mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 08:30:50 +03:00
Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
This commit is contained in:
@@ -1,27 +0,0 @@
|
||||
|
||||
|
||||
class Blood_Trail : House {
|
||||
displayName = "";
|
||||
accuracy = 0.1; // accuracy needed to recognize type of this target
|
||||
vehicleClass = "Survival";
|
||||
model = "";
|
||||
nameSound = "";
|
||||
animated = false;
|
||||
simulation = "house";
|
||||
cost = 0;
|
||||
armor = 300;
|
||||
ladders[] = {};
|
||||
placement = "slope";
|
||||
};
|
||||
class Blood_Trail_DZ : Blood_Trail {
|
||||
scope = public;
|
||||
animated = 0;
|
||||
destrType = "DestructNo";
|
||||
mapSize = 2;
|
||||
accuracy = 0.2;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
armor = 50;
|
||||
displayName = "Blood Trail";
|
||||
vehicleClass = "Survival";
|
||||
model = "\z\addons\dayz_communityassets\models\blood.p3d";
|
||||
};
|
||||
55
SQF/dayz_code/Configs/CfgVehicles/Buildings/Fuelstations.hpp
Normal file
55
SQF/dayz_code/Configs/CfgVehicles/Buildings/Fuelstations.hpp
Normal file
@@ -0,0 +1,55 @@
|
||||
class Land_A_FuelStation_Feed: Strategic
|
||||
{
|
||||
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
|
||||
transportFuel = 0; //50000;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
|
||||
class Land_Ind_FuelStation_Feed_EP1: Strategic
|
||||
{
|
||||
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
|
||||
transportFuel = 0;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
class FuelStation : Strategic {
|
||||
icon = "\Ca\buildings\Icons\i_fuel_CA.paa";
|
||||
scope = private;
|
||||
animated = 0;
|
||||
armor = 2000;
|
||||
displayName = "Fuel station";
|
||||
accuracy = 0.5;
|
||||
transportFuel = 0;
|
||||
};
|
||||
|
||||
class Land_FuelStation_Feed_PMC : Strategic {
|
||||
model = "\ca\Structures_PMC\Ind\FuelStation\FuelStation_Feed_PMC.p3d";
|
||||
transportFuel = 0;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
|
||||
// lingor
|
||||
class Land_ibr_FuelStation_Feed : Strategic {
|
||||
model = "\ibr\lingor_fuel\ibr_FuelStation_Feed.p3d";
|
||||
transportFuel = 0;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
// lingor
|
||||
class Land_fuelstation_army : Strategic {
|
||||
model = "\ibr\ibr_plants\fuelstation_army";
|
||||
transportFuel = 0;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
// lingor
|
||||
class Land_fuelstation : Strategic {
|
||||
model = "\ibr\ibr_plants\fuelstation";
|
||||
transportFuel = 0;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
|
||||
// Panthera
|
||||
class Land_benzina_schnell: Strategic
|
||||
{
|
||||
model = "\ibr\ibr_plants\benzina_schnell";
|
||||
transportFuel = 0;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
@@ -1,28 +0,0 @@
|
||||
class HouseDZ: House {
|
||||
class MarkerLights
|
||||
{
|
||||
class RedBlinking
|
||||
{
|
||||
name = "";
|
||||
color[] = {0,0.0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
blinking = "false";
|
||||
};
|
||||
};
|
||||
class Reflectors
|
||||
{
|
||||
class MainLight
|
||||
{
|
||||
color[] = {0,0.0,0,0};
|
||||
ambient[] = {0,0,0,0};
|
||||
brightness = 0;
|
||||
position = "";
|
||||
direction = "";
|
||||
hitpoint = "";
|
||||
selection = "";
|
||||
size = 0;
|
||||
period[] = {0,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,6 +0,0 @@
|
||||
class Land_A_FuelStation_Feed: Strategic
|
||||
{
|
||||
