1.0.0.6 Developer Build

+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
This commit is contained in:
vbawol
2013-04-27 19:11:24 -05:00
parent e3ffa8edf8
commit 53bb1b9075
14 changed files with 455 additions and 79 deletions

View File

@@ -8,7 +8,6 @@ _class = _this select 3;
_allowed = [_object, "Server"] call check_publishobject;
if (!_allowed) exitWith { deleteVehicle _object; };
//diag_log ("PUBLISH: Attempt " + str(_object));
//get UID
@@ -21,11 +20,11 @@ _key call server_hiveWrite;
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectUID", _uid,true];
_object setVariable ["characterID",dayz_characterID,true];
// _object setVariable ["characterID",_charID,true];
if ((typeOf _object) in dayz_allowedObjects) then {
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
// Test disabling simulation server side on buildables only.
_object enableSimulation false;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];