Re-arrange CfgVehicles config for buildings and buildables

- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
A Man
2020-05-18 13:46:59 +02:00
parent fb47cc7453
commit 550a6218f7
39 changed files with 1157 additions and 1111 deletions

View File

@@ -0,0 +1,26 @@
class DebugBox_DZ: NonStrategic
{
placement = "vertical";
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\debug_box.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Debug Box";
vehicleClass = "DayZ Epoch Buildings";
};
class DebugBoxPlayer_DZ: NonStrategic
{
placement = "vertical";
scope = public;
destrType = "DestructNo";
cost = 100;
model = "\z\addons\dayz_epoch\models\player_box.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Player Debug Box";
vehicleClass = "DayZ Epoch Buildings";
};