model = "\ca\structures\House\A_FuelStation\A_FuelStation_Feed";
|
||||
transportFuel = 0; //50000;
|
||||
nameSound = "fuelstation";
|
||||
};
|
||||
@@ -1,174 +0,0 @@
|
||||
class flamable_DZ: House
|
||||
{
|
||||
model = "z\addons\dayz_communityassets\models\waterHoleProxy";
|
||||
displayName = "";
|
||||
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
|
||||
mapSize = 0;
|
||||
scope = public;
|
||||
armor=1000;
|
||||
simulation="fire";
|
||||
vehicleClass="Misc";
|
||||
|
||||
class effects
|
||||
{
|
||||
class Light1
|
||||
{
|
||||
simulation = "light";
|
||||
type = "SmallFireLight";
|
||||
};
|
||||
class sound
|
||||
{
|
||||
simulation = "sound";
|
||||
type = "Fire";
|
||||
};
|
||||
class Fire1
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "SmallFireF";
|
||||
};
|
||||
class Smoke1
|
||||
{
|
||||
simulation = "particles";
|
||||
type = "SmallFireS";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Fire: House
|
||||
{
|
||||
model = "z\addons\dayz_communityassets\models\fire";
|
||||
displayName = "$STR_MISC_FIRE";
|
||||
icon = "\ca\misc3\data\Icons\icon_fireplace_ca.paa";
|
||||
mapsize = 1.03;
|
||||
scope = public;
|
||||
accuracy=1;
|
||||
armor = 150;
|
||||
simulation="fire";
|
||||
vehicleClass = "Misc";
|
||||
destrtype = "DestructNo";
|
||||
keephorizontalplacement = 0;
|
||||
_generalmacro = "Land_FirePlace_F";
|
||||
|
||||
class UserActions {
|
||||
class lightup {
|
||||
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
|
||||
displayName = $STR_ACTIONS_LIGHTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,true] call dayz_inflame_showMenu";
|
||||
statement = "[this,true] call dayz_inflame";
|
||||
};
|
||||
class putout {
|
||||
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
|
||||
displayName = $STR_ACTIONS_PUTOUTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,false] call dayz_inflame_showMenu";
|
||||
statement = "[this,false] call dayz_inflame";
|
||||
};
|
||||
};
|
||||
actionBegin1 = "lightup";
|
||||
actionEnd1 = "lightup";
|
||||
};
|
||||
class Land_Fire_barrel : Land_Fire
|
||||
{
|
||||
model = "z\addons\dayz_communityassets\models\Barel7";
|
||||
icon="\Ca\misc\data\icons\i_beczka_CA.paa";
|
||||
displayName=$STR_MISC_FIRE_BARREL;
|
||||
destrType=DestructEngine;
|
||||
class UserActions {
|
||||
class lightup {
|
||||
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
|
||||
displayName = $STR_ACTIONS_LIGHTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,true] call dayz_inflame_showMenu_other";
|
||||
statement = "[this,true] call dayz_inflame_other";
|
||||
};
|
||||
class putout {
|
||||
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
|
||||
displayName = $STR_ACTIONS_PUTOUTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,false] call dayz_inflame_showMenu_other";
|
||||
statement = "[this,false] call dayz_inflame_other";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Fire_DZ : Land_Fire {
|
||||
transportMaxMagazines = 1;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
offset[] = {0,1,0};
|
||||
constructioncount = 1;
|
||||
class UserActions {
|
||||
class lightup {
|
||||
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
|
||||
displayName = $STR_ACTIONS_LIGHTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,true] call dayz_inflame_showMenu";
|
||||
statement = "[this,true] call dayz_inflame";
|
||||
};
|
||||
