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More localization support
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@@ -1,9 +1,9 @@
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class FoodBioMeat: FoodEdible {
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scope = public;
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displayName = "Bio Meat";
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displayName = $STR_FOOD_NAME_BIOMEAT;
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model = "\z\addons\dayz_epoch\models\biomeat_can.p3d";
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picture = "\z\addons\dayz_epoch\pictures\equip_biomeat_CA.paa";
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descriptionShort = "Bio Meat: A very good source of nutrition, and a very high chance of infection. Eat at own risk.";
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descriptionShort = $STR_FOOD_NAME_BIOMEAT_DESC;
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bloodRegen = 1600;
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};
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// new DZE harvested food
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@@ -11,8 +11,8 @@ class FoodPumpkin : FoodEdible {
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scope = public;
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count = 1;
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bloodRegen = 100;
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displayName = "Pumpkin";
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descriptionShort = "Pumpkin";
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displayName = $STR_FOOD_NAME_PUMPKIN;
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descriptionShort = $STR_FOOD_NAME_PUMPKIN;
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weight = 1;
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model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
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picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
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@@ -20,7 +20,7 @@ class FoodPumpkin : FoodEdible {
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{
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class Crafting
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{
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text = "Craft Pumpkin Seeds";
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text = $STR_FOOD_NAME_PUMPKIN_CRAFT;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {""};
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requiretools[] = {"ItemKnife"};
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@@ -33,8 +33,8 @@ class FoodSunFlowerSeed : FoodEdible {
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scope = public;
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count = 1;
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bloodRegen = 100;
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displayName = "Bag of Sunflower Seeds";
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descriptionShort = "Bag of Sunflower Seeds";
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displayName = $STR_FOOD_NAME_SUNFLOWER;
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descriptionShort = $STR_FOOD_NAME_SUNFLOWER;
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weight = 0.1;
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model = "z\addons\dayz_communityassets\models\pistachio.p3d"; // TODO: model + icon
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picture = "\z\addons\dayz_communityassets\pictures\equip_pistachios_CA.paa";
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