1.0.0.6 Developer Build

+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
This commit is contained in:
vbawol
2013-04-27 19:11:24 -05:00
parent e3ffa8edf8
commit 53bb1b9075
14 changed files with 455 additions and 79 deletions

View File

@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.0.5";
version = "1.0.0.6";
hiveVersion = 0.96; //0.93
};
};
@@ -474,10 +474,11 @@ class CfgBuildingLoot {
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "WeaponHolder_ItemTentDomed","object" },
{ "WeaponHolder_ItemTentDomed2","object" },
{ "","military" },
{ "","trash" },
{"Crossbow_DZ","weapon"},
@@ -512,6 +513,7 @@ class CfgBuildingLoot {
0.01,
0.01,
0.01,
0.01,
0.03,
0.5,
0.01,
@@ -535,6 +537,7 @@ class CfgBuildingLoot {
lootPos[] = {};
itemType[] = {
{ "WeaponHolder_ItemGenerator","object" },
{ "WeaponHolder_ItemFuelBarrel","object" },
{ "","generic" },
{ "","trash" },
{ "","military" },
@@ -552,7 +555,8 @@ class CfgBuildingLoot {
{"ItemTankTrap","magazine"}
};
itemChance[] = {
0.01,
0.005,
0.005,
0.18,
0.29,
0.04,
@@ -587,7 +591,7 @@ class CfgBuildingLoot {
{ "PartWoodPile","magazine" },
{ "WeaponHolder_ItemHatchet","object" },
{ "MR43","weapon" },
//{"TrapBear","magazine"},
{ "WeaponHolder_ItemFuelBarrel","object" },
{"WeaponHolder_ItemMachete", "object"}
};
itemChance[] = {
@@ -601,7 +605,7 @@ class CfgBuildingLoot {
0.11,
0.17,
0.06,
//0.01,
0.005,
0.03
};
};
@@ -629,10 +633,13 @@ class CfgBuildingLoot {
{"DZ_ALICE_Pack_EP1","object"}, // 16
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CompactPack_EP1","object"}, // 18-1
{"DZ_TerminalPack_EP1","object"}, // 12-1
{ "Winchester1866","weapon" },
{ "WeaponHolder_ItemTent","object" },
{ "WeaponHolder_ItemTentDomed","object" },
{ "WeaponHolder_ItemTentDomed2","object" },
{ "","food" },
{ "","trash" },
@@ -658,9 +665,12 @@ class CfgBuildingLoot {
0.02, //16
0.02, //16
0.01, //18
0.01, // 18-1
0.01, // 12-1
0.01,
0.01,
0.01,
0.005,
0.005,
0.005,
0.3,
0.15,
0.01,
@@ -835,6 +845,7 @@ class HeliCrash_No50s: Default {
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 24
{"DZ_GunBag_EP1","object"}, // 8-6
//Normal
{ "","medical" },
@@ -880,6 +891,7 @@ class HeliCrash_No50s: Default {
0.06, //18
0.01, //24
0.01, //DZ_Backpack_EP1 24
0.01, // DZ_GunBag_EP1
0.10,
1.00,
2.50,
@@ -942,7 +954,8 @@ class HeliCrash_No50s: Default {
{"DZ_TK_Assault_Pack_EP1","object"}, // 16
{"DZ_British_ACU","object"}, // 18
{"DZ_CivilBackpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 24
{"DZ_Backpack_EP1","object"}, // 30
{"DZ_LargeGunBag_EP1","object"}, // 45
{ "","medical" },
{ "","generic" },
@@ -2854,7 +2867,7 @@ class HeliCrash_No50s: Default {
class land_AII_last_floor: MilitarySpecial {
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
};
class land_AII_middle_floor: Military {
class land_AII_middle_floor: MilitarySpecial {
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
};
class land_x_skladiste_low_tex: Industrial {