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test to prevent errors on null objects
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@@ -10,6 +10,8 @@ _isbuildable = (typeOf _object) in dayz_allowedObjects;
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_isNotOk = false;
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_isNotOk = false;
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_firstTime = false;
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_firstTime = false;
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if(isNull(_object)) exitWith { };
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_objectID = _object getVariable ["ObjectID","0"];
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_objectID = _object getVariable ["ObjectID","0"];
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_uid = _object getVariable ["ObjectUID","0"];
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_uid = _object getVariable ["ObjectUID","0"];
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