolderBase
{
scope=2;
displayName=$STR_CRAFT_NAME_NailedBaseballBat;
model="\z\addons\dayz_communityassets\models\baseball_bat_nails.p3d";
destrType = "DestructNo";
class eventHandlers
{
init="[(_this select 0),'cfgWeapons','MeleeBaseBallBatNails'] spawn object_pickupAction;";
};
};
*/
class WeaponHolder_MeleeMachete: WeaponHolderBase
{
scope=2;
@@ -136,8 +101,7 @@ class WeaponHolder_ItemFuelcan : WeaponHolderBase {
class WeaponHolder_ItemCamoNet : WeaponHolderBase {
scope = public;
displayName = $STR_ITEM_NAME_CAMONET;
// model = "dayz_equip\proxy\tentbag.p3d"; // was models\tentbag_gear.prd ...
model = "z\addons\dayz_communityassets\models\packed_net_green.p3d"; // was models\tentbag_gear.prd ...
model = "z\addons\dayz_communityassets\models\packed_net_green.p3d";
destrType = "DestructNo";
class eventHandlers {
@@ -202,7 +166,7 @@ class WeaponHolder_ItemHatchet : WeaponHolderBase {
class WeaponHolder_MeleeCrowbar : WeaponHolderBase {
scope = public;
displayName = "Crowbar";
displayName = $STR_EQUIP_NAME_CROWBAR;
model = "\dayz_equip\models\crowbar.p3d";
destrType = "DestructNo";
@@ -379,3 +343,15 @@ class WeaponHolder_ItemJerrycan : WeaponHolderBase {
class WeaponHolder_ItemJerrycanSide : WeaponHolder_ItemJerrycan {
model = "\dayz_equip\proxy\jerrycan_side.p3d";
};
class WeaponHolder_ItemVault: WeaponHolder {
scope = protected;
displayName = $STR_EPOCH_SAFE;
seedItem = "ItemVault";
};
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = protected;
displayName = $STR_EPOCH_LOCKBOX;
seedItem = "ItemLockbox";
};