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https://github.com/EpochModTeam/DayZ-Epoch.git
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Re-arrange CfgVehicles config for buildings and buildables
- All buildables are grouped together now. - Buildables can be used and found under "DayZ Epoch Buildables" in the editor now. - Update scope of a few vehicles. Most base classes should be private or at least protected. - Epoch Loot Container can be found under "DayZ Epoch Crates" in the editor now.
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@@ -0,0 +1,57 @@
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class VaultStorage: Land_A_tent {
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placement = "vertical";
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_SAFE;
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 200;
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transportMaxWeapons = 25;
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transportMaxBackpacks = 10;
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lockedClass = "VaultStorageLocked";
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packedClass = "WeaponHolder_ItemVault";
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};
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class VaultStorageLocked: Land_A_tent {
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placement = "vertical";
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_SAFE_LOCKED;
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model = "\z\addons\dayz_epoch\models\safe.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,2.5,0};
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lockable = 4;
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unlockedClass = "VaultStorage";
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requireplot = 0;
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nounderground = 0;
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};
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class LockboxStorageLocked: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_LOCKBOX_LOCKED;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorage";
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nounderground = 0;
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requireplot = 0;
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};
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class LockboxStorage: Land_A_tent {
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vehicleClass = "DayZ Epoch Buildables";
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displayName = $STR_EPOCH_LOCKBOX;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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lockedClass = "LockboxStorageLocked";
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packedClass = "WeaponHolder_ItemLockbox";
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};
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