mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Toggle for salvaging from locked vehicles (#1757)
* Toggle for salvaging from locked vehicles
This adds the ability to remove salvaging from locked vehicles which
helps avoid griefing
Fixes a spelling mistake for a localization string
Makes it possible to salvage 0% damaged items again, this was disabled
as per
3292d84b85
I've had this running on my server for a year or so with no issues (not
that it doesn't affect it, i've just never seen it)
* Toggle salvagable locked vehicles changers
@ebaydayz fixed
This commit is contained in:
@@ -42,6 +42,7 @@ DZE_SafeZonePosArray = []; //Prevent players in safeZones from being killed if t
|
||||
DZE_GemOccurance = [["ItemTopaz",10], ["ItemObsidian",8], ["ItemSapphire",6], ["ItemAmethyst",4], ["ItemEmerald",3], ["ItemCitrine",2], ["ItemRuby",1]]; //Sets how rare each gem is in the order shown when mining (whole numbers only)
|
||||
DZE_GodModeBaseExclude = []; //Array of object class names excluded from the god mode bases feature
|
||||
DZE_groupManagement = false; //Enable or disable group management. Enabled by default
|
||||
DZE_salvageLocked = false; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
|
||||
|
||||
// Trader Menu
|
||||
dayz_sellDistance_vehicle = 10; // Max distance players can sell land vehicles from at traders
|
||||
@@ -108,4 +109,4 @@ DZE_doorManagementAllowManage_doorAdmins = true;
|
||||
|
||||
Variables that are map specific or frequently changed should be included in init.sqf by default
|
||||
with a corresponding if(isNil)then{}; in variables.sqf.
|
||||
*/
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user