Battleye Updates

This commit is contained in:
worldwidesorrow
2021-01-27 21:53:01 -06:00
parent 26e60b81e4
commit 5508589dfa
5 changed files with 23 additions and 23 deletions

View File

@@ -1,4 +1,4 @@
//new //new
1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green|Yellow|Orange)? !="" !=(Quiver|WoodenArrow|CA_Magazine|CinderBlocks|MortarBucket|fuel_pump_kit|forest_net_kit|CSGAS|ACR_30Rnd_680x43(_SD)?) 1 "" !^[0-9]+Rnd_|^Item|^Trash|^Food|^Fish|^Part|^Attachment_|^equip|swing$|^Hand|^(whole)?blood|^Skin !=Mosin_Nagant_Ammo|transfusionKit|TrapBear|emptyBloodBag|PipeBomb|5x_22_LR_17_HMR|10x_303|Crossbow_EX_Bolt !=Tranquiliser_Bolt|CementBag !=Flare(White|Green)_(M203|GP25) !=SmokeShell(Red|Green|Yellow|Orange)? !="" !=(Quiver|WoodenArrow|CA_Magazine|CinderBlocks|MortarBucket|fuel_pump_kit|forest_net_kit|CSGAS|ACR_30Rnd_680x43(_SD)?) !_kit$|_locked$|_kit2$
1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke(Red|Green|Yellow)?)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_12Gauge_(Slug|Buck) !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR|762x67_XM2010(_SD)?) !=6Rnd_(45ACP|44Magnum|357Magnum|762x51_WA2000) !=7Rnd_(45ACP_1911(SD)?|86x70_MSR(_SD)?|50AE_Deagle|9x17_PPK) !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|762x25_TT33|9x19_P38|9x19_MK22(SD)?|((12Gauge_|B_Saiga12_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_(303British|762x54_SVD|762x51_CZ750|86x70_MRAD) !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug|9x19_P226|10x22_p99(_sd)?|45ACP_USP(SD)?) !=17Rnd_9x19_glock17(SD)? !=20Rnd_(762x51_(DMR(SD)?|FNFAL|(S)?B_SCAR|RSASS(_SD)?|G3|HK417(SD)?)|9x18_APS(SD)?) !=20Rnd_(B_(765x17_Ball|((Usas12_|AA12_)(74Slug|Pellets)))|9x39_(Groza9(SD)?|SP5_VSS)|9x19_(EVO(SD)?|M93R)) !=30Rnd_(556x45_(STANAG|G36|Aug)(SD)?|545x39_AK(SD)?|6x35_KAC) !=30Rnd_(762x39_(AK47|SA58|RK95(SD)?|Groza1(SD)?)|9x19_(MP5(SD)?|UZI(_SD)?|TMP(SD)?)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_(762x(51_M240|54_PK)|556x45_BetaCMag) !=[12]00Rnd_556x45_(M249|L110A1) !=50Rnd_(762x54_UK59|57x28_P90(SD)?) !=32Rnd_9x19_(TEC9|STEN|MAT49) !=33Rnd_(9x19_G18|45ACP_KRISS(SD)?) !=18Rnd_9x19_Phantom(SD)? !=40Rnd_46x30(_sd)?_mp7 !=350Rnd_BB_Magazine !=13Rnd_9x19_BHP !=25Rnd_45ACP_UMP(SD)? !=70Rnd_9x19_M31 1 ^[0-9]+Rnd_ !=1Rnd_(((HE|Smoke(Red|Green|Yellow)?)_(M203|GP25))|Arrow_Wood|Bolt_Explosive|Bolt_Tranquilizer) !=2Rnd_12Gauge_(Slug|Buck) !=5Rnd_(762x51_M24|86x70_L115A1|762x54_Mosin|17HMR|762x67_XM2010(_SD)?) !=6Rnd_(45ACP|44Magnum|357Magnum|762x51_WA2000) !=7Rnd_(45ACP_1911(SD)?|86x70_MSR(_SD)?|50AE_Deagle|9x17_PPK) !=75Rnd_(545x39_RPK|762x39_RPK) !=8Rnd_(9x18_Makarov(SD)?|762x25_TT33|9x19_P38|9x19_MK22(SD)?|((12Gauge_|B_Saiga12_)(74Slug|Slug|Pellets|Buck))) !=10Rnd_(303British|762x54_SVD|762x51_CZ750|86x70_MRAD) !=12Rnd_Quiver_Wood !=15Rnd_(9x19_M9(SD)?|W1866_Slug|9x19_P226|10x22_p99(_sd)?|45ACP_USP(SD)?) !=17Rnd_9x19_glock17(SD)? !=20Rnd_(762x51_(DMR(SD)?|FNFAL|(S)?B_SCAR|RSASS(_SD)?|G3|HK417(SD)?)|9x18_APS(SD)?) !=20Rnd_(B_(765x17_Ball|((Usas12_|AA12_)(74Slug|Pellets)))|9x39_(Groza9(SD)?|SP5_VSS)|9x19_(EVO(SD)?|M93R)) !=30Rnd_(556x45_(STANAG|G36|Aug)(SD)?|545x39_AK(SD)?|6x35_KAC) !=30Rnd_(762x39_(AK47|SA58|RK95(SD)?|Groza1(SD)?)|9x19_(MP5(SD)?|UZI(_SD)?|TMP(SD)?)) !=64Rnd_9x19(_SD)?_Bizon !=100Rnd_(762x(51_M240|54_PK)|556x45_BetaCMag) !=[12]00Rnd_556x45_(M249|L110A1) !=50Rnd_(762x54_UK59|57x28_P90(SD)?) !=32Rnd_9x19_(TEC9|STEN|MAT49) !=33Rnd_(9x19_G18|45ACP_KRISS(SD)?) !=18Rnd_9x19_Phantom(SD)? !=40Rnd_46x30(_sd)?_mp7 !=350Rnd_BB_Magazine !=13Rnd_9x19_BHP !=25Rnd_45ACP_UMP(SD)? !=70Rnd_9x19_M31
1=HandGrenade_Stone 1=HandGrenade_Stone

View File

@@ -1,5 +1,5 @@
//new //new
1 "" !="VaultStorageLocked" !="LockboxStorageLocked" !="Hedgehog_DZ" !="Sandbag1_DZ" !="Fort_RazorWire" !="WoodGate_DZ" !="Land_HBarrier1_DZ" 1 "" !"VaultStorageLocked" !"LockboxStorageLocked" !"Generator_DZ" !"Hedgehog_DZ" !"Sandbag1_DZ" !"Fort_RazorWirePreview" !"WoodGate_DZ" !"Land_HBarrier1_DZ" !"TallSafeLocked" !"LockboxStorageWinterLocked" !"LockboxStorage2Locked" !"LockboxStorageWinter2Locked" !"VaultStorage2Locked" !"Server_Rack" !"Sign_sphere10cm_EP1"
5 "Ikarus" 5 "Ikarus"
5 "UH1H_DZE" 5 "UH1H_DZE"
5 "Mi17_Civilian_DZ" 5 "Mi17_Civilian_DZ"
@@ -17,5 +17,6 @@
5 "MTVR_DES_EP1" 5 "MTVR_DES_EP1"
5 "V3S_Civ" 5 "V3S_Civ"
5 "Parachute" 5 "Parachute"
5 "VaultStorage" !"VaultStorageLocked" 5 "VaultStorage" !"VaultStorageLocked" !"VaultStorage2Locked"
5 "LockboxStorage" !"LockboxStorageLocked" 5 "LockboxStorage" !"LockboxStorageLocked" !"LockboxStorageWinterLocked" !"LockboxStorage2Locked" !"LockboxStorageWinter2Locked"
5 "TallSafe" !"TallSafeLocked"

View File

@@ -1,19 +1,19 @@
//new //new
5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap) !=(SeaGull|SmallSecondary|HelicopterExplo(Small|Big)|DesertTentStorage|Stash(Small|Medium)(|[1-4])|(|Dome)TentStorage(|[0-4])) !=(CZ_VestPouch_EP1|R_M136_AT|R_MEEWS_HEAT|Wire_cat1) !=(JackDaniels|(Tin|Soda)Can|RoadFlare|WoodenArrowF|zZombie_Base|Parachute(West|C)|Grenade(_|HandTimed)(West|East)) !=(CMflareAmmo|Pipebomb) !=(WildBoar|Rabbit|Sheep|Sheep(01_EP1|02_EP1)|Goat|Goat(01_EP1|02_EP1)|Hen|Cow0[1234]|Cow01_EP1|Cock) !=Blood_Trail_DZ !^(Wooden|Metal)Fence !^WoodenGate_ !=(ShantyHouse(|Stage[2-7])|SurvivorWorkshop(|Stage2|[ABC]Stage[345])|WorkBench) !=explosive_bolt !"Land_" !=Sign_(arrow_down_large|sphere10cm)_EP1 !="MAP_c_fern" !="Grave" !"VaultStorage" !="LaserTargetW" !Fort_ !Nest !CMflare !="GyroGrenade" !="CraterLong" !="pook_camel_HE" !="Fin" !="Pastor" !_DZE[12]$ 5 !(^DZ_|^z_|^pz_|^WeaponHolder|Box|dog|PZombie_VB|^Smoke|^Chem|^._40mm|_DZ$|^Trap) !=(SeaGull|SmallSecondary|HelicopterExplo(Small|Big)|DesertTentStorage|Stash(Small|Medium)(|[1-4])|(|Dome)TentStorage(|[0-4])) !=(CZ_VestPouch_EP1|R_M136_AT|R_MEEWS_HEAT|Wire_cat1) !=(JackDaniels|(Tin|Soda)Can|RoadFlare|WoodenArrowF|zZombie_Base|Parachute(West|C)|Grenade(_|HandTimed)(West|East)) !=(CMflareAmmo|Pipebomb) !=(WildBoar|Rabbit|Sheep|Sheep(01_EP1|02_EP1)|Goat|Goat(01_EP1|02_EP1)|Hen|Cow0[1234]|Cow01_EP1|Cock) !=Blood_Trail_DZ !^(Wooden|Metal)Fence !^WoodenGate_ !=(ShantyHouse(|Stage[2-7])|SurvivorWorkshop(|Stage2|[ABC]Stage[345])|WorkBench) !=explosive_bolt !"Land_" !=Sign_(arrow_down_large|sphere10cm)_EP1 !="MAP_c_fern" !="Grave" !"VaultStorage" !="LaserTargetW" !Fort_ !Nest !CMflare !="GyroGrenade" !="CraterLong" !="pook_camel_HE" !="Fin" !="Pastor" !_DZE[12]$ !"TallSafe"
5 SeaGull //set to its own line so we know which kick we have here with out looking in the logs 5 SeaGull //set to its own line so we know which kick we have here with out looking in the logs
