1.0.0.6 Developer Build

+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
This commit is contained in:
vbawol
2013-04-27 19:11:24 -05:00
parent e3ffa8edf8
commit 53bb1b9075
14 changed files with 455 additions and 79 deletions

View File

@@ -1366,7 +1366,7 @@ class CfgMagazines
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemPole",1}};
input[] = {{"PartGeneric",2},{"ItemTankTrap",1}};
input[] = {{"PartGeneric",1},{"ItemTankTrap",1}};
};
};
};
@@ -1434,7 +1434,7 @@ class CfgMagazines
neednearby[] = {"fire"};
requiretools[] = {"ItemToolbox","ItemCrowbar"};
output[] = {{"ItemCorrugated",1}};
input[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
input[] = {{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}};
};
class Crafting1
{
@@ -1486,6 +1486,17 @@ class CfgMagazines
input[] = {{"PartWoodPile",1},{"ItemTrashRazor",1}};
};
class Crafting2
{
text = "Craft Stick Fence";
script = "spawn player_craftItem2;";
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"stick_fence_kit",1}};
input[] = {{"PartWoodPile",6}};
};
};
};
class PartWoodLumber: CA_Magazine
@@ -2205,7 +2216,7 @@ class CfgMagazines
};
// BUILDING KITS
class 30m_plot_kit: CA_Magazine
class 30m_plot_kit: CA_Magazine
{
scope = 2;
count = 1;
@@ -2225,6 +2236,26 @@ class CfgMagazines
};
};
};
class stick_fence_kit: CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = "Stick Fence";
descriptionShort = "Stick Fence";
model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemEtool","ItemToolbox"};
create = "StickFence_DZ";
};
};
};
class wooden_shed_kit: CA_Magazine
{
scope = 2;
@@ -2616,8 +2647,21 @@ class CfgVehicles
constructioncount = 5;
removeoutput[] = {{"ItemGenerator",1}};
};
class FuelPump_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0};
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Fuel Pump";
vehicleClass = "Fortifications";
constructioncount = 5;
// removeoutput[] = {{"ItemFuelPump",1}};
};
class Fort_RazorWire : BuiltItems {
scope = 2;
@@ -2799,6 +2843,16 @@ class CfgVehicles
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
};
class Wall_FenW2_6_EP1;
class StickFence_DZ: Wall_FenW2_6_EP1
{
scope = 2;
offset[] = {0,2.5,0};
displayName = "Stick Fence";
vehicleClass = "Fortifications";
};
class WoodGate_DZ: BuiltItems
{
scope = 2;
@@ -2976,6 +3030,16 @@ class CfgVehicles
init = "[(_this select 0),'cfgMagazines','ItemTentDomed'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemTentDomed2: WeaponHolderBase
{
scope = 2;
displayName = "Domed Green Tent";
model = "\dayz_equip\proxy\tentbag.p3d";
class eventHandlers
{
init = "[(_this select 0),'cfgMagazines','ItemTentDomed2'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
};
};
class WeaponHolder_ItemVault: WeaponHolderBase
{
scope = 2;
@@ -3160,6 +3224,16 @@ class CfgVehicles
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed";
};
class TentStorageDomed2: TentStorage
{
displayName = "Green Domed Tent";
vehicleClass = "Survival";
model = "\ca\Misc_E\Astan_ep1.p3d";
transportMaxMagazines = 75;
transportMaxWeapons = 12;
transportMaxBackpacks = 7;
create = "WeaponHolder_ItemTentDomed2";
};
class VaultStorage: Land_A_tent
{
vehicleClass = "Survival";