fixes to typos, started removal of bandit / hero switching. New models
now can carry backbacks, removed dupe issue but regained ammo dupe
issue. DVS vehicle spawn limits introduced.
This commit is contained in:
A Clark
2012-12-27 11:33:58 -06:00
parent de7f3a17d0
commit 5208bc9719
12 changed files with 64 additions and 34 deletions

View File

@@ -388,6 +388,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Pilot_EP1;
class Pilot_EP1_DZ: Pilot_EP1 {
@@ -400,6 +401,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Haris_Press_EP1;
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
@@ -412,6 +414,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_GL;
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
@@ -424,6 +427,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class GUE_Commander;
class GUE_Commander_DZ: GUE_Commander {
@@ -436,6 +440,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Functionary1_EP1;
class Functionary1_EP1_DZ: Functionary1_EP1 {
@@ -448,6 +453,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Priest;
class Priest_DZ: Priest {
@@ -460,6 +466,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Rocker2;
class Rocker2_DZ: Rocker2 {
@@ -472,6 +479,7 @@ class Citizen1; // External class reference
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};