1 ^DZ_ !=DZ_(British_ACU|Czech_Vest_Pouch|(TK_Assault_Pack|Patrol_Pack|Assault_Pack|ALICE_Pack|CivilBackpack|Backpack)_EP1) !=DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox) 1 ^DZ_ !=DZ_(British_ACU|Czech_Vest_Pouch|(TK_Assault_Pack|Patrol_Pack|Assault_Pack|ALICE_Pack|CivilBackpack|Backpack)_EP1) !=DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox)
1 ^z_ !=z_((|new_)villager[1234]|(|new_)worker[1234]|teacher|hunter|suit[1-6]|soldier(|_pilot|_heavy)|policeman(|2)|doctor|priest) !=z_(citizen[1-4]|profiteer[1-4]|rocker[1-4]|lumberjack[1-4]|hunter[2345]|assistant|pilot|takistani[1-6]) !z_soldier_(usmc|fr|cdf|ru|gue|ins|tk|cz|un|ger|baf|pmc|acr) !=z_(dealer|gardener|mafiaboss|postman[1-4]|prisoner[1-3]|firefighter[1-5]|civilian([1-9]|1[0-5])) 1 ^z_ !=z_((|new_)villager[1234]|(|new_)worker[1234]|teacher|hunter|suit[1-6]|soldier(|_pilot|_heavy)|policeman(|2)|doctor|priest) !=z_(citizen[1-4]|profiteer[1-4]|rocker[1-4]|lumberjack[1-4]|hunter[2345]|assistant|pilot|takistani[1-6]) !z_soldier_(usmc|fr|cdf|ru|gue|ins|tk|cz|un|ger|baf|pmc|acr) !=z_(dealer|gardener|mafiaboss|postman[1-4]|prisoner[1-3]|firefighter[1-5]|civilian([1-9]|1[0-5]))
1 ^WeaponHolder !=WeaponHolder !WeaponHolder_part !=WeaponHolder_(Item(DomeTent|CamoNet|Crowbar|Fuelcan|Hatchet|Jerrycan|Tent)|Melee(BaseBallBat(|Nails)|BatBarbed|Machete)) !=WeaponHolder_Part(Engine|Fueltank|Generic|Glass|VRotor|Wheel) !=WeaponHolder_Item(WorkBench|MetalSheet|ConcreteBlock|RSJ|Pickaxe) 1 ^WeaponHolder !=WeaponHolder !WeaponHolder_part !=WeaponHolder_(Item(DomeTent|CamoNet|Crowbar|Fuelcan|Hatchet|Jerrycan|Tent)|Melee(BaseBallBat(|Nails)|BatBarbed|Machete)) !=WeaponHolder_Part(Engine|Fueltank|Generic|Glass|VRotor|Wheel) !=WeaponHolder_Item(WorkBench|MetalSheet|ConcreteBlock|RSJ|Pickaxe|Generator)
1 Box !=(DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox)|Item(Match|Tool)box|equip_pvc_box|DebugBoxPlayer_DZ|Lockbox(StorageLocked|Storage)|WeaponHolder_ItemLockbox) 1 Box !=(DZ_((AmmoBox|ExplosiveBox)(RU|US)|MedBox|CardboardBox)|Item(Match|Tool)box|equip_pvc_box|DebugBoxPlayer_DZ|WeaponHolder_ItemLockbox) !=LockboxStorage(Locked|WinterLocked|2Locked|Winter2Locked)
1 ^Smoke !=SmokeShell(|Red|Green|Yellow) 1 ^Smoke !=SmokeShell(|Red|Green|Yellow)
1 ^Chem !=Chem(Green|Red|Blue) 1 ^Chem !=Chem(Green|Red|Blue)
1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green) 1 ^._40mm !=(G_40mm_HE|G_40mm_Smoke|F_40mm_White|F_40mm_Green)
1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|CamoWinterW?|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ 1 _DZ$ !=(BanditW?[12]|Camo1|Sniper1W?|Soldier1|SurvivorW?([123]|desert|pink|combat|urban)|Blood_Trail)_DZ !=(Land_Fire|Sandbag1|Hedgehog|BearTrap|CamoNet|GrenadeHandTimedWest|flamable)_DZ !=(Priest|Doctor|Assistant|Worker[134]|Soldier_(Crew|TL|Sniper|Bodyguard_AA12)_PMC)_DZ !=((Functionary1|Haris_Press|Pilot|US_Soldier)_EP1|Reporter|MafiaBoss|Dealer)_DZ !=pz_(policeman|suit[12]|worker[123]|doctor|teacher|hunter|villager[123]|priest)_DZ !=(GUE_Soldier_(MG|Sniper|Crew|CO|2)|Apo_Rifleman_0[1-6])_DZ !=(UN_CDF_Soldier(_Guard)?_EP1|BAF_Soldier_(Officer|N)_MTP|CamoWinterW?|Nac_Soldier|Tamika)_DZ !=GhillieFull_(Desert0[1-8]|Snow0[1-5]|Urban01|Wood(0[1-9]|1[1-6]))_DZ !=SG_GRU_(TL|Scout|Sniper|Spotter|Assaultman|Medic|Marksman|Operator|MG)(|_W|_D)_DZ !=(Firefighter([1-5]|_Officer[12])|Postman[1-4]|SchoolTeacher|Civilian([1-9]|1[0-4]))_DZ !=((Drake|Graves)_Light|GUE_Commander|Hunter|Gardener|RUS_(Soldier1|Commander))_DZ !=(RU_(Soldier(|_Officer|_Crew)|Policeman2?)|Ins_(Soldier_(2|GL|Crew)|Commander))_DZ !=(MVD_Soldier|CDF_Soldier|Prisoner[123]|Rocker[1-4]|BusinessMan|Rocket)_DZ !=(INS_(Lopotev|Soldier_(AR|CO)|Bardak|Worker2)|USMC_Soldier_(Officer|MG|Pilot))_DZ !=FR_(TL|R|Marksman|Assault_R|OHara|Rodriguez|Sapper)_DZ !=TK_(Special_Forces_MG|Soldier_Sniper|Commander|GUE_Soldier|CIV_Takistani0[1346]|INS_(Soldier(_AR)?|Warlord))_EP1_DZ !=gsc_(military_helmet_|military_head_)(|wdl|grey)_DZ !=gsc_(scientist[12](_head)?|cloth_loner_head)_DZ !=gsc_eco_stalker_(mask|head)_(camo|neutral|head|fred|duty)_DZ !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ !=CZ_(Special_Forces_GL_DES|Soldier_Sniper|Soldier_SL_DES)_EP1_DZ !=GER_Soldier(_TL)?_EP1(|_des|_wdl)_DZ !=(Generator|Server_Rack)_DZ
1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare)) 1 ^Trap Trap(_Cans|Tripwire(Flare|Grenade|Smoke)|BearTrap(Smoke|Flare))
1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional) 1=(SmallSecondary|HelicopterExplo(Small|Big)) // log explosions (optional)
1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional) 1=(PipeBomb|Grenade(_|HandTimed)(West|East)) // log grenades (optional)
5 (_ied|_CRV7|_MEEWS|B_|_YakB|_acr|MASH_) !="R_MEEWS_HEAT" !=z_soldier_acr_rifle[12] !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ 5 (_ied|_CRV7|_MEEWS|B_|_YakB|_acr|MASH_) !="R_MEEWS_HEAT" !=z_soldier_acr_rifle[12] !=CZ_(Soldier_(805|Crew|Officer|Recon|Spec([123]|_Demo)|Sniper|Light)(|_Wdl|_Dst)|Soldier805_DES)_ACR_DZ
5 "Land_" !="Land_coneLight" !=Land_(HBarrier1|HBarrier3|HBarrier5|Fire)_DZ !=Land_(fortified_nest_small|HBarrier1|HBarrier3e|HBarrier5)Preview !=Land_DZE_(WoodDoor|LargeWoodDoor|GarageWoodDoor|WoodDoorLocked|LargeWoodDoorLocked|GarageWoodDoorLocked) 1 "Land_" !="Land_coneLight" !=Land_(HBarrier1|HBarrier3|HBarrier5|Fire)_DZ !=Land_(fortified_nest_small|HBarrier1|HBarrier3e|HBarrier5)Preview !=Land_DZE_(WoodDoor|LargeWoodDoor|GarageWoodDoor|WoodDoorLocked|LargeWoodDoorLocked|GarageWoodDoorLocked|WoodGate|WoodGateLocked|WoodOpenTopGarageDoor|WoodOpenTopGarageLocked)
5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" !="Land_fortified_nest_smallPreview" !="WarfareBMGNest_Preview" 5 "Nest_" !="M240Nest_DZ" !="SandNest_DZ" !="Land_fortified_nest_smallPreview" !="WarfareBMGNest_Preview"
5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview" 5 "Fort_" !="Fort_RazorWire" !="Fort_RazorWirePreview"
5 (BasicWeapons|SpecialWeapons|_uav) 5 (BasicWeapons|SpecialWeapons|_uav)

View File

@@ -6,7 +6,7 @@
5 \+ !e\+0 5 \+ !e\+0
5 (commandRadio|directSay|globalRadio|groupRadio|sideRadio|vehicleRadio) 5 (commandRadio|directSay|globalRadio|groupRadio|sideRadio|vehicleRadio)
1 "wrong side" // group hack, ban the first in a row 1 "wrong side" // group hack, ban the first in a row
1 "(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\"" !"_Ball " !Attachement !Attachment_ !aslo !ghillie_overall.p3d 1 "(init|set|add|action|all|attach|ATL|ASL|eye|exec|group|unit|clear|create|menu|ctrl|display|text|hint|drop)" !"\"(SetFuel|dayzSetDate|titleText|(|with )MeleeBaseball(|Bat(|Barbed|Nails))|StashSmall|smallboat_[12])\"" !"_Ball " !Attachement !Attachment_ !aslo !ghillie_overall.p3d !"\"ItemTallSafe\""
