mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-10 02:02:54 +03:00
1.0.0.6 Developer Build
+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
This commit is contained in:
@@ -1366,7 +1366,7 @@ class CfgMagazines
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"ItemPole",1}};
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input[] = {{"PartGeneric",2},{"ItemTankTrap",1}};
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input[] = {{"PartGeneric",1},{"ItemTankTrap",1}};
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};
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};
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};
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@@ -1434,7 +1434,7 @@ class CfgMagazines
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neednearby[] = {"fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"ItemCorrugated",1}};
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input[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
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input[] = {{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}};
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};
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class Crafting1
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{
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@@ -1486,6 +1486,17 @@ class CfgMagazines
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input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}};
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};
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class Crafting2
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{
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text = "Craft Stick Fence";
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script = "spawn player_craftItem2;";
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neednearby[] = {};
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requiretools[] = {"ItemToolbox","ItemKnife"};
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output[] = {{"stick_fence_kit",1}};
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input[] = {{"PartWoodPile",6}};
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};
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};
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};
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class PartWoodLumber: CA_Magazine
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@@ -2205,7 +2216,7 @@ class CfgMagazines
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};
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// BUILDING KITS
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class 30m_plot_kit: CA_Magazine
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class 30m_plot_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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@@ -2225,6 +2236,26 @@ class CfgMagazines
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};
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};
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};
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class stick_fence_kit: CA_Magazine
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{
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scope = 2;
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count = 1;
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type = 256;
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displayName = "Stick Fence";
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descriptionShort = "Stick Fence";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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{
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class Build
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{
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text = "$STR_ACTIONS_BUILD";
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script = "spawn player_build;";
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require[] = {"ItemEtool","ItemToolbox"};
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create = "StickFence_DZ";
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};
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};
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};
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class wooden_shed_kit: CA_Magazine
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{
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scope = 2;
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@@ -2616,8 +2647,21 @@ class CfgVehicles
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constructioncount = 5;
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removeoutput[] = {{"ItemGenerator",1}};
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};
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class FuelPump_DZ: BuiltItems
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,2,0};
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model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Fuel Pump";
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vehicleClass = "Fortifications";
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constructioncount = 5;
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// removeoutput[] = {{"ItemFuelPump",1}};
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};
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class Fort_RazorWire : BuiltItems {
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scope = 2;
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@@ -2799,6 +2843,16 @@ class CfgVehicles
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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};
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class Wall_FenW2_6_EP1;
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class StickFence_DZ: Wall_FenW2_6_EP1
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{
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scope = 2;
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offset[] = {0,2.5,0};
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displayName = "Stick Fence";
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vehicleClass = "Fortifications";
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};
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class WoodGate_DZ: BuiltItems
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{
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scope = 2;
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@@ -2976,6 +3030,16 @@ class CfgVehicles
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemTentDomed2: WeaponHolderBase
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{
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scope = 2;
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displayName = "Domed Green Tent";
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model = "\dayz_equip\proxy\tentbag.p3d";
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemVault: WeaponHolderBase
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{
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scope = 2;
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@@ -3160,6 +3224,16 @@ class CfgVehicles
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transportMaxBackpacks = 7;
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create = "WeaponHolder_ItemTentDomed";
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};
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class TentStorageDomed2: TentStorage
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{
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displayName = "Green Domed Tent";
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vehicleClass = "Survival";
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model = "\ca\Misc_E\Astan_ep1.p3d";
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transportMaxMagazines = 75;
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transportMaxWeapons = 12;
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transportMaxBackpacks = 7;
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create = "WeaponHolder_ItemTentDomed2";
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};
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class VaultStorage: Land_A_tent
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{
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vehicleClass = "Survival";
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