class putout {
|
||||
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
|
||||
displayName = $STR_ACTIONS_PUTOUTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,false] call dayz_inflame_showMenu";
|
||||
statement = "[this,false] call dayz_inflame";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Base_Fire_DZ : Land_Fire {
|
||||
displayName = "Permanent fireplace";
|
||||
transportMaxMagazines = 1;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
model = "\Ca\misc3\Campfire";
|
||||
};
|
||||
|
||||
class Land_Camp_Fire_DZ : Land_Fire {
|
||||
transportMaxMagazines = 3;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
model = "\Ca\misc3\Campfire";
|
||||
};
|
||||
|
||||
class Misc_TyreHeap: Land_Fire
|
||||
{
|
||||
scope = public;
|
||||
vehicleClass="Misc";
|
||||
model = "\ca\misc\Misc_TyreHeap";
|
||||
icon="\Ca\Misc3\Data\Icons\icomap_tyreHeap_CA.paa";
|
||||
mapSize = 2;
|
||||
displayName=$STR_DN_TYREHEAP;
|
||||
class UserActions {
|
||||
class lightup {
|
||||
displayNameDefault = $STR_ACTIONS_LIGHTFIRE;
|
||||
displayName = $STR_ACTIONS_LIGHTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,true] call dayz_inflame_showMenu_other";
|
||||
statement = "[this,true] call dayz_inflame_other";
|
||||
};
|
||||
class putout {
|
||||
displayNameDefault = $STR_ACTIONS_PUTOUTFIRE;
|
||||
displayName = $STR_ACTIONS_PUTOUTFIRE;
|
||||
position = "ohniste";
|
||||
radius = 3;
|
||||
onlyForPlayer = 0;
|
||||
condition = "[this,false] call dayz_inflame_showMenu_other";
|
||||
statement = "[this,false] call dayz_inflame_other";
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -2,7 +2,7 @@ class WarfareBBaseStructure;
|
||||
|
||||
class Base_WarfareBVehicleServicePoint: WarfareBBaseStructure
|
||||
{
|
||||
//Disable Arma's automatic vehicle rearm, refuel and repair. Also needed on Refuel, Repair and Reammo trucks
|
||||
//Disable Arma's automatic vehicle rearm, refuel and repair.
|
||||
transportAmmo = 0;
|
||||
transportFuel = 0;
|
||||
transportRepair = 0;
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
#define ACTION_DRINK class Drink\
|
||||
{\
|
||||
displayName = $STR_ACTIONS_DRINK2;\
|
||||
displayNameDefault = $STR_ACTIONS_DRINK2;\
|
||||
priority = 3;\
|
||||
radius = 3;\
|
||||
position = "";\
|
||||
showWindow = 1;\
|
||||
onlyForPlayer = 1;\
|
||||
shortcut = "";\
|
||||
condition = "(['Drink',this] call userActionConditions)";\
|
||||
statement = "['hands'] spawn player_fillWater;";\
|
||||
};
|
||||
|
||||
class Land_pumpa: House
|
||||
{
|
||||
class UserActions {ACTION_DRINK};
|
||||
};
|
||||
|
||||
class Land_Misc_Well_C_EP1: House_EP1
|
||||
{
|
||||
class UserActions {ACTION_DRINK};
|
||||
};
|
||||
|
||||
class Land_Misc_Well_L_EP1: House_EP1
|
||||
{
|
||||
class UserActions {ACTION_DRINK};
|
||||
};
|
||||
|
||||
class Land_Barrel_water: Thing
|
||||
{
|
||||
class UserActions {ACTION_DRINK};
|
||||
};
|
||||
|
||||
#undef ACTION_DRINK
|
||||
@@ -0,0 +1,13 @@
|
||||
// Lingor hangars
|
||||
class land_ibr_hangar : House {
|
||||
model = "\ibr\ibr_hangars\ibr_hangar";
|
||||
scope = public;
|
||||
vehicleClass = "ibr_hangars";
|
||||
transportFuel = 0;
|
||||
transportRepair = 0;
|
||||
icon = "\ibr\ibr_hangars\icons\icon5.paa";
|
||||
mapSize = 40;
|
||||
displayName = "House";
|
||||
destrType = "DestructBuilding";
|
||||
armor = 1200;
|
||||
};
|
||||
Reference in New Issue
Block a user