1 "(entit|exit|able|find|fuel|join|frame|move|team|throw)" !"\"(switchmove|ItemFuelcan(|Empty)|PartFueltank|SetFuel|z_refuel_0|ItemSodaRocketFuel|cable_tie)\"" !Zombie(Feed|StandingAttack) 1 "(entit|exit|able|find|fuel|join|frame|move|team|throw)" !"\"(switchmove|ItemFuelcan(|Empty)|PartFueltank|SetFuel|z_refuel_0|ItemSodaRocketFuel|cable_tie)\"" !Zombie(Feed|StandingAttack)
1 "\"say\"" !"say\",\[\"z_" 1 "\"say\"" !"say\",\[\"z_"
1 "\"titleText\"" 1 "\"titleText\""
@@ -16,14 +16,14 @@
1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon\"\]" !"\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpsnonwnondnon\"\]" !"REMOTE,\"switchmove\",\"aovrpercmstpsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"\"\]" !"REMOTE,\"switchmove\",\"AmovPpneMstpSnonWnonDnon_healed\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !"\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsnonwnondf\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming02\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming01\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_ainvpknlmstpslaywrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldfl\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunslowwrfldf_amovppnemstpsraswrfldnon\"\]" 1 "switch" !="\"switchmove\"" !="\"remExField\" = \[,<NULL-object>,\"switchmove\",\"ActsPercMrunSlowWrflDf_FlipFlopPara\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpsnonwnondnon_zevl\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpslowwrfldnon_gear\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady03\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady03\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aswmpercmstpsnonwnondnon\"\]" !="\[<NULL-object>,<NULL-object>,\"switchmove\",\"aidlpercmstpslowwrfldnon_player_idlesteady04\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon\"\]" !"\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpsnonwnondnon\"\]" !"REMOTE,\"switchmove\",\"aovrpercmstpsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"\"\]" !"REMOTE,\"switchmove\",\"AmovPpneMstpSnonWnonDnon_healed\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswpstdnon_player_idlesteady02\"\]" !"\[<NULL-object>,<NULL-object>,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsnonwnondf\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming02\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsraswrfldnon_aiming01\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldf\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpsraswrfldnon_gear\"\]" !"REMOTE,\"switchmove\",\"aidlpercmstpsnonwnondnon_player_idlesteady02\"\]" !"REMOTE,\"switchmove\",\"amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmstpslowwrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpknlmstpsraswrfldnon_ainvpknlmstpslaywrfldnon\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunsraswrfldfl\"\]" !"REMOTE,\"switchmove\",\"amovpercmrunslowwrfldf_amovppnemstpsraswrfldnon\"\]"
1 "icon" 1 "icon"
1 "marker" 1 "marker"
1 "server" 1 "server" !"\"server_rack_kit\""
5 "compile" 5 "compile"
5 "loadFile" 5 "loadFile"
5 "call" !="dog_callBack" !="\[,<NULL-object>,\"say\",\[\"dog_callBack\",120\]\]" 5 "call" !="dog_callBack" !="\[,<NULL-object>,\"say\",\[\"dog_callBack\",120\]\]"
1 "chat" 1 "chat"
1 "fade" 1 "fade"
5 "mission" 5 "mission"
1 "kb" !="FoodCanFrankBeans" !="\"FoodCanFrankBeans\"" !"kbTell" !"kbReact" 1 "kb" !"\"FoodCanFrankBeans\"" !"kbTell" !"kbReact" !"\"ItemLockbox\"" !"\"ItemLockboxWinter\""
1 "side" 1 "side"
1 "show" 1 "show"
1 "task" !"taskHint" 1 "task" !"taskHint"
@@ -258,7 +258,7 @@
5 player_zombiecheck 5 player_zombiecheck
5 r_player_removeactions2 5 r_player_removeactions2
5 PVDZ_ 5 PVDZ_
5 server_ 1 server_ !"\"server_rack_kit\""
5 stream_locationcheck 5 stream_locationcheck
5 stream_locationdel 5 stream_locationdel
5 stream_locationfill 5 stream_locationfill

View File

@@ -9,12 +9,12 @@
5 allowDammage 5 allowDammage
5 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;" !=" select 1 != 0}) exitWith {\n_targeted = true;\n};\n};\n} count allUnits;\nif (_targeted) exitWith {localize \"str_player_fail_wear4\" " 5 allUnits !"} count allUnits;\nlbSort _playerList;" !"if (getPlayerUID _x == _this) exitWith {\n_player = _x;\n};\n} count allUnits;" !"owner _x publicVariableClient \"PVDZ_groupInvite\";\n};\n} count allUnits;" !=" select 1 != 0}) exitWith {\n_targeted = true;\n};\n};\n} count allUnits;\nif (_targeted) exitWith {localize \"str_player_fail_wear4\" "
5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !=" (getDir _object);\n_objectHelper setPosATL _newPos;\n_object attachTo [_objectHelper];\n_x setobjecttexture [0,\"#(argb,8,8,3)color" 5 attachTo !"(_variation * 2)) - _variation)];\n_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"player playActionNow \"PutDown\";\nuiSleep 2;\n_flare attachTo [player,[0,0,0],\"granat2\"];" !"tchmove \"ainjpfalmstpsnonwrfldnon_carried_still\";\n_dragee attachto [_unit,[-0.2, 0.2, 0]];" !"_source setDropInterval 0.02;\n_point attachTo [_unit,_modelPos,_wound];" !" attachto [_v,[0,0,0],\"destructionEffect" !"publicVariable \"PVDZ_drg_RaDrag\";\n\n_dragee attachto [_unit,[0.1, 1.01, 0]];" !="_l1 attachTo [_lh,[0,0,0],\"light\"];" !"_objectHelper attachTo [player,_offset];" !"_object attachTo [player,_offset];\n\n_position = getPosATL _object;" !="_vehicle attachTo [_liftHeli,[0,0,-7]];" !="_obj attachTo [_axis];" !"_objectSnapGizmo attachTo [_object,[_x select 0,_x select 1,_x select 2]];" !="_vehicle attachTo [_towTruck,[1.3,-2,2.3]];" !"localize \"STR_EPOCH_ACTIONS_ATTACHTOHELI\"," !=" (getDir _object);\n_objectHelper setPosATL _newPos;\n_object attachTo [_objectHelper];\n_x setobjecttexture [0,\"#(argb,8,8,3)color"
1 bankMoney !=" [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _bankCoins, true];\n};\ndayz_musicH = [] spawn player_music" !="ng && Z_showBankUI) then {\n_bankAmt = player getVariable [\"bankMoney\",0];\n_string = _string + format [\"<t size='0.9'>%1 </t><img" !="]];\nctrlSetText [23002,format[\"%1 %2\",player getVariable [\"bankMoney\",0] call BIS_fnc_numberText,CurrencyName]];\n};\n\nATMDialogWi" !="ariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n}" !=" \nZSC_limitOnBank = true; \nZSC_bankObjects = [\"\"]; \nZSC_maxBankMoney = 500000; \nZSC_defaultStorageMultiplier = 200; \nZSC_MaxMone" 1 bankMoney !=" [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _bankCoins, true];\n};\ndayz_musicH = [] spawn player_music" !="]];\nctrlSetText [23002,format[\"%1 %2\",player getVariable [\"bankMoney\",0] call BIS_fnc_numberText,CurrencyName]];\n};\n\nATMDialogWi" !="ariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n}" !=" \nZSC_limitOnBank = true; \nZSC_bankObjects = [\"\"]; \nZSC_maxBankMoney = 500000; \nZSC_defaultStorageMultiplier = 200; \nZSC_MaxMone" !="Z_showBankUI) then {\nlocal _bankAmt = player getVariable [\"bankMoney\",0];\n_string = _string + format [\"<t size='0.9'>%1 </t><img"
