Update mission.sqm

Add sensors and markers for traders. Reduce crashsite and carepackage radius to 5000 meters to prevent spawning on islands with no textures.
This commit is contained in:
worldwidesorrow
2020-01-21 12:34:32 -06:00
committed by GitHub
parent 6591f83d8e
commit 54319b749f

View File

@@ -188,7 +188,7 @@ class Mission
}; };
class Markers class Markers
{ {
items=15; items=25;
class Item0 class Item0
{ {
position[]={5010,0,5250}; position[]={5010,0,5250};
@@ -273,24 +273,155 @@ class Mission
position[]={5010,0,5250}; position[]={5010,0,5250};
name="crashsites"; name="crashsites";
type="Empty"; type="Empty";
a=7000;b=7000; a=5000;b=5000;
}; };
class Item14 class Item14
{ {
position[]={5010,0,5250}; position[]={5010,0,5250};
name="carepackages"; name="carepackages";
type="Empty"; type="Empty";
a=7000;b=0; a=5000;b=0;
};
class Item15
{
position[]={9708,0,2661};
name="AirTraderE";
text="East Air Trader";
type="mil_dot";
colorName="ColorGreen";
};
class Item16
{
position[]={546,0,6891};
name="AirTraderW";
text="West Air Trader";
type="mil_dot";
colorName="ColorGreen";
};
class Item17
{
position[]={734,0,3115};
name="HeroTrader";
text="Hero Trader";
type="mil_triangle";
colorName="ColorBlue";
};
class Item18
{
position[]={9507,0,7125};
name="BanditTrader";
text="Bandit Trader";
type="mil_triangle";
colorName="ColorRed";
};
class Item19
{
position[]={3108,0,3761};
name="Wholesaler";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item20
{
position[]={4356,0,6688};
name="LissabonTrader";
text="Trader City Lissabon";
type="mil_circle";
colorName="ColorBlack";
};
class Item21
{
position[]={8562,0,5676};
name="BoatDealer1";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item22
{
position[]={1678,0,4564};
name="BoatDealer2";
text="Boat Dealer";
type="mil_dot";
colorName="ColorBlack";
};
class Item23
{
position[]={7132,0,6479};
name="Wholesaler";
text="Wholesaler";
type="mil_dot";
colorName="ColorBlack";
};
class Item24
{
position[]={5877,0,3530};
name="RiadTrader";
text="Trader City Riad";
type="mil_circle";
colorName="ColorBlack";
}; };
}; };
/*
class Sensors class Sensors
{ {
items=0; items=6;
#define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{}; #define TRGDEF a=100;b=100;activationBy="WEST";repeating=1;interruptable=1;age="UNKNOWN";class Effects{};
class Item0
{
position[]={9708,0,2661};
TRGDEF
name="AirTraderE";
expCond="(player distance AirTraderE) < 100;";
expActiv="[""East Air Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""East Air Trader"",true,""leave""] call player_traderCity;";
};
class Item1
{
position[]={546,0,6891};
TRGDEF
name="AirTraderW";
expCond="(player distance AirTraderW) < 100;";
expActiv="[""West Air Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""West Air Trader"",true,""leave""] call player_traderCity;";
};
class Item2
{
position[]={734,0,3115};
TRGDEF
name="HeroTrader";
expCond="(player distance HeroTrader) < 100;";
expActiv="[""Hero Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Hero Trader"",true,""leave""] call player_traderCity;";
};
class Item3
{
position[]={9507,0,7125};
TRGDEF
name="BanditTrader";
expCond="(player distance BanditTrader) < 100;";
expActiv="[""Bandit Trader"",true,""enter""] call player_traderCity;";
expDesactiv="[""Bandit Trader"",true,""leave""] call player_traderCity;";
};
class Item4
{
position[]={4356,0,6688};
TRGDEF
name="LissabonTrader";
expCond="(player distance LissabonTrader) < 100;";
expActiv="[""Trader City Lissabon"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Lissabon"",true,""leave""] call player_traderCity;";
};
class Item5
{
position[]={5877,0,3530};
TRGDEF
name="RiadTrader";
expCond="(player distance RiadTrader) < 100;";
expActiv="[""Trader City Riad"",true,""enter""] call player_traderCity;";
expDesactiv="[""Trader City Riad"",true,""leave""] call player_traderCity;";
};
}; };
*/
}; };
class Intro class Intro
{ {