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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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55
SQF/dayz_code/Configs/CfgVehicles/Buildings/Fuelstations.hpp
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55
SQF/dayz_code/Configs/CfgVehicles/Buildings/Fuelstations.hpp
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class Land_A_FuelStation_Feed: Strategic
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{
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model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
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transportFuel = 0; //50000;
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nameSound = "fuelstation";
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};
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class Land_Ind_FuelStation_Feed_EP1: Strategic
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{
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model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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class FuelStation : Strategic {
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icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
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scope = private;
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animated = 0;
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armor = 2000;
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displayName = "Fuel station";
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accuracy = 0.5;
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transportFuel = 0;
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};
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class Land_FuelStation_Feed_PMC : Strategic {
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model = "\ca\Structures_PMC\Ind\FuelStation\FuelStation_Feed_PMC.p3d";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// lingor
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class Land_ibr_FuelStation_Feed : Strategic {
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model = "\ibr\lingor_fuel\ibr_FuelStation_Feed.p3d";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// lingor
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class Land_fuelstation_army : Strategic {
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model = "\ibr\ibr_plants\fuelstation_army";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// lingor
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class Land_fuelstation : Strategic {
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model = "\ibr\ibr_plants\fuelstation";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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// Panthera
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class Land_benzina_schnell: Strategic
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{
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model = "\ibr\ibr_plants\benzina_schnell";
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transportFuel = 0;
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nameSound = "fuelstation";
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};
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