5 buttonSetAction 5 buttonSetAction
5 callExtension 5 callExtension
5 camCreate !="_camera = \"camera\" camCreate [12222.323, 3415.7791, -0.059190542]" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera =" !="getPlayerUID player;\n_sourceID = \"0\";\n\n\n_camera = \"camera\" camCreate _deathPos;\n_camera camSetDir 0;\n_camera camSetFOV 1;\n_camer" 5 camCreate !="_camera = \"camera\" camCreate [12222.323, 3415.7791, -0.059190542]" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera =" !="getPlayerUID player;\n_sourceID = \"0\";\n\n\n_camera = \"camera\" camCreate _deathPos;\n_camera camSetDir 0;\n_camera camSetFOV 1;\n_camer"
5 cameraEffect !"cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_camera camSetPos [_deathPos select" !"r_Simulation\";\n\n_camera cameraEffect [\"Terminate" !"cameraEffect [\"internal\",\"back\"]\n\n_camera camPrepareTarget [6433.5" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera =" 5 cameraEffect !"cameraEffect [\"Internal\",\"TOP\"];\n_camera camSetTarget _deathPos;\n_camera camSetPos [_deathPos select" !"r_Simulation\";\n\n_camera cameraEffect [\"Terminate" !"cameraEffect [\"internal\",\"back\"]\n\n_camera camPrepareTarget [6433.5" !"kdy = cos _dir * _size;\n_kdz = _size;\n\n\n_camera ="
1 cashMoney !="false];\n\nif (Z_SingleCurrency) then {\nplayer setVariable [\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\"" !="(Z_showCurrencyUI) then {\n_cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for" !=" (Z_SingleCurrency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVar" !="ctrlSetText [13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_" !="le [\"bodyName\",\"unknown\"];\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (isNil \"_hisMoney\") then {_hisMoney = 0;};\nif (!(t" !=" (!_canBuy) exitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney" !="if (Z_SingleCurrency) then {\n_coins = player getVariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_glob" !="l dayz_rollingMessages;};\n\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (_isZombie) then {\n_name = getText(configFile >> \"" 1 cashMoney !="false];\n\nif (Z_SingleCurrency) then {\nplayer setVariable [\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\"" !=" (Z_SingleCurrency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVar" !="ctrlSetText [13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_" !="le [\"bodyName\",\"unknown\"];\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (isNil \"_hisMoney\") then {_hisMoney = 0;};\nif (!(t" !=" (!_canBuy) exitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney" !="if (Z_SingleCurrency) then {\n_coins = player getVariable [\"cashMoney\",0];\n_bankCoins = player getVariable [\"bankMoney\",0];\n_glob" !="l dayz_rollingMessages;};\n\n_hisMoney = _body getVariable [\"cashMoney\",0];\n\nif (_isZombie) then {\n_name = getText(configFile >> \"" !="wCurrencyUI) then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = for"
1 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel" 1 clearMagazineCargo !="ddWeaponCargo\", \n\"addMagazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"ti" !="rclearMagazineCargo = 'clearMagazineCargo'" !="rclearMagazineCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearMagazineCargo.sqf')" !=", \"addWeaponCargo\", \"addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMark" !="rclearMagazineCargocode={diag_log(\"WARNING illegal RE rclearMagazineCargocode with args:\"+str(_this));};" !="eeSpace select 5;\n_normalWeaps = _freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_retur" !=" {\n_bpMags = (getMagazineCargo (unitbackpack player));\nclearMagazineCargoGlobal (unitbackpack player);\n\n{\n_count = ((_bpMags sel"
1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu" 1 clearWeaponCargo !="Magazine\", \n\"addMagazineCargo\", \n\"clearMagazineCargo\",\n\"clearWeaponCargo\",\n\"endMission\",\n\"failMission\",\n\"titleCut\", \n\"titleText\"" !="rclearWeaponCargo = 'clearWeaponCargo'" !="rclearWeaponCargocode = compile preprocessFileLineNumbers (BIS_PathMPscriptCommands + 'clearWeaponCargo.sqf')" !="addWPCur\", \"animate\", \"callVar\", \"clearMagazineCargo\", \"clearWeaponCargo\", \"createDiaryRecord\", \"createMarkerLocal\", \"createSimp" !="rclearWeaponCargocode={diag_log(\"WARNING illegal RE rclearWeaponCargocode with args:\"+str(_this));};" !="_freeSpace select 6;\n\nclearMagazineCargoGlobal _object;\nclearWeaponCargoGlobal _object;\n\n_returnVar = [];\n_returnMag = [];\n_retu"
1 clearBackpackCargo 1 clearBackpackCargo
@@ -36,23 +36,22 @@
1 DZE_PlotManagementAdmins !=" = true; \n\n\nDZE_plotManagementMustBeClose = false; \nDZE_PlotManagementAdmins = []; \nDZE_MaxPlotFriends = 10; \nDZE_maintainCurren" !="true; };\n} count _plotFriends;\n\n\n\n\nif(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };\n};\n\n\n\nif(_targetTyp" !="lot = DZE_requireplot;\n_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;\n\nif (!canbuild) exitWith {dayz_actionInProgress = " 1 DZE_PlotManagementAdmins !=" = true; \n\n\nDZE_plotManagementMustBeClose = false; \nDZE_PlotManagementAdmins = []; \nDZE_MaxPlotFriends = 10; \nDZE_maintainCurren" !="true; };\n} count _plotFriends;\n\n\n\n\nif(_playerUID in DZE_PlotManagementAdmins) then { _isPlotAdmin = true; };\n};\n\n\n\nif(_targetTyp" !="lot = DZE_requireplot;\n_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;\n\nif (!canbuild) exitWith {dayz_actionInProgress = "
5 enableEnvironment 5 enableEnvironment
5 endMission !"rendMission" !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true" 5 endMission !"rendMission" !"clearWeaponCargo\",\n\"endMission\"," !"enablesimulation\", \"endMission\"," !"lize \"str_player_login_timeout\", \"PLAIN DOWN\"];\nuiSleep 5;\nendMission" !"\npublicVariableServer \"PVDZ_sec_atp\";\nendMission \"LOSER\";\n};\n" !"Terminate\",\"BACK\"];\ncamDestroy _camera;\n\nendMission" !"endMission \"END1\";\n\n\ndayz_authed = true"
1 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" 1 entities !"nearEntities" !="\n if (isnil 'BIS_fnc_sceneCreateSoundEntities' || false) then {\n BIS_fnc_sceneCreateSoundEntities = {\n i" !="_loginCompleted = true;\n\n\ndayz_currentGlobalZombies = count entities \"zZombie_Base\";\n\n{\ncall compile preprocessFileLineNumbers (" !="haracterID)) then {\n_plotPoles = _plotPoles +1;\n};\n} count (entities \"Plastic_Pole_EP1_DZ\");\n};\n} else {\n_plotcheck = [player, f" !="VDZ_sec_atp\";\n};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n"
