diff --git a/SQF/dayz_code/medical/publicEH/medBandaged.sqf b/SQF/dayz_code/medical/publicEH/medBandaged.sqf index 00ae066dc..2e13d92f1 100644 --- a/SQF/dayz_code/medical/publicEH/medBandaged.sqf +++ b/SQF/dayz_code/medical/publicEH/medBandaged.sqf @@ -1,6 +1,6 @@ // animHealed.sqf private["_msg","_isSepsis","_unit","_medic","_display","_control"]; -disableserialization; +//disableserialization; _unit = _this select 0; _medic = _this select 1; @@ -23,11 +23,13 @@ if (r_player_blood == r_player_bloodTotal) then { dayz_sourceBleeding = objNull; call fnc_usec_resetWoundPoints; +/* //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1303; _control ctrlShow false; - +*/ + if (_medic != player) then { _msg = if (_isSepsis) then {"str_actions_medical_sepsisbandage_received"} else {"str_actions_medical_bandage_received"}; format [localize _msg,(name _medic)] call dayz_rollingMessages; diff --git a/SQF/dayz_code/medical/publicEH/medMorphine.sqf b/SQF/dayz_code/medical/publicEH/medMorphine.sqf index 408d7ec67..3201ae558 100644 --- a/SQF/dayz_code/medical/publicEH/medMorphine.sqf +++ b/SQF/dayz_code/medical/publicEH/medMorphine.sqf @@ -1,5 +1,5 @@ private ["_msg","_unit","_medic","_item"]; -disableserialization; +//disableserialization; _unit = _this select 0; _medic = _this select 1; @@ -12,10 +12,12 @@ _unit setHit["hands",0]; _unit setVariable ["hit_legs",0,true]; _unit setVariable ["hit_hands",0,true]; +/* //Ensure Control is visible _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1203; _control ctrlShow false; +*/ if (_medic != player) then { _msg = if (_item == "equip_woodensplint") then {"STR_ITEM_NAME_WOODENSPLINT"} else {"STR_EQUIP_NAME_15"};