mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.0.6 Developer Build
+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
This commit is contained in:
@@ -40,7 +40,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.0.5";
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version = "1.0.0.6";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -474,10 +474,11 @@ class CfgBuildingLoot {
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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{ "WeaponHolder_ItemTentDomed2","object" },
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{ "","military" },
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{ "","trash" },
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{"Crossbow_DZ","weapon"},
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@@ -512,6 +513,7 @@ class CfgBuildingLoot {
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0.01,
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0.01,
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0.01,
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0.01,
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0.03,
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0.5,
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0.01,
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@@ -535,6 +537,7 @@ class CfgBuildingLoot {
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lootPos[] = {};
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itemType[] = {
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{ "WeaponHolder_ItemGenerator","object" },
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{ "WeaponHolder_ItemFuelBarrel","object" },
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{ "","generic" },
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{ "","trash" },
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{ "","military" },
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@@ -552,7 +555,8 @@ class CfgBuildingLoot {
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{"ItemTankTrap","magazine"}
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};
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itemChance[] = {
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0.01,
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0.005,
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0.005,
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0.18,
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0.29,
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0.04,
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@@ -587,7 +591,7 @@ class CfgBuildingLoot {
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{ "PartWoodPile","magazine" },
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{ "WeaponHolder_ItemHatchet","object" },
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{ "MR43","weapon" },
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//{"TrapBear","magazine"},
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{ "WeaponHolder_ItemFuelBarrel","object" },
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{"WeaponHolder_ItemMachete", "object"}
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};
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itemChance[] = {
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@@ -601,7 +605,7 @@ class CfgBuildingLoot {
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0.11,
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0.17,
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0.06,
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//0.01,
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0.005,
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0.03
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};
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};
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@@ -629,10 +633,13 @@ class CfgBuildingLoot {
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{"DZ_ALICE_Pack_EP1","object"}, // 16
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CompactPack_EP1","object"}, // 18-1
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{"DZ_TerminalPack_EP1","object"}, // 12-1
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{ "Winchester1866","weapon" },
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{ "WeaponHolder_ItemTent","object" },
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{ "WeaponHolder_ItemTentDomed","object" },
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{ "WeaponHolder_ItemTentDomed2","object" },
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{ "","food" },
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{ "","trash" },
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@@ -658,9 +665,12 @@ class CfgBuildingLoot {
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0.02, //16
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0.02, //16
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0.01, //18
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0.01, // 18-1
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0.01, // 12-1
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0.01,
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0.01,
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0.01,
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0.005,
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0.005,
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0.005,
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0.3,
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0.15,
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0.01,
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@@ -835,6 +845,7 @@ class HeliCrash_No50s: Default {
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CivilBackpack_EP1","object"}, // 24
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{"DZ_Backpack_EP1","object"}, // 24
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{"DZ_GunBag_EP1","object"}, // 8-6
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//Normal
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{ "","medical" },
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@@ -880,6 +891,7 @@ class HeliCrash_No50s: Default {
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0.06, //18
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0.01, //24
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0.01, //DZ_Backpack_EP1 24
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0.01, // DZ_GunBag_EP1
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0.10,
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1.00,
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2.50,
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@@ -942,7 +954,8 @@ class HeliCrash_No50s: Default {
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{"DZ_TK_Assault_Pack_EP1","object"}, // 16
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{"DZ_British_ACU","object"}, // 18
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{"DZ_CivilBackpack_EP1","object"}, // 24
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{"DZ_Backpack_EP1","object"}, // 24
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{"DZ_Backpack_EP1","object"}, // 30
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{"DZ_LargeGunBag_EP1","object"}, // 45
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{ "","medical" },
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{ "","generic" },
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@@ -2854,7 +2867,7 @@ class HeliCrash_No50s: Default {
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class land_AII_last_floor: MilitarySpecial {
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lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
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};
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class land_AII_middle_floor: Military {
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class land_AII_middle_floor: MilitarySpecial {
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lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
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};
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class land_x_skladiste_low_tex: Industrial {
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