1 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";" 1 execVM !"rexecVM" !"\"execVM\", " !="[] execVM \"initJIPcompatible.sqf\";" !="_script = [] execVM (BIS_MP_Path + BIS_PATH_SQF + \"JIPWaitFor.sqf\");" !"execVM \"\\ca\\Data\\" !"execVM '\\ca\\Data\\" !"execVM \"\\ca\\missions" !"execVM 'ca\\modules\\" !"execVM \"ca\\modules\\" !"'\\ca\\ui\\" !"\"\\ca\\ui\\" !"scriptName \"MP\\data\\script" !"_handle\"];\n_handle = [_display] execVM _script;\n}" !"execVM '\\z\\addons\\dayz_code\\" !"execVM 'z\\addons\\dayz_code\\" !"execVM \"z\\addons\\dayz_code\\" !"execVM \"\\z\\addons\\dayz_code\\" !"execVM (\"\\z\\addons\\dayz_code\\" !="dayz_rulesHandle = execVM \"rules.sqf\";" !"execvm '\\ASC\\" !"\\usec_ch53\\scripts\\" !"execVM (_actionDir + \"warn.sqf" !="_this execVM \"\\GNT_C185\\scr\\C185_Exhaust.sqf\";[_this select 0] execvm \"\\GNT_C185\\scr\\G_CheckEngine.sqf\";"
5 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission" 5 failMission !"rfailMission" !"failMission\",\n\"titleCut\"," !"fadeSound\", \"failMission\"," !"if (_debug == 1) then {\ndiag_log (\"End Mission\");\n};\n\nfailMission"
5 forceEnd 5 forceEnd
1 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="cyUI) then {\n_cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"<t size" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" 1 globalMoney !="\"cashMoney\", _characterCoins, true];\nplayer setVariable [\"globalMoney\", _globalCoins, true];\nplayer setVariable [\"bankMoney\", _b" !="rency) then {\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\nplayer setVariable[([\"cash" !="13001,format [\"%1 %2\",[player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0]] call BIS_fnc_numberText,Cu" !="Messages};\n\n_myMoney = player getVariable [([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_myMoney = _myMoney + _his" !="xitWith {}; \n\n_wealth = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n\n_enoughMoney = false;\n\n_m" !="able [\"bankMoney\",0];\n_globalCoins = player getVariable [\"globalMoney\",0];\n};\n\n\n[_model, _charID, _humanity, _zombieKills, _head" !="then {\nlocal _cashAmt = player getVariable[([\"cashMoney\",\"globalMoney\"] select Z_persistentMoney),0];\n_string = format [\"<t size"
5 groupIcon 5 groupIcon
5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo" 5 HelicopterExplo !"(isNull _who) then {\nif (_ammo != \"\" && _ammo isKindOf \"HelicopterExplo" !"_v = thisTrigger getVariable [\"obj\", objNull];\n" !"_v = thisTrigger getVariable [\"\"obj\"\", objNull];\n" !"\n\n\nremoveallweapons _v;\n\nif (local _v) then {_expl=\"HelicopterExplo"
5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;" 5 hideObject !"rhideObject" !"\"hideObject\"" !"(_x select 0) nearestObject (_x select 1);\n_object hideObject" !"_object2 = _ghost2 createVehicleLocal [0,0,0];\nhideObject _object;"
5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"<t align='center'" !="sage};\n_multiArray = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (_type in _multiArray) then {\n" 5 hint !", \"_postFix\"" !rhint !rtaskHint !"\"hint\", " !"\"hintC\", " !"\"taskHint\"," !"_controlHintButton ctrlSettext \"Objectives\";" !"hint (localize \"strwf" !"'BIS_fnc_hints'" !sched_planthint !"call ui_initDisplay;\nhintSilent \"\"" !"hintSilent localize \"str_player_low" !=" select 1;\n_filter = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (typeName _message == \"TEXT\") " !="vars select 7) \n] spawn BIS_fnc_dynamicText;\n};\nif (_type == \"hintWithImage\") exitWith {hint parseText format[\"<t align='center'" !="sage};\n_multiArray = [\"private\",\"dynamic_text\",\"ai_killfeed\",\"hintWithImage\",\"hintNoImage\"]; \n\nif (_type in _multiArray) then {\n"
1 humanity !="\nDZE_NameTags = 0; \nDZE_ForceNameTagsInTrader = false; \nDZE_HumanityTargetDistance = 25; \nDZE_HeartBeat = false; \nDZE_RestrictSk" !=";\ndayz_authKey = \"\";\nDZE_LastPingResp = diag_tickTime;\ndayz_humanitytarget = \"\";\ndayz_selectedVault = objNull;\ndayz_selectedDoor" !="ndler {(_this select 1) spawn BIS_Effects_Burn};\n\"PVCDZ_plr_Humanity\" addPublicVariableEventHandler {(_this select 1) spawn pla" !="s \"\\z\\addons\\dayz_code\\compile\\fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z\\addons\\dayz_co" !="{\nif (alive cursorTarget) then {\ncursorTarget spawn dayz_lowHumanity;\n};\n};\n\n[_initDone]\n};\n" !="\"_posC\",\"_height\",\"_attached\",\n\"_combi\",\"_findNearestGen\",\"_humanity_logic\",\"_low_high\",\"_cancel\",\"_buy\",\"_buyV\",\"_humanity\",\"_t" !="ext\",\"_visual\",\"_audible\",\"_id\",\"_rID\",\"_color\",\"_string\",\"_humanity\",\"_size\",\"_friendlies\",\"_rfriendlies\",\"_rfriendlyTo\",\"_dist" !="'; closeDialog 0; createDialog 'horde_journal_pages_journal_humanity';" !="t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: </t><t size='2' font='Zeppelin33' align='right' color='" !="ing_page'; closeDialog 0; createDialog 'horde_journal_pages_humanity_art';" !="_myDisplay', (_this select 0)]; [] call horde_epeen_setText_humanity_fnc;" !="\n\nprivate [\"_hum\",\"_h\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\"" !="ySound 'horde_sound_turning_page'; [] call horde_epeen_show_humanity_fnc;" !="\n\n\n\n\nprivate [\"_hum\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\",\"" !="\",\"_h_diamonds_top_suit\",\"_h_diamonds_bot_suit\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_suit\",\"_bot_suit\"]" !="[_type,0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\n_humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="dle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n};\n} else {\nlocalize \"str_player_fail_wear3\" call day" !="shed\",\"_abort\",\"_removed\",\"_tradeCounter\",\"_total_trades\",\"_humanityGain\"];\n\n_vars = _this select 3;\n_part_out = _vars select 0;" !="characterID\",(_this select 1),true];\n_newUnit setVariable [\"humanity\",(_this select 2),true];\n_newUnit setVariable [\"zombieKills" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\nprivate [\"_charID\",\"_model\",\"_old\",\"_humanity\",\"_medical\",\"_worlds" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat [localize \"str_actions_medical_painkillers_g" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = format[localize \"str_actions_medical_gave_an" !="alse}]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = [\"str_actions_medical_gave_bandage\",\"str_act" !="ress = true;\n\nprivate [\"_msg\",\"_finished\",\"_unit\",\"_item\",\"_humanityGain\"];\n\n_unit = (_this select 3) select 0;\n_item = (_this s" !