Only exit for playerNear if supply crate wreck or mine wreck

This commit is contained in:
ebaydayz
2016-09-03 20:16:21 -04:00
parent 70ebd6dbcb
commit 530ed4b3b4

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@@ -24,9 +24,6 @@ if (DZE_permanentPlot) then {
if (_obj in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;}; if (_obj in DZE_DoorsLocked) exitWith {dayz_actionInProgress = false; localize "STR_EPOCH_ACTIONS_20" call dayz_rollingMessages;};
if (_obj getVariable ["GeneratorRunning", false]) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;}; if (_obj getVariable ["GeneratorRunning", false]) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
if (_PlayerNear) exitWith {localize "str_pickup_limit_5" call dayz_rollingMessages;};
_objectID = _obj getVariable ["ObjectID","0"]; _objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"]; _objectUID = _obj getVariable ["ObjectUID","0"];
@@ -44,6 +41,9 @@ _isMine = _objType in ["Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gol
_isModular = _obj isKindOf "ModularItems"; _isModular = _obj isKindOf "ModularItems";
_distance = DZE_PlotPole select 0; _distance = DZE_PlotPole select 0;
_PlayerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
if (_PlayerNear && (_isMine or _objType == "Land_ammo_supply_wreck")) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
_limit = 3; _limit = 3;
if (DZE_StaticConstructionCount > 0) then { if (DZE_StaticConstructionCount > 0) then {
_limit = DZE_StaticConstructionCount; _limit = DZE_StaticConstructionCount;