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removing for now
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epoch_buildings
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////////////////////////////////////////////////////////////////////
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//DeRap: Produced from mikero's Dos Tools Dll version 3.97
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//http://dev-heaven.net/projects/list_files/mikero-pbodll
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////////////////////////////////////////////////////////////////////
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#define _ARMA_
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//Class epoch_buildings : config.bin{
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class CfgPatches
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{
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class epoch_buildings
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{
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.1;
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requiredAddons[] = {"dayz_code"};
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};
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};
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class CfgVehicles
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{
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class HouseBase;
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class House: HouseBase
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{
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class DestructionEffects;
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};
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class land_army_hut_int: House
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{
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scope = 1;
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model = "\epoch_buildings\models\army_hut_int.p3d";
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destrType="DestructBuilding";
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armor = 500;
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\epoch_buildings\models\army_hut_int_ruins.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class land_army_hut2_int: House
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{
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scope = 1;
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model = "\epoch_buildings\models\army_hut2_int.p3d";
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destrType="DestructBuilding";
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armor = 500;
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\epoch_buildings\models\ruins\army_hut_int_ruins.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class Land_army_hut3_long_int: House
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{
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scope = 1;
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armor = 500;
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model = "\epoch_buildings\models\army_hut3_long_int.p3d";
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class DestructionEffects: DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\epoch_buildings\models\ruins\army_hut3_long_int_ruins.p3d";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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};
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//};
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