="sted\",\"_activeKnife\",\"_text\",\"_qty\",\"_string\",\"_isZombie\",\"_humanity\",\"_finished\"];\n\nif (dayz_actionInProgress) exitWith {locali" !="ocalize \"str_actions_stats_hm\", \n(round(player getVariable['humanity', 0])), \nlocalize \"STR_EPOCH_JOURNAL_SURVIVED\", \n_survived," !="yerID\",\"_sourceName\",\"_sourceWeapon\",\"_sourceVehicleType\",\"_humanityBody\",\"_humanitySource\",\"_humanityHit\",\"_kills\",\"_killsV\",\"_" 1 humanity !="\nDZE_NameTags = 0; \nDZE_ForceNameTagsInTrader = false; \nDZE_HumanityTargetDistance = 25; \nDZE_HeartBeat = false; \nDZE_RestrictSk" !=";\ndayz_authKey = \"\";\nDZE_LastPingResp = diag_tickTime;\ndayz_humanitytarget = \"\";\ndayz_selectedVault = objNull;\ndayz_selectedDoor" !="ndler {(_this select 1) spawn BIS_Effects_Burn};\n\"PVCDZ_plr_Humanity\" addPublicVariableEventHandler {(_this select 1) spawn pla" !="s \"\\z\\addons\\dayz_code\\compile\\fn_surfaceNoise.sqf\";\nplayer_humanityMorph = compile preprocessFileLineNumbers \"\\z\\addons\\dayz_co" !="{\nif (alive cursorTarget) then {\ncursorTarget spawn dayz_lowHumanity;\n};\n};\n\n[_initDone]\n};\n" !="\"_posC\",\"_height\",\"_attached\",\n\"_combi\",\"_findNearestGen\",\"_humanity_logic\",\"_low_high\",\"_cancel\",\"_buy\",\"_buyV\",\"_humanity\",\"_t" !="ext\",\"_visual\",\"_audible\",\"_id\",\"_rID\",\"_color\",\"_string\",\"_humanity\",\"_size\",\"_friendlies\",\"_rfriendlies\",\"_rfriendlyTo\",\"_dist" !="'; closeDialog 0; createDialog 'horde_journal_pages_journal_humanity';" !="t size='2' font='Zeppelin33' color = '#000000' align='left'>Humanity: </t><t size='2' font='Zeppelin33' align='right' color='" !="ing_page'; closeDialog 0; createDialog 'horde_journal_pages_humanity_art';" !="_myDisplay', (_this select 0)]; [] call horde_epeen_setText_humanity_fnc;" !="\n\nprivate [\"_hum\",\"_h\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\"" !="ySound 'horde_sound_turning_page'; [] call horde_epeen_show_humanity_fnc;" !="\n\n\n\n\nprivate [\"_hum\",\"_humanity\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_value\",\"_bot_value\",\"_top_suit\",\"" !="\",\"_h_diamonds_top_suit\",\"_h_diamonds_bot_suit\",\"_pl_pic\",\"_humanity_readout\",\"_top_joker\",\"_bot_joker\",\"_top_suit\",\"_bot_suit\"]" !="[_type,0];\n_killer setVariable[_type,(_kills + 1),true];\n\n\n_humanity = _killer getVariable[\"humanity\",0];\n_humanity = _humanity " !="dle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\n};\n} else {\nlocalize \"str_player_fail_wear3\" call day" !="shed\",\"_abort\",\"_removed\",\"_tradeCounter\",\"_total_trades\",\"_humanityGain\"];\n\n_vars = _this select 3;\n_part_out = _vars select 0;" !="characterID\",(_this select 1),true];\n_newUnit setVariable [\"humanity\",(_this select 2),true];\n_newUnit setVariable [\"zombieKills" !="#line 1 \"z\\addons\\dayz_code\\compile\\player_humanityMorph.sqf\"\nprivate [\"_charID\",\"_model\",\"_old\",\"_humanity\",\"_medical\",\"_worlds" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\nformat [localize \"str_actions_medical_painkillers_g" !="layer]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = format[localize \"str_actions_medical_gave_an" !="alse}]];\npublicVariableServer \"PVDZ_send\";\n\n\n20 call player_humanityChange;\n\n_msg = [\"str_actions_medical_gave_bandage\",\"str_act" !="ress = true;\n\nprivate [\"_msg\",\"_finished\",\"_unit\",\"_item\",\"_humanityGain\"];\n\n_unit = (_this select 3) select 0;\n_item = (_this s" !="sted\",\"_activeKnife\",\"_text\",\"_qty\",\"_string\",\"_isZombie\",\"_humanity\",\"_finished\"];\n\nif (dayz_actionInProgress) exitWith {locali" !="ocalize \"str_actions_stats_hm\", \n(round(player getVariable['humanity', 0])), \nlocalize \"STR_EPOCH_JOURNAL_SURVIVED\", \n_survived," !="yerID\",\"_sourceName\",\"_sourceWeapon\",\"_sourceVehicleType\",\"_humanityBody\",\"_humanitySource\",\"_humanityHit\",\"_kills\",\"_killsV\",\"_" !="Traders}) then {\nif (s_player_parts_crtl < 0) then {\nlocal _humanity = player getVariable [\"humanity\",0];\nlocal _traderMenu = ca" !="ctrlBleed ctrlShow false;\n};\n\n\n\n\nlocal _string = \"\";\nlocal _humanityTarget = cursorTarget;\nif (!isNull _humanityTarget && {isPla"
5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);" 5 lbCurSel !"_selectedUserIndex = lbCurSel _lbUsersControl;" !="profileNamespace setVariable ['statusUI',(lbCurSel (_this select 0))];" !="profileNamespace setVariable ['streamerMode',(lbCurSel (_this select 0))];" !"_index = lbCurSel _lbcontrol;\n_selectedItem" !"_selected = lbCurSel _list;\n_classname = _list lnbData [_selected, 2];" !="_friendName = _userList lbText (lbCurSel _userList);" !")] call Z_" !"(lbCurSel 7421) call Z_fillCategoryList" !"] call Door" !"] call Plot" !"[(lbCurSel 12001)] " !="[(lbCurSel 21000), ((ctrlParent (_this select 0)) displayCtrl 21001)] spawn EpochDeathBoardClick;" !"((ctrlParent (_this select 0)) closeDisplay 2);" !="_uid = _playerList lbData (lbCurSel _playerList);" !"_myGroup lbData (lbCurSel _myGroup);"
5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];" 5 lbSet !"_lbUsersControl lbSetColor [_x, [1,0,0,1]];" !"\n_control lbSetColor [_x, _color];\n};" !"_weaponsLBSetFocus" !="(_this select 0) displayCtrl _idc lbSetCurSel (profileNamespace getVariable [_var,_default]);" !="(_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]];" !" [7421," !"lbSetPicture [7422, _index" !"lbSetPicture [7402, _index" !"lbSetPicture [7401, _index" !="_userList lbSetData [(lbSize _userList) -1,_friendUID];" !" [TraderDialogItemList, _index, " !"_myGroup lbSetData [_index,getPlayerUID _x];"
5 loadFile 5 loadFile
5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks" 5 menu !",\"MenuSelected\",\"Draw\",\"VideoStop" !"_menu = _parent displayCtrl (1600 + _i);\n_menu ctrlShow " !"BIS_fnc_commsMenu" !"BIS_fnc_kbMenu" !"call gear_ui_offMenu;" !"dayz_inflame_showMenu" !"\"showCommandingMenu\", " !"rshowCommandingMenu" !"menu_" !"use action menu to " !"\"_menu\",\"_menu1\"" !"fn_gearMenuChecks" !"fn_pauseMenuChecks"
