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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove rtitleText in fillBloodBag.sqf
Not necessary to inform recipient and prevents two messages on screen at once for instigator. Classic bloodbag system is now added in vanilla too. Vanilla commits:cb71d926edbee9bd1638
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@@ -389,21 +389,4 @@ class ItemHotwireKit: CA_Magazine {
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picture = "\z\addons\dayz_epoch\pictures\equip_hotwire_ca.paa";
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picture = "\z\addons\dayz_epoch\pictures\equip_hotwire_ca.paa";
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descriptionShort = $STR_EPOCH_HOTWIREKIT_DESC;
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descriptionShort = $STR_EPOCH_HOTWIREKIT_DESC;
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weight = 2;
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weight = 2;
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};
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};
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class ItemBloodbag: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = "$STR_EQUIP_NAME_16";
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model = "\dayz_equip\models\bloodbag.p3d";
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picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_16";
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class ItemActions {
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class use {
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text = $STR_EPOCH_BLOODBAG_ACTION;
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script = "spawn player_useMeds;";
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};
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};
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};
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@@ -204,3 +204,21 @@ class emptyBloodBag : CA_Magazine
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};
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};
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};
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};
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};
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};
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//Classic blood bag
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class ItemBloodbag: CA_Magazine
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{
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scope = public;
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count = 1;
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type = 256;
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displayName = "$STR_EQUIP_NAME_16";
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model = "\dayz_equip\models\bloodbag.p3d";
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picture = "\dayz_equip\textures\equip_bloodbag_ca.paa";
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descriptionShort = "$STR_EQUIP_DESC_16";
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class ItemActions {
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class use {
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text = $STR_BLD_use;
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script = "spawn player_useMeds;";
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};
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};
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};
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@@ -46,7 +46,7 @@ while {r_doLoop and (_i < 25)} do {
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if (_isMedic and !_started) then {
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if (_isMedic and !_started) then {
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player removeMagazine "emptyBloodBag";
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player removeMagazine "emptyBloodBag";
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localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
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localize "str_actions_medical_transfusion_start" call dayz_rollingMessages;
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[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_start","PLAIN DOWN"] call RE;
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//[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_start","PLAIN DOWN"] call RE;
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_started = true;
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_started = true;
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};
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};
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@@ -69,7 +69,7 @@ while {r_doLoop and (_i < 25)} do {
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if ((_blood <= _bloodAfter) or (_i == 25)) then {
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if ((_blood <= _bloodAfter) or (_i == 25)) then {
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localize "str_actions_medical_bagDone" call dayz_rollingMessages;
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localize "str_actions_medical_bagDone" call dayz_rollingMessages;
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[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagDone","PLAIN DOWN"] call RE;
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//[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagDone","PLAIN DOWN"] call RE;
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//_victim setVariable ["USEC_BloodQty", _bloodAfter, true];
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//_victim setVariable ["USEC_BloodQty", _bloodAfter, true];
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r_doLoop = false;
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r_doLoop = false;
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_complete = true;
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_complete = true;
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@@ -81,7 +81,7 @@ while {r_doLoop and (_i < 25)} do {
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r_doLoop = false;
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r_doLoop = false;
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r_interrupt = true;
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r_interrupt = true;
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localize "str_actions_medical_bagInterrupted" call dayz_rollingMessages;
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localize "str_actions_medical_bagInterrupted" call dayz_rollingMessages;
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[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagInterrupted","PLAIN DOWN"] call RE;
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//[player,_victim,"loc",rTITLETEXT,localize "str_actions_medical_bagInterrupted","PLAIN DOWN"] call RE;
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};
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};
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};
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};
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@@ -14462,11 +14462,6 @@
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<German>Kann ein Fahrzeug temporär aufschließen und starten. Klappt nicht immer und kann nur ein Mal verwendet werden.</German>
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<German>Kann ein Fahrzeug temporär aufschließen und starten. Klappt nicht immer und kann nur ein Mal verwendet werden.</German>
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<Russian>Используется для временного взлома и запуска транспорта, присутствует шанс неудачи и расходуется при использовании.</Russian>
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<Russian>Используется для временного взлома и запуска транспорта, присутствует шанс неудачи и расходуется при использовании.</Russian>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_BLOODBAG_ACTION">
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<English>Self transfusion</English>
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<German>Selbst-Transfusion</German>
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<Russian>Перелить себе</Russian>
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</Key>
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<Key ID="STR_EPOCH_KILOOFHEMP">
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<Key ID="STR_EPOCH_KILOOFHEMP">
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<English>Kilo of Hemp</English>
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<English>Kilo of Hemp</English>
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<German>Kilo Hanf</German>
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<German>Kilo Hanf</German>
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