Re-arrange CfgVehicles config for buildings and buildables

- All buildables are grouped together now.
- Buildables can be used and found under "DayZ Epoch Buildables" in the editor now.
- Update scope of a few vehicles. Most base classes should be private or at least protected.
- Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
A Man
2020-05-18 13:46:59 +02:00
parent fb47cc7453
commit 550a6218f7
39 changed files with 1157 additions and 1111 deletions

View File

@@ -51,4 +51,38 @@ class CrashSite_EU : CrashSite
displayname = $STR_EPOCH_CRASHSITE4;
model = "\z\addons\dayz_communityassets\crashsite\hc3\hc3.p3d";
lootParams[] = {{-0.4, -0.5, 0}, 4, 2.5, 7.5, 7};
};
//Old crash site wrecks from the glt_bh_wreck addon
class UH60_NAVY_Wreck_DZ: SpawnableWreck {
scope = public;
class Armory {
disabled = 1;
};
model = "\glt_bh_wreck\UH60_Crashed.p3d";
displayName = "UH60 Wreck (NAVY)";
vehicleClass = "Wrecks";
destrType = "DestructNo";
hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"};
hiddenSelectionsTextures[] = {"\glt_bh_wreck\uh60_1_navy_co.paa", "\glt_bh_wreck\uh60_2_navy_co.paa", "\glt_bh_wreck\uh60_3_navy_co.paa", "\glt_bh_wreck\uh60_4_navy_co.paa"};
typicalCargo[] = {};
irTarget = "false";
transportAmmo = 0;
transportRepair = 0;
transportFuel = 0;
transportSoldier = 0;
class Eventhandlers {};
};
class UH60_ARMY_Wreck_DZ: UH60_NAVY_Wreck_DZ {
displayName = "UH60 Wreck (ARMY)";
hiddenSelectionsTextures[] = {"\glt_bh_wreck\uh60_1_co.paa", "\glt_bh_wreck\uh60_2_co.paa", "\glt_bh_wreck\uh60_3_co.paa", "\glt_bh_wreck\uh60_4_co.paa"};
};
class UH60_NAVY_Wreck_burned_DZ: UH60_NAVY_Wreck_DZ {
displayName = "UH60 Wreck burned (NAVY)";
hiddenSelectionsTextures[] = {"\glt_bh_wreck_burned\uh60_1_navy_destr_co.paa", "\glt_bh_wreck_burned\uh60_2_navy_destr_co.paa", "\glt_bh_wreck_burned\uh60_3_navy_destr_co.paa", "\glt_bh_wreck_burned\uh60_4_navy_destr_co.paa"};
};
class UH60_ARMY_Wreck_burned_DZ: UH60_NAVY_Wreck_DZ {
displayName = "UH60 Wreck burned (ARMY)";
hiddenSelectionsTextures[] = {"\glt_bh_wreck_burned\uh60_1_destr_co.paa", "\glt_bh_wreck_burned\uh60_2_destr_co.paa", "\glt_bh_wreck_burned\uh60_3_destr_co.paa", "\glt_bh_wreck_burned\uh60_4_destr_co.paa"};
};