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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.6 Developer Build
+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
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@@ -8,7 +8,6 @@ _class = _this select 3;
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_allowed = [_object, "Server"] call check_publishobject;
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if (!_allowed) exitWith { deleteVehicle _object; };
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//diag_log ("PUBLISH: Attempt " + str(_object));
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//get UID
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@@ -21,11 +20,11 @@ _key call server_hiveWrite;
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_object setVariable ["lastUpdate",time];
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_object setVariable ["ObjectUID", _uid,true];
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_object setVariable ["characterID",dayz_characterID,true];
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// _object setVariable ["characterID",_charID,true];
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if ((typeOf _object) in dayz_allowedObjects) then {
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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};
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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