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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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26
SQF/dayz_code/Configs/CfgVehicles/DebugBox.hpp
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26
SQF/dayz_code/Configs/CfgVehicles/DebugBox.hpp
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class DebugBox_DZ: NonStrategic
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{
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placement = "vertical";
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\debug_box.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Debug Box";
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vehicleClass = "DayZ Epoch Buildings";
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};
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class DebugBoxPlayer_DZ: NonStrategic
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{
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placement = "vertical";
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scope = public;
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destrType = "DestructNo";
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cost = 100;
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model = "\z\addons\dayz_epoch\models\player_box.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Player Debug Box";
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vehicleClass = "DayZ Epoch Buildings";
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};
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