mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-07 16:52:53 +03:00
1.0.0.6 Developer Build
+ [CHANGED] lowered metal pole crafting requirements to 1 scrap 1 tank
trap.
+ [CHANGED] Corrugated crafting now
{"ItemPole",1},{"PartGeneric",2},{"ItemTankTrap",1},{"PartWoodLumber",2}.
+ [CHANGED] Generator can now be started and stopped.
+ [FIXED] Generators cannot be removed while running.
+ [ADDED] New larger backpack: DZ_LargeGunBag_EP1 (Weapons = 10;
Magazines = 45) added to MilitarySpecial loot table.
+ [ADDED] New backpack: DZ_GunBag_EP1 (Weapons = 6; Magazines = 8) added
to Militaryloot table..
+ [ADDED] New backpack: DZ_CompactPack_EP1 (Weapons = 1; Magazines = 18)
added to Supermarket loot table.
+ [ADDED] New backpack: DZ_TerminalPack_EP1 (Weapons = 1; Magazines =
12) added to Supermarket loot table.
+ [ADDED] Green domed tent ItemTentDomed2 - TentStorageDomed2 added to
Residential loot table at 0.01.
+ [ADDED] When removing road debris you will now get one random car part
in return.
+ [ADDED] Revamped chopping wood so that it now actually chops down a
tree within 5m. Supports specific tree types for most maps.
+ [ADDED] Craftable stick fence requires tools
{"ItemToolbox","ItemKnife"} and input {"PartWoodPile",6}.
+ [ADDED] Buildable stick fence StickFence_DZ requires tools
{"ItemEtool","ItemToolbox"}.
+ [CHANGED] Middle floor of A2 in Namalsk changed to MilitarySpecial.
+ [ADDED] 55 Gallon Fuel Barrel as a rare spawn to Farm and Industrial
loot tables at 0.005.
+ [CHANGED] Lowered chance for spawn of generator to 0.005 from 0.01.
+ [FIXED] incorrectly setting characterID server side with wrong
variable.
This commit is contained in:
@@ -347,9 +347,22 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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};
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//Start Generator
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if(cursorTarget isKindOf "Generator_DZ" and _canDo and ("ItemJerrycan" in magazines player) and (cursorTarget getVariable ["GeneratorRunning", false])) then {
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if(cursorTarget isKindOf "Generator_DZ" and _canDo) then {
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if ((s_player_fillgen < 0) and (player distance cursorTarget < 3)) then {
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s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",cursorTarget, 0, false, true, "",""];
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// check if not running
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if((cursorTarget getVariable ["GeneratorRunning", false])) then {
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s_player_fillgen = player addAction ["Stop Generator", "\z\addons\dayz_code\actions\stopGenerator.sqf",cursorTarget, 0, false, true, "",""];
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} else {
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// check if not filled and player has jerry.
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if((cursorTarget getVariable ["GeneratorFilled", false])) then {
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s_player_fillgen = player addAction ["Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",cursorTarget, 0, false, true, "",""];
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} else {
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if("ItemJerrycan" in magazines player) then {
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s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",cursorTarget, 0, false, true, "",""];
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};
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};
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};
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};
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} else {
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player removeAction s_player_fillgen;
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@@ -357,6 +370,12 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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};
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// not the right place for this...
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// Find if fuel pump is within 5 meters.
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// If so then look for a generator within 30m of pump
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// and if generator is running
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// Allow auto fill
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//Sleep
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if(cursorTarget isKindOf "TentStorage" and _canDo and _ownerID == dayz_characterID) then {
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if ((s_player_sleep < 0) and (player distance cursorTarget < 3)) then {
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