1 nearEntities !="exit = true;\n} else {\n_nearestObjects = (position player) nearEntities [[\"Air\", \"Car\", \"Motorcycle\", \"Tank\", \"Ship\"], 26];\nif (c" !="jects \"SpawnableWreck\";\n{deleteVehicle _x} count (_setPos nearEntities [\"zZombie_Base\",30]);\nplayer setDir _setDir;\n\nif (dayz_pa" !="ets,false];\n};\n};\n};\n};\n};\n} forEach ((getPosATL _refObj) nearEntities [\"Zed_Base\",100]);\n\nif (_attacked) then {\nif (r_player_un" !="((!surfaceIsWater _Pos) AND {(0 == {alive _x} count (_Pos nearEntities [ AllPlayers, 200 ]))}) then {\n_agent = if (_type == \"Pas" !="z, _elevation] ];\n};\n};\n};\n};\n} count ((getPosATL player) nearEntities [\"zZombie_Base\", 30]);\n};\n\n\n_buriedZeds\n};\n" !="{\n_liftHeli = _x;\n_found = true;\n};\n};\n};\n} count (player nearEntities [DZE_HeliAllowTowFrom,15]);\n};\n\n_attached = _cursorTarget" !="call dz_fn_array_any);\n};\n\n_vehClose = (getPosATL player) nearEntities [[\"Car\",\"Tank\",\"Helicopter\",\"Plane\",\"StaticWeapon\",\"Ship\"" !="z_spawnZombies = {alive _x AND local _x} count (_position nearEntities [\"zZombie_Base\",_radius]);\ndayz_CurrentNearByZombies = {a" !="{\nr_player_infected = true;\n\n};\n};\n};\n} count (_mylastPos nearEntities [\"CAManBase\",12]);\nif (dayz_temperatur < ((50 / 100) * (d" !=" < dayz_maxGlobalZeds}) then {\n_zombiesNum = count (_bPos nearEntities [\"zZombie_Base\",(((sizeOf _type) * 2) + 10)]);\nif (_zombi" !="te;\n};\n};\n\n\n_nearByPlayer = ({isPlayer _x} count (_objPos nearEntities [\"CAManBase\",30])) > 0;\nif (!_nearByPlayer) then {\n_posit" !="_entityTime = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer" !="_timeN = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} " !="_waitStart = diag_tickTime;\n\n_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer " !="lt = false;\n_pos = [player] call FNC_GetPos;\n_list = _pos nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],Z_VehicleDistance];\n\nif (!i" !="[\"localtargets\",_localtargets,false];\n};\n};\n} count (_pos nearEntities [\"zZombie_Base\",50]);\n} else {\nwhile {alive _projectile} " !="this select 2;\n_pos = _this select 3;\n\n_listTalk = _pos nearEntities [\"zZombie_Base\",_distance];\n\n{\n_distance = _distance max " !="\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {dayz_m" !="\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _vehicle) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="_list = (getposATL _agent) nearEntities [[\"CAManBase\",\"AllVehicles\"],300];\n_isSomeone = ({isPlayer _x} count _list) > 0;\n\n_timeN" !=";};\n\n_playerNear = {isPlayer _x} count ((getPosATL _body) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n\n\n_pos = getPosATL player;\nif ({isPlayer _x} count (_pos nearEntities [\"CAManBase\",40]) > 1) then {\n[_unit,\"hit\",0,false] call " !="[];\n\n_PlayerNear = {isPlayer _x} count ((getPosATL _item) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear && (_isMine or _o" !="hicle _player] call FNC_getPos;\n\n\n_findNearestPole = _pos nearEntities [\"Plastic_Pole_EP1_DZ\", _distance];\n\n_IsNearPlot = count " !="layerNear = {isPlayer _x} count ((getPosATL cursortarget) nearEntities [\"CAManBase\", 10]) > 1;\nif (_playerNear) exitWith {\ndayz_" !="etPos;\n\nif (surfaceIsWater _location && {count (_location nearEntities [\"Ship\",8]) > 0}) then {\ndeleteVehicle _sign;\nlocalize \"S" !="yerNear = {isPlayer _x} count (([player] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {locali" !="ag_tickTime);\n_playerCheck = ({isPlayer _x} count (player nearEntities [\"AllVehicles\",5]) > 1);\n_zedCheck = ((count (player near" !="(_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_de" !=" do {\nuiSleep 5;\n};\nhideBody _body;\n\n\n\n\n\n\n_inRange = _pos nearEntities [\"CAManBase\",100];\n{\nif ((isPlayer _x) && {_x != player})" !=" {\n_PlayerNear = {isPlayer _x} count ((getPosATL _holder) nearEntities [\"CAManBase\", 12]) > 1;\nif (_PlayerNear) exitWith {locali" !="yerNear = {isPlayer _x} count (([_plant] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="layerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities [\"CAManBase\", 12]) > 1;\nif (_playerNear) exitWith {dayz_a" !="\n_ammo = \"RunOver\";\n};\n} count (([_unit] call fnc_getPos) nearEntities [[\"Air\",\"LandVehicle\",\"Ship\"],3]);\n};\n};\n};\n\n_end = false" 1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !="r);\nlocal _uid = getPlayerUID player;\nlocal _nearLight = nearestObject [player,\"LitObject\"];\nlocal _canPickLight = false;\nlocal " !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" !="p = {\nlocal _doors = [];\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >"
1 nearestObject !="licVariableEventHandler {_pos = (_this select 1); _obj = nearestObjects [_pos, DZE_isWreckBuilding, 5]; if (count _obj > 0) then" !=" 0;\n_whatIwant = _this select 1;\n_ret = false;\n\n_flame = nearestObjects [_fireplace, [\"flamable_DZ\"], 1];\n_flame = if (count _fl" !="Whitelisted = [];\n_pointsNearby = [];\n_findWhitelisted = nearestObjects [_pos,_whitelist,(_radius + DZE_snapExtraRange)]-[_objec" !=".sqf\"\n\n\n\n\n\nprivate \"_object\";\n\n{\n_object = (_x select 0) nearestObject (_x select 1);\n_object hideObject true;\n_object setVariab" !="\ncall dayz_meleeMagazineCheck;\n{player reveal _x} count (nearestObjects [_position,[\"AllVehicles\",\"WeaponHolder\",\"Land_A_tent\",\"" !="ks.sqf\"\nsetMousePosition [0.5, 0.5];\n\nprivate [\"_exit\",\"_nearestObjects\",\"_rID\",\"_display\",\"_cTarget\",\"_dis\",\"_friendlyTo\",\"_las" !="eenMsg = localize 'str_player_setup_completed';\n_torev4l=nearestObjects [_setPos, Dayz_plants + DayZ_GearedObjects + [\"AllVehicl" !="&& !_onLadder);\n_uid = getPlayerUID player;\n_nearLight = nearestObject [player,\"LitObject\"];\n_canPickLight = false;\n_myCharID = " !=") then {\n_pPos = [player] call FNC_GetPos;\n_fireplaces = nearestObjects [_pPos, [\"flamable_DZ\",\"Land_Fire\",\"Land_Campfire\"], 8];" !=" \n\n)\nmax 0;\n\nif (_scaleLight < 0.9) then {\n\n_nearFlare = nearestObject [getPosATL (vehicle player),\"RoadFlare\"];\nif (!isNull _ne" !=" call _check}) exitWith { \n_inside = true;\n};\n} forEach (nearestObjects [_unit, [\"Building\"], 50]);\n};\n\n\n_inside\n" !="op = {\nprivate \"_doors\";\nif (r_drag_sqf) then {\n_doors = nearestObjects [player, DayZ_DropDrageeObjects, 3]; \nif (count _doors >" !="= _this select 0;\n_ammo = _this select 1;\n\n_projectile = nearestObject [_unit, _ammo];\n_pos = getPosATL _projectile;\n\nif (_ammo " !="\n};\nif (\"workshop\" in _needNear) then {\n_isNear = count (nearestObjects [player, DZE_Workshops, _distance]);\nif(_isNear == 0) th" !="ingPlayer = player;\n_dir = round(random 360);\n_helipad = nearestObjects [player, [\"HeliHCivil\",\"HeliHempty\"], 100];\n\n\nif (count " !="1\",\"land_smd_water_pump\"];\n\n_canFill = call {\n\nif (count nearestObjects [_posATL,_wells,4] > 0) exitwith {[true,false]};\nif (toL" !="d) exitWith {\n_nearWaterHole = [true,_pond];\n};\n} count (nearestObjects [_x, [], 1]);\n\nif (_nearWaterHole select 0) exitWith {};" !="bj select 4;\n_projectile = _obj select 6;\n\n_projectile = nearestObject [_unit,_ammo];\n_endPos = getPosATL _projectile;\n_doWait =" !="_plantOutput select _index;\n_countOut = 1;\n};\n};\n} count nearestObjects [([player] call FNC_getPos), [], 10];\n\nif (count _findNe" !=" !r_player_unconscious && !_onLadder);\n\n_nearByObjects = nearestObjects [player,_objects,_range];\n\nif (count _nearByObjects == 0" !="= \"workshop\") exitwith {\n_distance = 3;\n_isNear = count (nearestObjects [_pos, DZE_Workshops, _distance]);\nif (_isNear == 0) the" !="earestPole) then {_pos} else {_nearestPole};\nif ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) " !="_ammo in [\"Dragged\",\"RunOver\"])}) then {\n_vehicleArray = nearestObjects [([vehicle _unit] call fnc_getPos),[\"Air\",\"LandVehicle\"," !="n _rocks) exitWith { _findNearestRock = _x; };\n} foreach nearestObjects [getPosATL player, [], 8];\n\n\nif (!isNull _findNearestRoc" !="modeltoWorld [0,0,0]};\n_holder = objNull;\n\n\n_nearByPile= nearestObjects [_pos, [\"WeaponHolder\",\"WeaponHolderBase\"],2];\n\nif (coun" 1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\nlocal _vehicle = vehicle player;"
1 nearObjects !="ratorRunning\",false]))} count (([player] call FNC_getPos) nearObjects [\"Generator_DZ\",30]);\nif (_findNearestGen > 0) then {\ns_pl" !="unt _zeds;\n\n\ndayz_currentWeaponHolders = count (_position nearObjects [\"ReammoBox\",_radius]);\n\n\n_vehicle = vehicle player;\n_inVe" !="lders = dayz_currentWeaponHolders - 1;\n} count (_worldPos nearObjects [\"ReammoBox\", 1]);\n\nif (_lootChance > random 1 && {dayz_cu" !="rgets == 0) then {\nprivate \"_objects\";\n\n_objects = _agent nearObjects [\"GrenadeHand\", 300]; \n{\nif (!(_x in _targets)) then {\nif " !="er] call FNC_GetPos;\n_isNear = {inflamed _x} count (_pPos nearObjects _distance);\nif(_isNear == 0) then {\n_abort = true;\n_reason" !="s select 0;\n_sign = _this select 1;\n_near = count (player nearObjects [_class,50]);\n\n[_class,_sign,_near] spawn {\n_class = _this" !="with {\n_distance = 3;\n_isNear = {inflamed _x} count (_pos nearObjects _distance);\nif (_isNear == 0) then {\n_abort = true;\n_reaso" !=" (_nearWaterHole select 0) exitWith {};\n} forEach (player nearObjects [\"waterHoleProxy\",50]);\n\n_nearWaterHole"
5 onMapSingleClick 5 onMapSingleClick
5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n" 5 playableUnits !"for [{_y=0},{_y < count(playableUnits)},{_y=_y+1}] do {" !"typeName player == \"OBJECT\" && {(player in playableUnits" !"AND {((alive _x) AND {((vehicle _x) distance _obj < 150)})}} count playableUnits)}) then {" !="_local = { _unit distance _x < _dis; } count playableUnits <= 1;" !"ManagementMustBeClose) then { player nearEntities [\"CAManBase\", 10] } else { playableUnits };" !=" = false;\n};\n};\n};\nif (!_isOk) exitWith {false};\n} count playableUnits;\n\n_isOk\n"
5 positionCameraToWorld 5 positionCameraToWorld
@@ -81,7 +80,7 @@
5 setViewDistance 5 setViewDistance
5 sideLogic !"publicVariable \"BIS_MPF_logic\";" 5 sideLogic !"publicVariable \"BIS_MPF_logic\";"
5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera" 5 switchCamera !"\"switchCamera\", " !"rswitchCamera" !"player switchCamera _currentCamera;\nif (_currentWpn !=" !"< 150) && random 1 > 0.5) then {\n_killer switchcamera"
1 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n" 5 systemChat !="systemChat format[localize \"str_missing_to_do_this\", _x];" !"systemChat (localize " !"systemChat format[localize \"STR_EPOCH_" !"systemChat localize \"STR_EPOCH_" !"case \"system\": {systemChat _message;};" !"systemchat localize \"STR_CRAFTING_NEEDED_ITEMS\";" !"systemChat format[localize \"STR_CL_" !"systemChat localize \"STR_CL_" !=") then {\nif (player getVariable[\"radiostate\",true]) then {\nsystemChat (\"[RADIO] \" + _message);\nplaySound \"Radio_Message_Sound\";\n"
5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed" 5 title !"titleCut [\"\", \"BLACK " !"\"titleCut\", " !"\"titleText\"" !="rtitleCut = 'titleCut'" !"rtitleCutc" !="rtitleText = 'titleText'" !"rtitleTextc" !"(_missionTextListPath >> \"titles\")" !"(_display displayCtrl _titleIDC) ctrlShow false;" !"titleText [format[localize \"str_return_lobby\", _x" !",\"_titleText\"" !"localize 'STR_UI_GENDER_TITLE';\n_timeNem" !="scriptName \"MP\\data\\scriptCommands\\titleText.sqf\";" !_fillTradeTitle !_bldTxtStringTitle !"localize \"str_halo_altitude_speed"
5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate [" 5 toString !"_animCheck = toString ([(_animStateArray select 0),(_animStateArray select 1)" !="_skinToModel = toString (_finalArray);" !="{_textArrayTemp = _textArrayTemp + [tostring [_x]]} foreach _line;" !="_cmpt = toString _cmpt;" !="_objName = toLower(toString(_objName));" !"if (toString _hayArr != _needle) then {" !="_type = toString _typeA;" !="_anim4 = toString _anim4;" !"{(count _stance>17)}) then {toString [_stance select 17]}" !"BIS_fnc_timeToString" !"02, if (typeName _name == \"ARRAY\") then {toString _name} else {_name}];" !="s = true;\n\n_array = toArray (animationState player);\n_str = toString [_array select 5,_array select 6,_array select 7];\n_anim = " !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate ["
5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo" 5 worldTo !="_relPos = _building worldToModel _point;" !"_w2m = _x worldToModel (getPosATL player);\n_bb = (boundingbox _x) select 1;" !="_h = _offset + ((_o worldToModel (getPosATL _o)) select 2);" !"_pos set [2,(_pos select 2) + 1.5];\n_screen = worldToScreen _pos;\n_text = composeText [image" !="\n_pos = _this select 1; \n_offset = 1; \n\n_relPos = _building worldToModel _pos;\n_boundingBox = boundingBox _building;\n\n_min = _bo"
@@ -95,4 +94,4 @@
//Note ! and != currently behave identically in scripts.txt, there is no advantage to using one over the other //Note ! and != currently behave identically in scripts.txt, there is no advantage to using one over the other
//Note currently scripts.txt does not support regex, so the only characters that need to be escaped are literal double quotes " and literal backslash \ //Note currently scripts.txt does not support regex, so the only characters that need to be escaped are literal double quotes " and literal backslash \
//Note tabs and spaces used as indents are stripped out automatically and do not need to be included in exceptions //Note tabs and spaces used as indents are stripped out automatically and do not need to be included in exceptions
//Note code is filtered as it appears when it is executed. Macros in scripts and % in formats will be replaced with their real values. Double quotes ""x"" or ''x'' nested in strings will appear as single quotes. Formatting characters will be stripped from FSMs. //Note code is filtered as it appears when it is executed. Macros in scripts and % in formats will be replaced with their real values. Double quotes ""x"" or ''x'' nested in strings will appear as single quotes. Formatting characters will be stripped from FSMs.